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I've been playing a lot of offline games but my passion is still with mmorpg's. Yesterday I was tinkering around with ESO videos and was getting hyped…. So many positive player reviews lately, but most are WAY over the top with excitement they almost seem FAKE !
Found one thing in common with all of them "easy mode". With fans saying this game can do no wrong they still mention "easy mode" several times in passing. Killing group dragons and world events easy, world fights easy, solo and group dungeons easy. As they play I'm NOT watching that, I'm watching their health meters….. It's like they don't move at all !...... World events last 20 seconds !
Why care about armor and weapons?
Why care about abilities ?
Why care about crafting?
Why care about anything ?...... What's the attraction ?..... Maybe to have the potential or PvP only ? Everyone seems to agree, the game went through many overhauls and changes for the better, but seems worst in "easy" respect.
The icing on the cake,
5 abilities on your action bar, made for consoles…. I forgot about this…. No way !
The game can be purchased for $19.95 and you better sub pay or you will get abused with road blocks and short comings. I have no problem with this, but you have to deal with massive amounts of others trying to NOT pay.
"Standard garbage" like all others !
The search continues.
Comments
But this is the journey all MMORPG's have been on since they first came out, the calls from solo and then casual players for an ever easier game experience. And it does not stop here, it never does it only ever gets easier. Players in five years time will want even more of a quick fix and that goes for the whole of the gaming industry not just MMOs.
I should add that ESO is still a fine MMO, though that is partly due to lack of competition, just not may out there that has a look in at being in my top five.
Personally scaling is like a 0/10 i have zero use for it.The way you do it properly if TRYING to create a way to have any player group together is by scaling the player,NOT the content.FFXI did it the absolute best by making sure players couldn't just scale down with elite gear and own the mobs.Sure scaled players will already be maxed on their skills at that level but that's ok,they earned it.
There are still to this day many problems with design and yes a lot has to do with EASY mode.Like tons of hand holding,automation,instant warping with no reasoning but just because it is faster etc etc.
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It won't be fixed on the PC side because even on a game as successful as BDO they decided to go with the console interface on the PC, dropping the old much better PC interface because they didn't want to maintain two options. In the future any game that even considers someday being on a console will use a console-friendly PC-unfriendly interface because that is the lowest common denominator.
What you're talking about is the cookie cutter PvE Stamina builds that typically use dual wielding + bow. If you watch players play those build who actually know what they're doing, they play at melee range 99% of the time only pulling back to long range for defensive reasons when a boss does some powerful AOE or cleave and then they're right back to melee range.
So yes, those builds do indeed use all 10 skills and both ultimates if they're any good.
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― CD PROJEKT RED
It's debatable if older games really had more challenging combat, though they did encourage players to tackle content more at the "edge" in order to maintain the greatest efficiency for their efforts.
See, the thing is for many players (me included if I am being honest) are more interested in progressing steadily over any sort of gameplay challenge.
Sure, in EVE I could live in class 5 or 6 wormholes, fighting sleeper fleets which could decimate our side if things went south, but make really big ISK.
But instead I lived in a class 4 static which let us choose to fight only when the conditions best favored our armor tanked cheap fit fleet where we almost had no chance of dying unless a hostile gank fleet surprised us.
Instead of having to round up 40 or so players with a Dread or two, we could fight nightly with as few as 4 players, while I would also salvage on an alt account.
Made a lot of good ISK with little stress, and not much risk.
C'mon, people like to win, and if game devs make the content too difficult too soon, many would quickly walk away so here we are today.
Probably shifted over way to far, hopefully we can see a future game which nudges back a bit the other way.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Most players there aim for 2-3 minute rift runs in order to maximize their drops/hour grind. So they'll tweak the Torment level or which greater rift they will run around that. To do those in 2-3 minutes you're absolutely destroying everything in one or two shots. This is the players choosing their ideal difficulty not the devs.
I think at least 90% of these "game's too easy" posts are just round about ways of flexing - just another way for people to say they're too sexy for their shirt.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED