City of Heroes Original SWG (not that NGE shite) Everquest Next (shakes fist at Daybreak)
Should Have Gone Sooner
Warhammer Auto Assault Vanguard [yeah, I will catch a beat down for that one, but I hated it] Wildstar
You still here?
Star Trek Online
I'm with you on Vanguard. It had some nice additional features, but in total it was a major disappointment. Not worth the hype and love it has gotten over the years. The second attempt at an "EQ with better graphics", not much of a claim to fame.
Star Trek Online is probably the leading candidate for any "You Still Here?" list (a far more interesting discussion topic, IMO). This game took a beloved IP and basically treated Rodenberry's baby like soiled diapers. Borg in the tutorial? Really? Some of the mechanics were actually pretty good, but it just feels like it's ignoring the IP every time you fly your ship around.
I'd also toss PWI into that YSH category. Awful mindlessly repetitive game with nice graphics (for the time) and ultra-repetitive play backed by an awful money-grubbing company. I call it the poster game for repetitively repetitive eastern grinder. (Did I mention it was repetitive?) If anyone in the west ever gave PWE their credit card info, I have pity on them. (There was a time...)
Logic, my dear, merely enables one to be wrong with great authority.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm with you on Vanguard. It had some nice additional features, but in total it was a major disappointment. Not worth the hype and love it has gotten over the years. The second attempt at an "EQ with better graphics", not much of a claim to fame.
EQ grabbed me from day 1. I felt like I was in a fantasy world that was very immersive. Sure, it had some goofy graphics at times, like the Christmas Tree on my chest [wood elf ranger], but overall very captivating. The music was first rate.
Vanguard did not grab me. The Elven area was attractively done. But overall I felt like I was in a very boring movie set in a bad film about a fantasy world.
But that is very subjective on my part. It was boring to me. Other people liked it, I hear.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I tend to agree with the article. I would add DFUW to the list of gone too soon. I actually find the original Darkfall inferior, other than world size.
I suspect most of the writers here now are too young to have much playtime in either of those titles.
And even if they were old enough, the person you quoted is wrongly assuming that everyone must have played and loved Asherons Call and therefore it belongs to every list.
We all have a different list of games we wish were still alive or died sooner. Theirs is clearly different and lacking AC doesn't make it invalid.
asherons call lasted for over 20 years and ac2 should never been made and didnt last at all - so unless your saying that ac1 should have died and ac2 should have stayed longer (which I vehemently disagree with) your comment doenst make a lot of sense
The "Gone Too Soon" MMOs are all pretty much MMOs that had huge flaws that were never resolved and thats why they are now dead.
City of Heroes was personal favorite of mine but after a couple years I quit forever and wasnt surprised when it was shut down. Playing the private Freedom server just reminded me (and many others it seems) of why it was put out of its misery in the first place.
SWG my all time favorite MMO. I played it right up until the end. I loved the original version but I enjoyed the NGE too. The PvP, crafting, housing, JtL, dungeons, etc has been missed. I haven’t played an MMO since that can keep me interested for more than a few months. Ahazi ftw!
Well i can tell you ,i most certainly agree with above poster on STO and WS ,both games were very weak although STO was just awful.
Warhammer was not good and i saw that coming right before release they were backtracking on game design to get it out on time.I also thought the Warhammer team was very immature,i did not get good vibes with that team at all.
SWG is the very long debated title in which most say gone too soon.The game was bleeding subs,so obviously even those that said it was good were few and far between.In trying to get the game back on track they attempted changes and i can't blame them.I personally do not agree that SWG was all that great a game.However my opinion does not sway in either direction,gone too soon or not fast enough,it falls somewhere in between.
As to vanguard,that was a pretty good effort for a team with little money,a MUCH better effort than for example Star Citizen right now.There is no comparison,VG was 10x the game SC is presently and at 1/20th the budget.So put that in to perspective ,then you realize what a terrible director Chris Robert's is in running a game studio.
Here is the big one and my reason is unexpected.Wow,that game does NOTHING for the mmorpg industry and what it does do is handcuff any chance a new upstart game will be good.The reason is that as long as Wow takes too much of the pie there is no studio out there willing to risk a big effort knowing there is no money in doing so.
Never forget 3 mile Island and never trust a government official or company spokesman.
Looking back now, you may think that the combat system is outdated, and the graphics could use a complete overhaul
Nope. The combat system is great for us older gamers who still prefer a keyboard and tab targeting instead of fiddling with the mouse to make "action combat" work. The "low" poly count of the graphics allowed so much versatility in our costume design back then. Raising the poly count would have taken away options for us. (That being said, giving other zones like Atlas Park an upgrade would have been nice.)
