has there ever been a Hard Aim action MMO with good animations?
Hard Aim, I mean like were attacks have to be aimed on the pixel or they miss, similar to Darkfall. Comparison to soft aim in which you still aim, but attacks arent really projectiles or anything like that, similar to BDO.
I was thinking about this. Between Hard Aim and Soft Aim,
the MMOs I experienced with the Hard Aim tend to always have blocky animations like an Elder Scrolls Oblivion or something worst.
were as the Soft Aiming MMOs tend to always have better and more immersive fantasy animations. Spells and Attack animations seem to always blend nicely in combo with each other.
I havnt played every MMO out there, so maybe a hard aim MMO with good animations exist. but what is it?
Philosophy of MMO Game Design
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You have to keep in mind that players have a huge range in connection speed as there is no way to truly region lock servers.
I have played many lesser known "hard aim" mmos, and they all suffer from very shotty and unreliable combat performance. From lag, to de-sync, to hits not registering, to warping....the more people, usually the worse it gets.
This is also the same reason why the most popular AAA battle royale games (very hard aim) are the only games that make hard aim on a large map work. Thats because they are all capped at around 100 players max.
I don't understand the MMO part,you mean RPG or just any online game?There are tons of shooters online that have manual aim but 99% of those are VERY shallow game play/designs,mostly just attracted by the colored beams rising from loot drops.
IS there a single shooter that doesn't have hand holding destination markers and radar markers,i haven't seen it.Everything game design now a days is pathetic,like little kids designing these games or something,nothing made for adults.
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If you want to see what real development transparency looks like check out this video. Yes, I know, very long and I didn't make it anywhere near to the end.
Fortunately they spoke about what matters (PVP model) early on.
Note they are launching with a battle ground, construct vs construct model initially, and broadening out later to avatar vs avatar and combat in the wider universe
The conversation begins around 13:30 in which I tried to bookmark at.
At 17:45 they will discuss lock and fire reasoning.
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