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Soulbound Studios Posts Update on Settlers of Elyria - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2020 in News & Features Discussion

imageSoulbound Studios Posts Update on Settlers of Elyria - MMORPG.com

Soulbound Studios developer Ashkain has posted an update on the Settlers of Elyria event in Chronicles of Elyria. Here are the details.

Read the full story here


Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    edited January 2020
    "As a studio, our main focus is building toward our Pre-Alpha"

    What phase are they currently in? Release of the full game was originally targeted for Dec 2017...
    Just looked back and found this announcement from 2018: https://chroniclesofelyria.com/blog/28843/Adventure-Completion-From-Pre-to-Alpha
    GdemamiDragonJockeybcbully

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MendelMendel Member LegendaryPosts: 5,609
    This artwork looks a bit like Thomas Kincaid, too.  I'm getting really suspicious of this "conceptual art".



    SwamiOnTheMountain

    Logic, my dear, merely enables one to be wrong with great authority.

  • RidrithRidrith Member RarePosts: 855
    What a joke.
    LeFantome[Deleted User]
    I like to complain about games.
  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Woot that Pre-Alpha coming along... Maybe in the next 5 years if they do not decide to completely scrap everything that was set to make it easier and quicker for them to make a MMO. I guess the next step will be to announce they are scrapping UE4 and moving to Unity because it will cut the dev time in half and allow them to make the game faster.
  • frostymugfrostymug Member RarePosts: 645
    Woot that Pre-Alpha coming along... Maybe in the next 5 years if they do not decide to completely scrap everything that was set to make it easier and quicker for them to make a MMO. I guess the next step will be to announce they are scrapping UE4 and moving to Unity because it will cut the dev time in half and allow them to make the game faster.
    Maybe they'll just cut the bullshit and move directly to the Nightshade engine
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited January 2020
    "As a studio, our main focus is building toward our Pre-Alpha"

    What phase are they currently in? Release of the full game was originally targeted for Dec 2017...
    Just looked back and found this announcement from 2018: https://chroniclesofelyria.com/blog/28843/Adventure-Completion-From-Pre-to-Alpha
    If their current development process permitted significant design and architectural flaws to be incorporated into the SOE, what does this bode for the actual game coding.

    Nothing good I assure you.

    On the brighter side, they don't appear to be very far along on that front, so probably not too hard to rip it all out and start again if need be.  :D


    Slapshot1188Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LukzfreshLukzfresh Member UncommonPosts: 125
    I wish games wouldn’t announce in advance anymore. I would rather them say “here’s are game and it comes out in 2 weeks”. The biggest game killer (normally) is having to wait 5-8 years just to get into a alpha or beta. Just makes the audience feel (normally) like you don’t know what your doing as a development team nor do you have the resources to create a great game. So why invest the time....
    PirrayaGdemamicheebaSovrathDemoAKRich84
  • ScotScot Member LegendaryPosts: 24,273
    Why don't they just say, "we have a very small team, see you at launch in three or four years time." Then I could go back to sleep. :)
  • CopperfieldCopperfield Member RarePosts: 654
    i think alot of people who keep supporting this studio gonna get very dissapointed
    Slapshot1188
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    Scot said:
    Why don't they just say, "we have a very small team, see you at launch in three or four years time." Then I could go back to sleep. :)
    Because investors/publishers have been smart enough to avoid the game and they need money.  They started out asking for about a million.   That turned into needed about $3.5 million.  Now they have raised about 8 million and they need far more.

    Its like frogs in a pot.  If they honestly asked for the full amount at once the players would have jumped,  but by raising the temperature 1 degree at a time they happily sit in the pot.
    Kylerantweedledumb99ScotGdemamiazarhal

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KyleranKyleran Member LegendaryPosts: 43,975
    I imagine if any of these indie MMORPGs had honestly said in their initial crowdfunding campaigns they ultimately needed $30M plus and around 6 to 10 yrs to deliver the game none would have funded.

    The thing which annoys me, a lowly armchair developer is when I stated back then it likely would take at least $15M to $20M and more like 4 or 5 years to build, MJ, Caspian, SteveO, and their backers told me I was wrong, didn't have any game dev experience, didn't understand the "magic" being used, or how to use a Gannt chart.

    They were correct of course, turns out they needed like $25M to $35M and about 6 to 8 years to make them. I was way low, but I tend to be an optimist.  ;)

    SC is a total outlier I never saw coming and could have never predicted how big of an effort it would blow up into nor that money would flow in like it has, but my guess is no one else, not even CR saw that coming.


    DakeruGdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    Scot said:
    Why don't they just say, "we have a very small team, see you at launch in three or four years time." Then I could go back to sleep. :)
    Because investors/publishers have been smart enough to avoid the game and they need money.  They started out asking for about a million.   That turned into needed about $3.5 million.  Now they have raised about 8 million and they need far more.

    Its like frogs in a pot.  If they honestly asked for the full amount at once the players would have jumped,  but by raising the temperature 1 degree at a time they happily sit in the pot.
    In reality, the frogs would jump out of the pot long before it's too late, proving that frogs are smarter than some people.
    bcbully
  • DakeruDakeru Member EpicPosts: 3,802
    Scot said:
    Why don't they just say, "we have a very small team, see you at launch in three or four years time." Then I could go back to sleep. :)
    Because investors/publishers have been smart enough to avoid the game and they need money.  They started out asking for about a million.   That turned into needed about $3.5 million.  Now they have raised about 8 million and they need far more.

