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Stoneshard aims to fill a niche – open-world, survival rogue-like – and appears to be on the right track. Its most glaring deficit is the lack of content, but a prospective buyer should consider Stoneshard’s many extant and promised merits against its current missing content.
Comments
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
I know its a pretty minor point but its not a game engine limitation but a systems engine limitation. The way they procedurally spawn content makes it impossible to allow world save states without them being massive in size. I just didn't want people to start on a "this engine sucks!" etc.
This is one of the things I like about the game. I hope it doesn't get removed.
This isn't a signature, you just think it is.
Stoneshard is a Roguelike game, just so you know.