Stay tuned for the pre-announcement for my announcement for the pseudo-game I am prototyping. It might be called Chronicles of Chronicles of Elyria and I will sell all the same stuff that doesn't exist but I will discount every non-existent item by 25%. To kick it up a notch I may have pre-sales events where the lucky participants can bid for limited quantities (determined at a later date and subject to change at any time up to and including forever) of tickets which will enable people to bid on the future sales items 1 day before the public. If we do not sell out then the NPCs will purchase them and be able to buy stuff from the store before the players... so you do NOT want to miss out on that sweet farmland you've been eyeing do you?
(Note sale of land does not include future taxes which may be levied by the company on any virtual land, whether or not the game has launched and said virtual land/properties exist in any form. Purchasers will be liable for taxes and certain maintenance costs on the land as determined by my sole discretion).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Wait, I am old, the group that is selling stuff for real money in a game that doesn't exist yet, can't even get the store they're selling stuff from to work?
That is a great incentive to donate further to the "game".
Hard to have faith in the developers to develop a game when they can't even develop... whatever the hell thing you'd call this Settlers of Elyria pre-game browser whatever event.
I do worry about people who have put money into this, it could destroy your faith in MMORPGs as a genre.
...from time to time I need a break from comments like this(and these boards) in order to restore my faith in mankind.
Go figure.
Gdemami is the court jester of these forums. He's a clown. Other than the occasional, inane comment, his main contribution is to go through threads and LOL at other people's comments because he can't put together an intelligent and meaningful thought of his own.
It’s embarrassing to admit it but I was a backer of this at the Baron level. About a year after the Kickstarter I totally stopped paying attention and wrote that money off as a loss. I could tell this game was vaporware. I’ve seen this story so many times I know when a game is done. Matter of fact this game for me was the last straw in a history of broken straws . I won’t put money on any titles until release no matter what items they promise. Ashes of creation being an example. That game has a much higher likelihood of launching than this game but I refuse to find them until I see a playable MMORPG. Thanks for my final lesson CoE and welcome to the dustbin of history.
It’s embarrassing to admit it but I was a backer of this at the Baron level. About a year after the Kickstarter I totally stopped paying attention and wrote that money off as a loss. I could tell this game was vaporware. I’ve seen this story so many times I know when a game is done. Matter of fact this game for me was the last straw in a history of broken straws . I won’t put money on any titles until release no matter what items they promise. Ashes of creation being an example. That game has a much higher likelihood of launching than this game but I refuse to find them until I see a playable MMORPG. Thanks for my final lesson CoE and welcome to the dustbin of history.
This is what I have talked about before. Perhaps others who know the industry better than I do can correct me if I am wrong. It seems to me that bad CF in gaming is mostly found in MMOs, I am sure it must occur in other genres but the games causing most concern are MMOs.
Now that may be due to the long production cycle, but what matters is how this looks. MMOs already have a bad name by many having the worst revenue models in gaming. To get a reputation as a bad bet for indie is going to kill of CF MMO development.
We may get a success story in the next couple of years but if we don't I think only the die hards will be left thinking there is any hope.
It’s embarrassing to admit it but I was a backer of this at the Baron level. About a year after the Kickstarter I totally stopped paying attention and wrote that money off as a loss. I could tell this game was vaporware. I’ve seen this story so many times I know when a game is done. Matter of fact this game for me was the last straw in a history of broken straws . I won’t put money on any titles until release no matter what items they promise. Ashes of creation being an example. That game has a much higher likelihood of launching than this game but I refuse to find them until I see a playable MMORPG. Thanks for my final lesson CoE and welcome to the dustbin of history.
This is what I have talked about before. Perhaps others who know the industry better than I do can correct me if I am wrong. It seems to me that bad CF in gaming is mostly found in MMOs, I am sure it must occur in other genres but the games causing most concern are MMOs.
Now that may be due to the long production cycle, but what matters is how this looks. MMOs already have a bad name by many having the worst revenue models in gaming. To get a reputation as a bad bet for indie is going to kill of CF MMO development.
We may get a success story in the next couple of years but if we don't I think only the die hards will be left thinking there is any hope.
These Crowdfunded MMOs exploited Kickstarter to launch campaigns for just a fraction of the money needed to complete the game. Recently KS has started to actually enforce their funding policy and even shut down 1 campaign a day before funding.
“Our rules and guidelines ask that creators seek to raise the amount of money needed to bring a project to completion and fulfill all rewards,” a Kickstarter representative tells us. “This creator stated in an update that they would need to raise additional funds outside of Kickstarter to complete the game. We require projects to be honest and clearly presented, and this project failed to meet that standard.”
If they had enforced that earlier then all these travesties like CoE could have been avoided.
Edit to add: One of the big arguments I hear is that you can’t get your money back from these projects because the money is spent. Well I’m not a lawyer and did not sleep at a holiday inn last night but it would seem to me that KS shares responsibility for not enforcing their posted rules on earlier projects. I would think that a class action suit that includes KS as well as any company that broke the rules would probably clean up.
Post edited by Slapshot1188 on
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
CF is just a bad fit for MMORPGs in general. Even the most successful MMORPG CF campaigns generally only produce a tiny fraction of the budget needed to make a great full scope MMORPG. Thus these devs have promised the sky and the moon to get the campaign rolling, but afterwards don't have the budget to fulfill those lofty promises and they need to look for other ways of making money.
Which leads to all these cases where they suddenly switch to questionable early monetization (selling non existent virtual stuff for a non existent game) or just go back to more traditional funding methods. The latter ofcourse kills exactly what is great about CF, not being controlled by external beancounters.
Plus there is the issue of the eternal dev cycles due to MMORPGs being such beasts (especially when you are on a limited budget and thus have a smaller team.) You can only stretch out customer interest for so long before it starts to fade and your CF audience starts doubting you.
As long as people keep these things in mind, it's all good though. Just don't expect the impossible.
I do worry about people who have put money into this, it could destroy your faith in MMORPGs as a genre.
...from time to time I need a break from comments like this(and these boards) in order to restore my faith in mankind.
Go figure.
Please take a break and do not return. What you are doing on here is not healthy. Its obvious to anyone on these forums you have mental issues and should seek help.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I do worry about people who have put money into this, it could destroy your faith in MMORPGs as a genre.
...from time to time I need a break from comments like this(and these boards) in order to restore my faith in mankind.
Go figure.
Please take a break and do not return. What you are doing on here is not healthy. Its obvious to anyone on these forums you have mental issues and should seek help.
Good heavens no...would have taken me twice as long to teach Orange status if not for all of his LOLs.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
CF is just a bad fit for MMORPGs in general. Even the most successful MMORPG CF campaigns generally only produce a tiny fraction of the budget needed to make a great full scope MMORPG. Thus these devs have promised the sky and the moon to get the campaign rolling, but afterwards don't have the budget to fulfill those lofty promises and they need to look for other ways of making money.
Which leads to all these cases where they suddenly switch to questionable early monetization (selling non existent virtual stuff for a non existent game) or just go back to more traditional funding methods. The latter ofcourse kills exactly what is great about CF, not being controlled by external beancounters.
Plus there is the issue of the eternal dev cycles due to MMORPGs being such beasts (especially when you are on a limited budget and thus have a smaller team.) You can only stretch out customer interest for so long before it starts to fade and your CF audience starts doubting you.
As long as people keep these things in mind, it's all good though. Just don't expect the impossible.
Overall, quite a good post. I cannot completely agree with all of it though.
Not being accountable to external authorities might actually be the biggest problem with crowdfunding. Entirely too many of these game developers have shown (repeatedly) that they really do need some kind of supervision to keep things in-line and on budget. They may not have a clear understanding of costs and effort, or may simply be bad at those type of skills. Eventually, someone has to say 'No' in order to keep things manageable.
