If we're talking books, then The Wheel of Time would be full of lore/story, interesting magic systems, cool weapons, but think it would kind of have to be like LOTRO where your character is an 'athletic supporter' to the main characters.
A game without constant killing yet still has some but the main focus is exploration, crafting, city building, puzzles to solve, unbalanced classes which require team efforts.
Darkfall was the only one that did that proper.. despite it is cursed by its developers.
Never seen any mmo that has such a player skill involvement into a game.
but ye its nichy.. therefor a risk to develop.. the bigger companies mostly taking the easy route.. and the indi companies trying to get new stuff done lack funding
Well if we are talking numbers of MMO's, every genre apart from High Fantasy has been overlooked. If WoW had been a Sci-Fi game, MMOs might look very different indeed.
I still think a DAoC in space, having solar systems instead of realms, would be cool. RvR would be taking over fringe planets between the solar systems for resources instead of keeps in the frontier zones.
Three solar systems, three completely different race and class options.
Scifi fantasy... aliens with magic, technology and natural abilities.
Anarchy Online is literally this.
I never played Anarchy Online. I know a lot of people liked it. Maybe it's time to modernize it.
I also liked the tabletop game Gamma World. They have some post apocalyptic games out, but nothing with mutations and abilities.
That would be amazing, but Funcom would screw it up. When they lanched the fresh server, it was jammed packed. Now it's dead because of the way Funcom mishandled the progression.
There is a MMO about Ancient Egypt already: Check out "A Tale in the Desert"
There is another MMO about Pirates and Sailing Ships: Check out "Naval Action"
There is a new Space-MMO coming with Voxel-building and player-run economy: Check out "Dual Universe".
What I miss in general are more history-based MMOs. I think a Mafia I themend 1930s MMO could be great, with trade, production, territory control, gangsters and police.
Or another in an Ancient Rome or Greece setting.
----------------------------------- Life is too short to play bad games.
When I was a kid I used to read a comic book series from DC called "The Legion Of Super heroes", where Superboy would fly into the future and meet up with his Legion friends and fight evil. There was sci-fi to go along with the super powers, lots of aliens and their own super powers. And they each had a ring that gave them the ability to fly.
An MMORPG made like that might be fun if done right. It would be an expanded COH, plus space and gadgets.
First off, isn't MMORPG a genre? Just being picky, never mind me
Definitely the American West, in the mid 1800s. How is Red Dead Redemption multiplayer doing?
Steampunk seems a bit absent, too, as does cyberpunk. A Shadowrun type of setting could be interesting.
The Mech area has only a few representatives.
Space seems underdeveloped, too, though there are a few titles here.
Unfortunately, WoW was fantasy based and that's the focus of all MMOs trying to grab WoW numbers. So we have an overabundance of fantasy based settings.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Comments
I'd personally love to see a more cultured take on traditional fantasy with less religion and more arts & sciences. Can also bring in early firearms.
Gut Out!
What, me worry?
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Darkfall was the only one that did that proper.. despite it is cursed by its developers.
Never seen any mmo that has such a player skill involvement into a game.
but ye its nichy.. therefor a risk to develop.. the bigger companies mostly taking the easy route.. and the indi companies trying to get new stuff done lack funding
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
MAGA
I don't take slutty pictures while holding a controller
Philosophy of MMO Game Design
And Horror MMO would also fill a gap they are always very PG.
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Life is too short to play bad games.
There was sci-fi to go along with the super powers, lots of aliens and their own super powers.
And they each had a ring that gave them the ability to fly.
An MMORPG made like that might be fun if done right. It would be an expanded COH, plus space and gadgets.
Sprockets, anyone?
Once upon a time....
Mend and Defend
Definitely the American West, in the mid 1800s. How is Red Dead Redemption multiplayer doing?
Steampunk seems a bit absent, too, as does cyberpunk. A Shadowrun type of setting could be interesting.
The Mech area has only a few representatives.
Space seems underdeveloped, too, though there are a few titles here.
Unfortunately, WoW was fantasy based and that's the focus of all MMOs trying to grab WoW numbers. So we have an overabundance of fantasy based settings.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR