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Game Informer continued its cover story coverage of Perfect World's upcoming Action MMO/RPG, Magic: Legends. They previously took a look at the intellectual Mind Mage, while today they are looking at the Geomancer.
Comments
Because its an ARPG?
It appears to be a game with a top-down, scrolled out view. A game where you click to move and the visual emphasis is not on your character, other characters, or the environment: it's all about giant fireballs and explosions and swirling clouds that generally obscure character and environment.
People that don't like those types of games usually refer to them as Diablo clones, just for simple reference that will be understood by other people who also don't like those types of games.
Going an ARPG route makes a lot more sense then an MMO route by far.
They are better then PoE by a mile. For an ARPG , this looks kinda cool.
I didn't expected anything from this game, let alone a "WoW clone", but .. i'm happy with what I see as of now. I don't have big expectations from Cryptic however, but .. who knows?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
https://store.steampowered.com/app/1049220/Naxia/
didn't know about Naxia. I'm more interested in that one because PWE isn't involved.
slay the spire, talisman digital edition and cardhunter beg to differ
That at 6:00 min I also noticed, but I hope is just because of the pre-alpha build, same which happened with some parts in the D4 demo. Other then that, yes..the animations are good.
I said pretty close, not on-pair with D3.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
was just responding to that guy saying mixing card games was a stupid idea.
regarding this here game, agree 100%
it looks like a generic cheap mobile/browser game.
hasbro/wotc seem to be taking the games workshop route and just whore out their ip to anyone willing to take it.
we'll get lots of garbage to mediocre games out of that and hopefully one or two good ones.
Also comparing Games Workshop licensing their IP out to 10 man Indy dev teams is not even close to WoTC(hasbro) licensing to PWE who is a known MMORPG developer AND cryptic making the game who first created Marvel Heroes. The other company Hasbro previously worked with was another well known MMO developer Jagex in case no one remembers. WoTC in the past has had decent quality control when a company uses their IP but they have stepped it up in recent years for their online games just look at Arena. Cryptic being able to use planeswalkers names is a good start to everything cause if they allowed them to use what I view as WoTC's most beloved part of their IP I have hope that other iconic spells will also make it into the game.
They didn't "first create" Marvel Heroes. They had nothing to do with the game. The Marvel MMO that they were working on turned into Champions Online, which is nothing even remotely similar to Marvel Heroes.
You...you really just called Witcher 3 "a stupid idea?"