So it seems that Star Citizen just keeps getting better and better!
As new features and constant updates keep the community engaged and the game more and more playable more and more Citizens start to see the light and join the Universe!
2019 saw records being established Both in player engagement and funding with backers pledging to the tune of 50$Million dollars to support the project and December establishing a new monthly record in funding with almost +20 millions pledged !
And Twitch charts growing and growing eclipsing the space-sim competition.
Jut like yours truly has been stating for years and contrary with the
armchair dev's, lawyers, ceo's or general haters and cynics.
And it's only the beginning, as the best is yet to come !
Happy New Year Citizens!
Comments
Have fun
https://robertsspaceindustries.com/comm-link/transmission/17329-Playable-Now-The-Stats
Between January - October Star Citizen had average of 1300 concurrent players. Compared to other space games this is 30% of Elite's players on Steam and 24% of No Man's Sky's players on Steam.
Steam numbers for Elite: Dangerous and No Man's Sky are taken from Steamcharts. The number of non-Steam players is unknown.
Star Citizen players made total of nearly 18 million kills, of which 83.5% were in PvE and 16.5% in PvP. On average Star Citizen players made one kill for every 32 minutes of playtime.
On average a Star Citizen player spent $2.5 an hour playing the game.
Star Citizen's income taken from here: https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
Next year is a year of fleshing out gameplay, with most scheduled work hitting on AI, economy simulation, mission content, and general new mechanics.
As far as a new main gameplay progression it's to be seen what hits on Q3 and Q4 2020, Salvage is the likely one, was recently cut when its dev team got reassigned to SQ42 specific pending work.
Pro tip, being busy, busy, busy is not a measure of success.
Another year of failure in my book, perhaps 2020 will be the year to finally turn the corner..but I doubt it.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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Try a MUD today at http://www.mudconnect.com/On the 2019 updates the major improvement of client performance, ending the year with the tech that is now surpassing the same hurdle on the server front.
The biggest milestone is more on the gameplay experience, the many things added together, there has been a greater focus on fleshing out, bug-fixing and balance the current gameplay, and that shows by the generally positive feedback from who plays the alpha.
As for lists the roadmap has everything that came out on the year.
Based on what you wrote it sounds like their biggest achievement was bug fixing and balance? I’m not trying to sound condescending but that’s not exactly a great triumph. Everyone can agree it’s alpha and if they couldn’t even manage bug fixing and balance then we would be have a different discussion and I’d think spectrum would be ablaze with salt lol.
The roadmap isn’t a good indication. CI routinely moves out things they can’t do and either leaves a hole or replaces it with some trinket.
And on the off chance I don’t respond again tonight. Happy new year! I have a feeling we will be continuing this merry dance for years to come though.
Seeya in space in 15 years!
So while everyone was saying how awesome it was in 2018 it really wasnt? OK now we know everything you say is jaded or an outright lie and you just say thing at the time that back up your own biases.
Fact is they did apparently 'raise' more money than ever but is it any closer to actual release?
I would say no it isnt. They still dont have full persistence. I dont watch enough of it or play enough of it to know but from what I can gather from what little bit I do watch persistence is actually less than 50%. So how can you even 'alpha' test an MMO without 100% persistence and why doesnt it have it?
The road map is proof of their inability to actually get things to work in their tech demo. Which I think is why they dont have full persistence yet simply because they havent figured out how to do it yet. Just like the shit they have over promised for year, put on their little road map, then after months or even years of failures take it off and hope no one notices or forgets.
SQ 42 is supposed to be the 'easy' part. You know the 'game' that the con mans brother claimed to have played every mission through how many years ago? That thing is getting delayed and delayed and pushed back over and over again, just like the MMO is. So how are they ever going to FINISH or at least RELEASE an MMO when they cant even get a single player game to work?
This 'announcement' would be akin to Chicago claiming 'success' if they 'destroyed' more guns than they ever had, and they only had 500 people killed by guns instead of 'usual; 750. LMAO I just googled to make sure of my numbers and I ran across this...
https://www.cnn.com/2018/12/31/us/chicago-murders-drop-2018/index.html
so I guess fake news will create feel good stories when there is really nothing to feel good about.
The roadmap lists everything that released on the previous year, so hence a good indication as far the topic goes.
The whole point of developing a game here is to make it more and more playable & expanding it, iterating upon all the game mechanics and features as well add new, that's the whole point of this. If you want shiny "wow" stuff Microtech was indeed the highest point of the year as far impressive goes.
Doing an entire game and doing isolated linear demos of X or Y are entirely different things, that's why there is no lack of those impressive stuff showcases yet literally no proper game with such things implemented. That is where SC excels and after all these years continues being the go-to game as far as what it offers goes. The sad thing is that it's not even that out of reach if the industry wasn't ruled by "Cheap to Make + Max Profitability", haunted by greed and lack of ambition.
So Microtech is their one defining achievement for 2019? As nice as the planet looks I’m going to have to say that’s more then somewhat disappointing for a full year of dev by 500 something developers and millions pulled in in the “best damn space sim ever”.
The year of dev has been many things, one shiny thing is not going to magically make justice to everything else, neither would make sense to expect so.
So yeah, the game is going trough its best phase to date, it's not just the funding.
If you want to go with "nothing to show" that's up to you, you see what you want to see, as usual.
If this was the greatest year ever then you should be able to easily spit out a list of their achievements for 2019 that isn’t broken or a horribly buggy mess. Yes I know it’s alpha as I’ve heard that excuse for years now when it’s convenient to explain away why there’s bugs but then also told it’s the greatest year ever or this is already better then most AAA games.
Have fun
Milestones are diluted in many areas that are iteration upon as it develops, the result lead to a quite improved game experience, the game's best year is not because the scale of a single milestone, such as when the first players landed on moons, it's from the perspective of who plays the game then and now.
And who are you kidding? Ubisoft probably already has a formula.
Ok so then nothing of note for 2019. That all you had to say instead of trying to dance around the subject.
Also the part I bolded in your quoted text is just you saying people having fun which should be a given since they are attempting to make a game.