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OPINION: My Take On A (Possible) Witcher MMO - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2020 in News & Features Discussion

imageOPINION: My Take On A (Possible) Witcher MMO - MMORPG.com

I wrote last week about how I’ve been playing Witcher 3 quite religiously these last couple of weeks, ever since the Netflix show reignited my love for the game. This week, I figured I’d try my hand in discussing what a potential Witcher MMO could look like.

Read the full story here


Gdemami

Comments

  • AmatheAmathe Member LegendaryPosts: 7,630
    Good article, and a good start to 2020.
    SovrathlotrloreTehanisschrupp

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • TehaniTehani Member UncommonPosts: 18
    edited January 2020
    A Witcher MMO ?

    Yes please.

    A bard class would also be cool.



    SovrathlotrloreQuicksandsschrupp
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited January 2020

    [SPOILER]

    How about a mage assassin or mage bounty hunter class. Whatever you call that guy with the killer bug in the Netflix series. 
    Tehani

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 662

    Tehani said:

    A Witcher MMO ?



    Yes please.



    A bard class would also be cool.










    I play a Bard in most things featuring the class - my D&D characters are usually Bards or Bard-subclasses. I want to be a Dandelion-esque bard and just annoy my compatriots if this type of game ever came to fruition.
    Tehanisschrupp
  • SovrathSovrath Member LegendaryPosts: 32,780
    I don't see why an mmorpg couldn't just have skills and certain combinations defined a class.

    To that end, it could be like the masters of orion games where you create your own class but you only have, say, 10 picks. Some skills are only 1 pick but some might be 3 or 4. There could also be negative picks so you could load up on skills but also have negatives to balance it out.

    Other than that, and the danger of everyone being a witcher, I think a witcher mmorpg could be great. And the inclusion of things such as succubi or godlings might balance out everyone being a witcher.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AeanderAeander Member LegendaryPosts: 8,028
    edited January 2020
    The problem with Witchers is that they have 5 signs. The same 5 signs for every Witcher. 

    You can customize what those signs do a bit (like Quen can become a channeled shield, and Aard can effect an AoE). But ultimately, everyone would play the same in a MMO setting.

    You'd basically have two viable classes - Wizards/Witches and Witchers. Unless you add in playable monster classes. Why would you ever be anything else? It's like the Jedi problem in Star Wars x 10. 
    maskedweaselsschrupp
  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff, Member RarePosts: 230

    lotrlore said:



    Tehani said:


    A Witcher MMO ?





    Yes please.





    A bard class would also be cool.

















    I play a Bard in most things featuring the class - my D&D characters are usually Bards or Bard-subclasses. I want to be a Dandelion-esque bard and just annoy my compatriots if this type of game ever came to fruition.



    Let’s be real Bradford. Of anyone, I’d be bard in our crew, following you around whilst you bury your head in your hands, wondering why they implemented a live-singing mechanic.
    SovrathlotrloreTehanisschrupp
  • RogueNexus6RogueNexus6 Newbie CommonPosts: 1
    edited January 2020

    Sounds good to me except for the combat part. I prefer Souls-like combat mechanics over say, Devil May Cry. TW3 was moving in that direction, but it felt loose and more sloppy. I think a further refinement of that style beyond what was achieved in TW3 would be perfect.

    Additionally, a less clunky quick-item select would really help reduce the frequent interruptions TW3 combat encounters are plagued with as you often have to pause several times per encounter to futz around your inventory for that one oil/potion/decoction you need. Dark Souls and Bloodborne did this quick-item select much better, especially when considering you can't actually pause in those games.

    Also, give us a crouch. It always feels weird to not be able to crouch when you're trying to ambush a bunch of Ekimmaras or some such. That one mission in Toussaint where you're escorting a photographer to snap pics of rare beasts, and Geralt is just all hurdy dur standing straight up as he "sneaks" up on a skittish group of peacocks...

  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 662

    lotrlore said:



    Tehani said:


    A Witcher MMO ?





    Yes please.





    A bard class would also be cool.

















    I play a Bard in most things featuring the class - my D&D characters are usually Bards or Bard-subclasses. I want to be a Dandelion-esque bard and just annoy my compatriots if this type of game ever came to fruition.



    Let’s be real Bradford. Of anyone, I’d be bard in our crew, following you around whilst you bury your head in your hands, wondering why they implemented a live-singing mechanic.
    Too true. Thankfully you've yet to discover Lotro's Music mechanic...
  • SovrathSovrath Member LegendaryPosts: 32,780
    Sounds good to me except for the combat part. I prefer Souls-like combat mechanics over say, Devil May Cry. TW3 was moving in that direction, but it felt loose and more sloppy. I think a further refinement of that style beyond what was achieved in TW3 would be perfect. A less clunky quick item select would really help reduce the interruptions TW3 combat encounters are plagued with as you frequently have to pause to futz around your inventory for that one oil/potion/decoction you need.
    I'm all for people futzing (great word) in their inventory for that one oil/potion/decoction. However, it would be "real time."

