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Announced at the HyperX Arena in Las Vegas yesterday, the Elder Scrolls Online team pulled back the veil on the upcoming Chapter - Greymoor - and shed some more details on the Dark Heart of Skyrim story for the coming year. We sat down with Rich Lambert, Creative Director of ESO after the event to get some more details.
Comments
I agree, at least a dual class system that would provide more flexibility and a bit more build variation. Not to mention I would love to see a weapon master or some such stamina based class with a few magika morphs instead of it always being the other way around.
Why does the game not have mini map.
Why does the game force everyone and every class to go stama or magica build to produce enough dps for Vtrail content.
Yea 5 skiills and change weapon and 5 skills turns it into a bit boaring.
Ohh how I miss the days of dual class and lots of classes to choose from.
SWG was so amazing over 30 classes and you could be 2 and 1/2 of any combo of them.
You want pets Creature handler, you want to heal them and chill add master doc and 1/2 rifleman. etc.
More skills without more slots will end up being usless since we will take the best 5 for the role.
Why do we need 15 to 50 addons that have to be maintained to enjoy the game.
First, the changes to vampire, while welcome, may just create a lot of tedium in the long run making the skill line not worth having. Hopefully they balance it well.
Second, still no mention of further plans for the Champion Point system which has been in a holding pattern for quite awhile. Hopefully we will hear something more about a revamp/improvement/expansion to the CP system in the second half of the year.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Not really estatic for more Skyrim gameplay hundreds of hours on tes5.......but oh well take my money bethesda
Couldnt have said it better myself.
The game has spam skills that have zero meaning with giant numbers.. spam the select skill over and over and the thing youre fighting will die. I LOVE all the content and story they are pushing out.. but the combat system prevents me from playing the game at all. It is just terrible and feels like a mobile game on PC.