Without that 'adult in the room', an alarming number of projects seem to be continuously capable of deviating from the initial goals while setting more and more ludicrous promises. No one says 'No'. This can create cases of runaway scope creep issues, which in some cases can even appear fraudulent to the outside observer. More frequently, crowdfunding seems to be better at creating a perpetual need for further funding than games, with traditional business concepts like 'completion' and 'delivery' buried under a mountain of promises requiring more money.
Logic, my dear, merely enables one to be wrong with great authority.
Crowdfunding is a horrible way to fund a game, I mean really.. all graphics and bs aside, The Pitch is really just "We will need to rake you over the coals for money in this game after we make it, to keep it going, but can you give us some money upfront to make it anyway?"
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
It’s embarrassing to admit it but I was a backer of this at the Baron level. About a year after the Kickstarter I totally stopped paying attention and wrote that money off as a loss. I could tell this game was vaporware. I’ve seen this story so many times I know when a game is done. Matter of fact this game for me was the last straw in a history of broken straws . I won’t put money on any titles until release no matter what items they promise. Ashes of creation being an example. That game has a much higher likelihood of launching than this game but I refuse to find them until I see a playable MMORPG. Thanks for my final lesson CoE and welcome to the dustbin of history.
I am in the same boat. I went in at the lowest tier and have regretted it. I tried to do a refund but yeah it's lost $$$. This game really does bring the MMO genre down and has taught people a lesson. With that said I am watching Pantheon and once it can actually be played I'll give it a shot.
Comments
(Note sale of land does not include future taxes which may be levied by the company on any virtual land, whether or not the game has launched and said virtual land/properties exist in any form. Purchasers will be liable for taxes and certain maintenance costs on the land as determined by my sole discretion).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Who in their right minds believe they will actually be able to develop CoE "the actual game" properly and in a timely manner?!
...says the guy who has $3500 down on a Kingdom... ROFL!
------------
2024: 47 years on the Net.
This isn't a signature, you just think it is.
Now that may be due to the long production cycle, but what matters is how this looks. MMOs already have a bad name by many having the worst revenue models in gaming. To get a reputation as a bad bet for indie is going to kill of CF MMO development.
We may get a success story in the next couple of years but if we don't I think only the die hards will be left thinking there is any hope.
“Our rules and guidelines ask that creators seek to raise the amount of money needed to bring a project to completion and fulfill all rewards,” a Kickstarter representative tells us. “This creator stated in an update that they would need to raise additional funds outside of Kickstarter to complete the game. We require projects to be honest and clearly presented, and this project failed to meet that standard.”
If they had enforced that earlier then all these travesties like CoE could have been avoided.
Edit to add: One of the big arguments I hear is that you can’t get your money back from these projects because the money is spent. Well I’m not a lawyer and did not sleep at a holiday inn last night but it would seem to me that KS shares responsibility for not enforcing their posted rules on earlier projects. I would think that a class action suit that includes KS as well as any company that broke the rules would probably clean up.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Even the most successful MMORPG CF campaigns generally only produce a tiny fraction of the budget needed to make a great full scope MMORPG.
Thus these devs have promised the sky and the moon to get the campaign rolling, but afterwards don't have the budget to fulfill those lofty promises and they need to look for other ways of making money.
Which leads to all these cases where they suddenly switch to questionable early monetization (selling non existent virtual stuff for a non existent game) or just go back to more traditional funding methods. The latter ofcourse kills exactly what is great about CF, not being controlled by external beancounters.
Plus there is the issue of the eternal dev cycles due to MMORPGs being such beasts (especially when you are on a limited budget and thus have a smaller team.)
You can only stretch out customer interest for so long before it starts to fade and your CF audience starts doubting you.
As long as people keep these things in mind, it's all good though. Just don't expect the impossible.
Please take a break and do not return. What you are doing on here is not healthy. Its obvious to anyone on these forums you have mental issues and should seek help.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.