With the exception of CoH, I would have filed every game on the list as "should have gone sooner." Granted, I didn't experience SWG until well after the NGE had launched so I don't particularly have any good memories of it. I did the beta for Tabula Rasa and remember thinking "this won't last long at all" and attempted to provide constructive feedback to get the game closer to something I would enjoy. (no, it seemed to go the opposite direction though) WAR was sorta fun for a few weeks but we quickly realized that you had to be in a big guild to adequately participate in activities and most of the guilds were leaving en masse 1-2 months after launch. Still, I enjoyed the scenarios for the quick spots of PvP (except for that third tier one where everyone focused on knocking you into lava). MHO -- I have to agree with "should have gone sooner." But I'm in that demographic where I'd rather make my own character (as awful as it may end up being) than play someone else's. So every time I gave that a spin, I ended up uninstalling a few weeks later disappointed again that I had pre-purchased.
A good list all in all!
I loved CoH to bits back in the day, although getting into the player ran servers so many years after the fact hasn't worked for me.
It's in part because of the stark reminder of how date it is after being cut off for seven years, plus everything I've worked for back then being gone.
I wish there would be another game like it one day. A 2020+ version that's current to the times, but I doubt it. The genre has changed way too much for that to ever happen.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Warhammer Online is what actually got me interested in the lore of Warhammer and I LOVED how the classes were. The RvR was good too, probably some of the better PvP at that time. I think if it had another year in development it could have done A LOT better.
CoH really sated my superhero need. Every game on the market needs to look at it and it's character creation and costume creation because this game did that aspect beautifully. The power sets were good too. I prefer champion online mix and match set up for powers overall but CoH (and CoV) were great superhero games in a genre that was filled with fantasy and some sci-fi.
I played SWG before the CU and that was a wonderful game, especially for someone who wasn't a big Star Wars fan. While I prefer skill setup to how it is in UO, SWG did a great job at it. Just a shame CU and NGE ruined the game completely (Like Age of Shadows did for UO). My only regret is I did not play this game more. At the time I was big into Ultima Online but I played this game with friends when I took breaks from UO and I will say this one could have given UO a run for its money.
I know it isn't technically gone but I would put pre-AoS Ultima Online in there too. That game didn't feel like a game, it felt like an actual world to play in, which is what MMO's should do. One Age of Shadows hit though it turned it from the magic it had going for it into some Ultima/Diablo clone. It was a shame of what had happened to UO. I think if they ever opened a classic UO server I would jump on there in two seconds, graphics be damned.
I played Ultima Online for almost 8 years straight! It is the only MMO that I have ever put anywhere near that amount of time into.
I unfortunately began playing SWG a month and a half before its closure was announced. Just as I was beginning to really like the game and starting to dig into it, the announcement of its upcoming closure ran me away from it. I really wish I would have had more time to enjoy SWG!
To this day, I occasionally find myself paying for a month of Ultima Online, logging in and looking through my bank and looking through all the great stuff I have accumulated over all those years. Unfortunately, the playerbase is just too small for me to be able to get back into the game and truly enjoy it like I did when I was a member of big guilds, going out and running the altar areas(Champ spawns) to earn power scrolls, and turning a character statloss murderer red. Back then, with the instability and unpredictability of your internet connection, becoming a murderer and going into stat loss was very bold, very adrenaline-filled, and so much fun and at the same time scary. Dying meant you'd end up with a useless character unless you were willing to log the character in for like 8 or 24 hours as a ghost for every murder you had accumulated and just one random disconnect could be the end of your character.
I remember being at the top of the bounty board for over a month straight. I was on my red character, went out to do some more killing, and my internet went down for like 5 minutes. When I was finally able to get back into the game, my character was dead. Luckily for me, the person who killed me did not cut off my head so I immediately logged out, logged in another character, and was able to cut off my head and go collect my own murder bounty for several hundred thousand gold!
By the way, my name DarkEvilHatred was one of my red characters along with BobbyK. I still to this day use the name DarkEvilHatred in memory of my 7+ years of the great times I had playing Ultima Online!
Glad that V:SOH is included in your list, it was probably one of my top 3 favorite MMO of all time, i played V:SOH from 2008 until it went free in 2012 and played on and off since, when they announced that they were closing the game back in 2015 or so and i went back into the game for 2 more weeks and man it was such a gem
SWG, Vanguard, TR, EQ, STO, is a few example of the best MMO the industry have ever made.
Comments
Logic, my dear, merely enables one to be wrong with great authority.
Please die already so we can get a proper D&D MMO without all the free-to-play bullshit.
