We recently got to speak with lead systems designer Jon Dadley and
vehicle pipeline director John Crewe about the all-new Argo MOLE. Read
on to hear about the process of designing the new miner and what it
heralds for economic gameplay and ship creation in Star Citizen, both in terms of alpha 3.8 and into the future.
Comments
https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy [old video, economy changed see other video for updates]
https://www.youtube.com/watch?v=_8VFw1F-olQ [current economy video]
knowing the economy, mining will be a profitable way to make your way in the verse.
I just want the upgrade tech and more advanced armor repair systems in game. To be able to make your own parts will be nice, when my ship is inevitable shot up.
https://www.youtube.com/watch?v=gvlbgACWywE [old video but decent overview of repair]
merchants might finally be a profitable way to live with upcoming patches. trade materials between npc's and players.
Now it can save PC Gaming properly.
..Cake..
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
The more mechanics that add play loop for playing with others within the same ship or as a fleet the better.