This has to be right around the corner, if it's not here already and I missed it.
I believe that voice activated commands are going to be the Next Big Thing.
It won't be fast enough I suspect for anything twitchy. But it should be enough for slower combat games (EQ, Pantheon like).
Personally I feel this will bring back some of the feel of pen and paper games like D&D.
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Could be fun. I've always wanted to yell that.
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It takes a min to set up for each game but its amazing- Especially if you're left handed since it allows you to be very sparing with changing around keybinds.
It can be used for twitch gaming but only for a few lesser used abilities but it really shines on slower paced games- Even allows you to set a specific 'push to talk'button to use for giving voice commands so they wont accidentally go off while you're talking on discord or anything.
At first I tried to set everything for close to what the ability is (i.e. "magic missile") but later on and after much experimentation I changed over to just making sounds..I know...I know...
I'm sure it looks insane to anyone peeking in on my gaming session but....
One of the best programs i've purchased- Again, its not good for setting up all of your attacks/commands but its damn handy if you're a lefty and after remapping the keyboard you still have issues with a few (lesser used) attacks.
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Voice control to supplement other controls is more plausible, as is voice control as a way to run a mobile game that mostly plays itself. You'll still have to get past the problem of players feeling silly talking to their game when other people are around, though. The possibility of other people telling your character what to do, even accidentally, could also be a problem.
But you don’t use commands for functions you want to activate all the time, or functions that need to be fast, such as attacking. I use it for things like opening the map or going to hyperspace. You can bind the commands to very obscure hotkeys in games with a lot of keybinds to free up easier binds for other actions.
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Next, voice enabled controls would be helpful in certain situations, and we've seen it in some games over the years, but obviously, there were limitations. Mass Effect 3 had some kind of voice integration. Some sports games had it as well.. most were on the Xbox with kinect integration.
It makes sense to utilize voice controls in RPG games that are squad based. I would much rather have a real-time battle where I say to a party member, "Cast fireball on the nearest Ogre" or give instructions to AI teammates in ways that I would do if I were on voice chat with real players.
We'll get there one day.
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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Once upon a time....
Driving along in my truck and telling Siri to play me such and such a song or call this person is pretty freaking awesome.
There are places where it makes absolute 100% sense.
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