Same goes for Secret World, honestly. Great IP, lousy implementation.
I suspect most of the writers here now are too young to have much playtime in either of those titles.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Vanguard did not grab me. The Elven area was attractively done. But overall I felt like I was in a very boring movie set in a bad film about a fantasy world.
But that is very subjective on my part. It was boring to me. Other people liked it, I hear.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Why isn't this game dead already?
I could really stack a list like this.
Yeah, that's right, I don't like the games you play.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Loved Vanguard as well.
www.90and9.net
www.prophecymma.com
And even if they were old enough, the person you quoted is wrongly assuming that everyone must have played and loved Asherons Call and therefore it belongs to every list.
We all have a different list of games we wish were still alive or died sooner. Theirs is clearly different and lacking AC doesn't make it invalid.
asherons call lasted for over 20 years and ac2 should never been made and didnt last at all - so unless your saying that ac1 should have died and ac2 should have stayed longer (which I vehemently disagree with) your comment doenst make a lot of sense
Warhammer was not good and i saw that coming right before release they were backtracking on game design to get it out on time.I also thought the Warhammer team was very immature,i did not get good vibes with that team at all.
SWG is the very long debated title in which most say gone too soon.The game was bleeding subs,so obviously even those that said it was good were few and far between.In trying to get the game back on track they attempted changes and i can't blame them.I personally do not agree that SWG was all that great a game.However my opinion does not sway in either direction,gone too soon or not fast enough,it falls somewhere in between.
As to vanguard,that was a pretty good effort for a team with little money,a MUCH better effort than for example Star Citizen right now.There is no comparison,VG was 10x the game SC is presently and at 1/20th the budget.So put that in to perspective ,then you realize what a terrible director Chris Robert's is in running a game studio.
Here is the big one and my reason is unexpected.Wow,that game does NOTHING for the mmorpg industry and what it does do is handcuff any chance a new upstart game will be good.The reason is that as long as Wow takes too much of the pie there is no studio out there willing to risk a big effort knowing there is no money in doing so.
Never forget 3 mile Island and never trust a government official or company spokesman.
Nope. The combat system is great for us older gamers who still prefer a keyboard and tab targeting instead of fiddling with the mouse to make "action combat" work. The "low" poly count of the graphics allowed so much versatility in our costume design back then. Raising the poly count would have taken away options for us. (That being said, giving other zones like Atlas Park an upgrade would have been nice.)
I loved CoH to bits back in the day, although getting into the player ran servers so many years after the fact hasn't worked for me.
It's in part because of the stark reminder of how date it is after being cut off for seven years, plus everything I've worked for back then being gone.
I wish there would be another game like it one day. A 2020+ version that's current to the times, but I doubt it. The genre has changed way too much for that to ever happen.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I played Ultima Online for almost 8 years straight! It is the only MMO that I have ever put anywhere near that amount of time into.
I unfortunately began playing SWG a month and a half before its closure was announced. Just as I was beginning to really like the game and starting to dig into it, the announcement of its upcoming closure ran me away from it. I really wish I would have had more time to enjoy SWG!
To this day, I occasionally find myself paying for a month of Ultima Online, logging in and looking through my bank and looking through all the great stuff I have accumulated over all those years. Unfortunately, the playerbase is just too small for me to be able to get back into the game and truly enjoy it like I did when I was a member of big guilds, going out and running the altar areas(Champ spawns) to earn power scrolls, and turning a character statloss murderer red. Back then, with the instability and unpredictability of your internet connection, becoming a murderer and going into stat loss was very bold, very adrenaline-filled, and so much fun and at the same time scary. Dying meant you'd end up with a useless character unless you were willing to log the character in for like 8 or 24 hours as a ghost for every murder you had accumulated and just one random disconnect could be the end of your character.
I remember being at the top of the bounty board for over a month straight. I was on my red character, went out to do some more killing, and my internet went down for like 5 minutes. When I was finally able to get back into the game, my character was dead. Luckily for me, the person who killed me did not cut off my head so I immediately logged out, logged in another character, and was able to cut off my head and go collect my own murder bounty for several hundred thousand gold!
By the way, my name DarkEvilHatred was one of my red characters along with BobbyK. I still to this day use the name DarkEvilHatred in memory of my 7+ years of the great times I had playing Ultima Online!
SWG, Vanguard, TR, EQ, STO, is a few example of the best MMO the industry have ever made.
So What Now?
Downside is that Star Citizen will release before that is anywhere near done.
SWG had some nice stuff, but like anything from that era, weak PCs lead to more problems than the game bugs.
Have fun