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EVE Online has a long storied history of being, for the most part, completely player driven. This is especially true with the player economy, as each item and skill-point being sold in the game is meant to be completely player created. However, CCP Games is now, once again, selling value packs to get new capsuleers started, drawing ire from some of the game's more high-profile pilots.
Comments
I remember buying a game pack with nooby ships and other items for a second account I made years ago, how different is this?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The game need a positive churn and anyone just getting in the game and seeing how much skillpoints are needed to be "guud" would just piss the feck back out again. This will not really shift the balance and skills are only part of the system, no amount of skillpoints will save your ship from PCpirates... So the rest of the economy will live on.
This have been a good conversation
The packs seem engineered to get people through that initial skill slog and into the "content" of the game.
This is a good thing to this bitter vet.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
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The endless cycle continues.
This is absolutely the slippery slope where that was leading and at this point who even cares. If the players wanted a "pure" game, they should have revolted back then, the cat is well out the bag now.
They are upset CCP is selling skill points directly which undercuts the veterans previous monopoly and limits their ability to "set the price" for them.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No fate but what we make, so make me a ham sandwich please.
"offline farm skills"? seriously? you didn't actually reach a higher skill lvl, did you? wanted to work for 6 months ONLINE to complete it?
"I'll never grow up, never grow up, never grow up! Not me!"
They had been doing this for a while through plex. Also the game has been F2P (with limitations) for a while now too.
I have two completely naturally trained characters that I have owned for nearly 20 years in this game. I played before the skill queue, when you had to do alarm clock skill changes. I used to show off my skill point total and it was a great point of pride in the game that I had reached the level I had.
Then they added in skill injectors and within a few weeks thousands of characters went from zero to hero around me. People with month old characters suddenly had twice as many skill points as I had because they had the money to bypass me.
15 years of dedication to EVE Online and suddenly I was nothing special anymore.
That part has really annoyed me for a while now when I think of EVE.
Even if you had, their extra skill points gave them no advantage against you unless you did an absolutely terrible job in your training plan.
I had 6 accounts with skill points ranging from 145M to 60M, and there was almost no ship I couldn't fit or fight at all level 5 skills except for a few of the largest supers.
Despite my SP totals, my Kill board totals are poor, I am by no means skilled at fighting in all of those hulls, in fact I'm only somewhat competent in just a few of them.
I have met 6 month old players who trained naturally who had more kills than I did, despite our huge gap in SPs, they were just aggressive awesome killers who did nothing but fight. (Did my best to recruit them to my corp)
EVE is one of the few games where someone might try to pay fortune to buy ISK or skill points yet they never won anything important in doing so.
I lost a lot of fights in EVE, but not once did I ever think it was P2W which beat me.
Most often, it was the 6 to 1 odds against and my PVE focused ship fits which did me in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We all have different takes on what P2W is, but recently I have changed my own understanding a bit. I have changed to a more hardcore interpretation of the concept: For me P2W is any way I can use money to buy progression, content and/or cosmetics. Yup. Even cosmetics. With that hard core definition anything that is not a pure B2P without expansions(!) or a straight monthly fee is P2W.
So basicly everything today goes in my P2W bin.
And I am OK with that. P2W can be a fine and even fair model, if used correctly. As long as the game is up front about what it is doing, and keeping to those principles, I as a consumer can decide if I am OK with that. I respect that game developers have to make money, and P2W like mechanics are part of that tool box.
Warframe let you buy gear as well as earn it in game. Works for me, as the barrier to get it in game is not especially high.
The original and to some degree still existing mechanic in World of Tanks of Gold Ammo, was game breaking for me, but seemed ok for others.
EVE's Plex model worked as well. P2W in my book, sure, but in no way game breaking for me. Now straight up selling SP for money, is game breaking, but in very limited amounts or as one off's as in this case, that is fine by me too. But standard way of obtaining SP directly without the connection to in game activities by players, would be game breaking for me.
So, this I am fine with, but they are walking a fine line.
P2W has been rendered effectively useless as everyone tries to apply the term to a genre where largely there is no real winning nor do many games truly include such obvious mechanics where paying is the only way to success.
I've read about some mobile gatcha games which regularly stand up new servers so the players can literally spend their way to winning but that's a dirty world I don't care to visit.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unless of course one takes the standpoint that "advantage" is an inherently bad thing in itself. I do not, just to make that clear! But if one did, you would be back with the exact same definition issue as P2W has...