    All the witcher games have somewhat "less than" combat. But I don't think the combat is what defines the Witcher games (they all seem a bit different) so having one that is more like Dark Souls or Dragon's Dogma could work.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,780
    Aeander said:
    The problem with Witchers is that they have 5 signs. The same 5 signs for every Witcher. 

    You can customize what those signs do a bit (like Quen can become a channeled shield, and Aard can effect an AoE). But ultimately, everyone would play the same in a MMO setting.

    You'd basically have two viable classes - Wizards/Witches and Witchers. Unless you add in playable monster classes. Why would you ever be anything else? It's like the Jedi problem in Star Wars x 10. 
    Couldn't there be different levels of efficacy for the signs where people had to choose which signs were more potent than others? Maybe making it so that certain signs used together would require quite a lot of points and therefore cutting out or minimizing other signs.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AeanderAeander Member LegendaryPosts: 8,028
    Sovrath said:
    Aeander said:
    The problem with Witchers is that they have 5 signs. The same 5 signs for every Witcher. 

    You can customize what those signs do a bit (like Quen can become a channeled shield, and Aard can effect an AoE). But ultimately, everyone would play the same in a MMO setting.

    You'd basically have two viable classes - Wizards/Witches and Witchers. Unless you add in playable monster classes. Why would you ever be anything else? It's like the Jedi problem in Star Wars x 10. 
    Couldn't there be different levels of efficacy for the signs where people had to choose which signs were more potent than others? Maybe making it so that certain signs used together would require quite a lot of points and therefore cutting out or minimizing other signs.
    Maybe. Though I think the main distinguishing factor for players would actually be their combat school (wolf, viper, griffin, cat, etc.)
  • SovrathSovrath Member LegendaryPosts: 32,780
    Aeander said:
    Sovrath said:
    Aeander said:
    The problem with Witchers is that they have 5 signs. The same 5 signs for every Witcher. 

    You can customize what those signs do a bit (like Quen can become a channeled shield, and Aard can effect an AoE). But ultimately, everyone would play the same in a MMO setting.

    You'd basically have two viable classes - Wizards/Witches and Witchers. Unless you add in playable monster classes. Why would you ever be anything else? It's like the Jedi problem in Star Wars x 10. 
    Couldn't there be different levels of efficacy for the signs where people had to choose which signs were more potent than others? Maybe making it so that certain signs used together would require quite a lot of points and therefore cutting out or minimizing other signs.
    Maybe. Though I think the main distinguishing factor for players would actually be their combat school (wolf, viper, griffin, cat, etc.)
    There could be both and thus making each person's character even more unique.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • [Deleted User][Deleted User] Posts: 12,262
    edited January 2020
    The user and all related content has been deleted.

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  • IselinIselin Member LegendaryPosts: 18,719
    edited January 2020
    I'd prefer the setting to be a short while after the humans arrived before they were powerful enough to screw over the elder races although already scheming to do so. Ie., your 3rd option.

    There would be much more room to be creative with classes for dwarves, elves and humans. The time period of the three single player games and the TV series would be IMO, too confining with a lot of witchers and sorcerers and little of anything else.

    The downside, if it is a downside, would be no LOTRO-like playing adjacent to Geralt, Yen, etc. So they would need to create a lot of new story content for that time period.

    I'd check out that game.
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  • TyserieTyserie Member UncommonPosts: 155
    edited January 2020
    Dont like the series much. Dont feel that Slavik culture there at all. Seems cheap, like theater performance more then tv series. But I could go with Project Red doing The Witcher 3 Online like Rockstar did with Red Dead Redemption 2. The world is huge, it would awesome! Also, Cavil is too muscular for playing Witcher, he is like tank in that Armour :) Imagine how would look guy who is still on the road, all the time doing crazy sword cardio.
  • XarkoXarko Member EpicPosts: 1,180
    Nah I don't think the world of The Witcher is well suited for an MMO.
    Samhael
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    I really wouldn't want CDPR to take that leap of faith onto a flat surface.

    Splitting the studio into an mmo team and a single player team will surely lower their quality and hurt both their reputation and resource pool as well. I'm sure they would aim to make a great game, but making a great mmo and successfully managing it is a very risky task, especially when they don't have Blizzard's or Square Enix' budget.

    I'd like a coop (hop in/out like Borderlands) Witcher game someday. No live service.

    My opinion.
    SovrathSamhaelsschruppGdemami




  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    No to ESO one Tamriel system, it's a boring no risk feeling system. In an Mmo you are meant to get the feeling of going from one area to an even harder area with higher level mobs.

    ESO is damn right boring, where is the risk feeling, no freaking where.
    Aeander




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