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The Elder Scrolls Online: Greymoor Interview With Rich Lambert - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2020 in News & Features Discussion

imageThe Elder Scrolls Online: Greymoor Interview With Rich Lambert - MMORPG.com

Announced at the HyperX Arena in Las Vegas yesterday, the Elder Scrolls Online team pulled back the veil on the upcoming Chapter - Greymoor - and shed some more details on the Dark Heart of Skyrim story for the coming year. We sat down with Rich Lambert, Creative Director of ESO after the event to get some more details.

Read the full story here


Comments

  • gastovski1gastovski1 Member UncommonPosts: 101
    edited January 2020
    gameplay/skill selection is the only reason keeping me play this game. i mean all these expansions, classes, new additions but you still keep using same ten skills over and over. if i unlock something i wanna use it, limitation sucks.
    TyserieRaidonn
  • jbombardjbombard Member UncommonPosts: 599


    gameplay/skill selection is the only reason keeping me play this game. i mean all these expansions, classes, new additions but you still keep using same ten skills over and over. if i unlock something i wanna use it, limitation sucks.



    I agree, at least a dual class system that would provide more flexibility and a bit more build variation. Not to mention I would love to see a weapon master or some such stamina based class with a few magika morphs instead of it always being the other way around.
  • WarWitchWarWitch Member UncommonPosts: 351
    edited January 2020
    Why in the world don't they do a skill fix where skills that last 30 seconds or 10 caint be recast and waste dps time. As it is now everything is instant and recastable which will kill your dps rotation and to get a good rotation takes months or automation,-macros-Synapse.

    Why does the game not have mini map.

    Why does the game force everyone and every class to go stama or magica build to produce enough dps for Vtrail content.

    Yea 5 skiills and change weapon and 5 skills turns it into a bit boaring.

    Ohh how I miss the days of dual class and lots of classes to choose from.

    SWG was so amazing over 30 classes and you could be 2 and 1/2 of any combo of them.

    You want pets Creature handler, you want to heal them and chill add master doc and 1/2 rifleman. etc.

    More skills without more slots will end up being usless since we will take the best 5 for the role.
    Why do we need 15 to 50 addons that have to be maintained to enjoy the game.
  • XevrinXevrin Member UncommonPosts: 18
    I like the atmosphere they are going for, a gothic atmosphere always draws me to a game. As a longtime player with several max level characters I have two main concerns.

    First, the changes to vampire, while welcome, may just create a lot of tedium in the long run making the skill line not worth having. Hopefully they balance it well.

    Second, still no mention of further plans for the Champion Point system which has been in a holding pattern for quite awhile. Hopefully we will hear something more about a revamp/improvement/expansion to the CP system in the second half of the year.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Make that flock of bats a regular skill and vampire lord an ultimate. Make 'feeding' a regular attack skill that doesn't require sneaking up on someone so I can use it in a rotation, so I get stronger the more I fight.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MagplarMagplar Member UncommonPosts: 21
    Vampire Scion is confirmed. Vampire Lord transformation ultimate.?
    Not really estatic for more Skyrim gameplay hundreds of hours on tes5.......but oh well take my money bethesda
  • bgzgamerbgzgamer Member UncommonPosts: 127

    Deyirn said:





    gameplay/skill selection is the only reason keeping me play this game. i mean all these expansions, classes, new additions but you still keep using same ten skills over and over. if i unlock something i wanna use it, limitation sucks.






    That's because ESO is the definition of a modern day casual MMO made for lazy people who don't like thinking too much. Give them 2 buttons to mash and they're happy.



    The sad part is many of those think they're actual gamers or something. But all they do is play the PC version of a mobile MMO, which requires almost zero interaction and you can claim you're doing something, and you won't be wrong.



    Aside for the story and voice acting, this game has nothing. Before I was a big fan and defender of the game, but the last two years I grew to hate it. Especially the last expansion they've just announced literally feels like they're desperate to keep player playing their boring game. You know what's cool? Skyrim. Let's make a new Skyrim expansion in ESO. Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Skyrim... Let's milk the shit out of Skyrim. Next there will be a Skyrim mobile game, then a Skyrim board game, then a Skyrim book, then Skyrim movies, then Bethesda Softworks will rename itself to Skyrim Softworks.



    Couldnt have said it better myself.

    The game has spam skills that have zero meaning with giant numbers.. spam the select skill over and over and the thing youre fighting will die. I LOVE all the content and story they are pushing out.. but the combat system prevents me from playing the game at all. It is just terrible and feels like a mobile game on PC.
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