    Its like frogs in a pot.  If they honestly asked for the full amount at once the players would have jumped,  but by raising the temperature 1 degree at a time they happily sit in the pot.
    In reality, the frogs would jump out of the pot long before it's too late, proving that frogs are smarter than some people.
    Well in all honesty it is a kind of cult we are talking about here.

    To most people on this forum this is just game number xx with hilarious promises and timelines that obviously can never be kept.

    To people who are putting their trust into a project like this for the first time it is the next coming and anyone doubting the words of Caspien is a heathen.
    OzmodanGdemami
    Harbinger of Fools
  • OzmodanOzmodan Member EpicPosts: 9,726
    This game is what happens when you have a very inexperienced dev team attempting a MMORPG.  Their initial design was not too bad, but then they kept adding feature after feature that they realistically never had any chance of implementing.  With those set of parameters you end up the dumpster fire this game currently is.  For those that threw money at it, move on, the chances of ever realizing a playable game with promised features is nil.
    KyleranGdemami
  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    edited January 2020
    Ozmodan said:
    This game is what happens when you have a very inexperienced dev team attempting a MMORPG.  Their initial design was not too bad, but then they kept adding feature after feature that they realistically never had any chance of implementing.  With those set of parameters you end up the dumpster fire this game currently is.  For those that threw money at it, move on, the chances of ever realizing a playable game with promised features is nil.
    Honestly with a dev team this inexperienced, I'd be surprised if they could even put together a barebones game without any of the promises.  Hell, they couldn't even succeed at putting together this... whatever the hell you'd call this Settlers of Elyria thing (A basic land allocation system, I guess).  Nor could they even produce the basic MUD that was promised.
    GdemamiOzmodan
  • UngoodUngood Member LegendaryPosts: 7,534
    I stand by what I said, this Ash Kain guy could be the exact "Adult in the Room" they need to get their stuff together.
    MendelKyleran
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • QQMorePleaseQQMorePlease Member UncommonPosts: 51
    edited January 2020
    LOL @ them still using concept art with a level of fidelity that will never be realized Edit: I'm almost certain that the people who blindly follow these Studios and believe their BS time and time again are the same fools who believe in politicians after they do the complete opposite of what they promised. It's a very sad thing to see
    [Deleted User]
  • MendelMendel Member LegendaryPosts: 5,609
    Ungood said:
    I stand by what I said, this Ash Kain guy could be the exact "Adult in the Room" they need to get their stuff together.

    I'd like to believe that, but the problem appears to be above Ash Kain's level.  I can't see Caspian voluntarily releasing control of his passion project to anyone else.  Weirder things have happened, so I'm wishing you are right on this.



    Logic, my dear, merely enables one to be wrong with great authority.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    Mendel said:
    Ungood said:
    I stand by what I said, this Ash Kain guy could be the exact "Adult in the Room" they need to get their stuff together.

    I'd like to believe that, but the problem appears to be above Ash Kain's level.  I can't see Caspian voluntarily releasing control of his passion project to anyone else.  Weirder things have happened, so I'm wishing you are right on this.



    AshKain has stated that he was hired to run the external events.  So the website stuff like DSS.  He said the existing crew is still working on creating the game.  So do we need more realistic estimates for sales events or do we need progress on the actual game?  

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Arkade99Arkade99 Member RarePosts: 538
    Lukzfresh said:
    I wish games wouldn’t announce in advance anymore. I would rather them say “here’s are game and it comes out in 2 weeks”. The biggest game killer (normally) is having to wait 5-8 years just to get into a alpha or beta. Just makes the audience feel (normally) like you don’t know what your doing as a development team nor do you have the resources to create a great game. So why invest the time....
    They don't do it because they can't. In order to do what you suggest, they need to already have the money to build the game, or at least have enough clout within the industry that investors/publishers will gamble on them. 

    These indie companies don't have near enough money to do that. Most of them are start ups and the founders use their personal savings to get started. So they turn to crowdfunding. Successful crowdfunding gives investors more confidence that there is an audience for the game, and they contribute more to the game. If the game company does their job well, they will raise enough money to complete the project and release something that will actually make money, provide ROI for the investors, and provide value for the backers.

    If the only games we are going to get are the ones we find out about 2 weeks before they are released, expect to see a lot less games being made.
  • UngoodUngood Member LegendaryPosts: 7,534
    Mendel said:
    Ungood said:
    I stand by what I said, this Ash Kain guy could be the exact "Adult in the Room" they need to get their stuff together.

    I'd like to believe that, but the problem appears to be above Ash Kain's level.  I can't see Caspian voluntarily releasing control of his passion project to anyone else.  Weirder things have happened, so I'm wishing you are right on this.



    Depends, it's not about Caspian giving up control, but in this case, seeking direction. Basically, hiring him on as a Consultant, to set a real roadmap for how to realistically get this done, and what they need to do to get there. After all, Kain is not designing the game, he is managing the workflow, which is it's own talent and something it seems Caspian severely lacks.
    tweedledumb99
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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