Just finished the Witcher on Netflix.
If was going to make the game an MMO, I would make it hardcore in the following way.
In the lore, 3/10 people survive witcher trials. So everyone starts the game bland, the first 10 levels are basically a tutorial in the game, where they introduce you to the types of mechanics in the game. Melee, range, crafter, mage, witcher, etc.
Then if you choose to be a witcher, there is a long quest, mini game to pass, it is designed so only 30% of characters take it and survive. If they fail, character dies permanently.
Similar process with mage, etc.
My thought process is as follows. If you have a game world where only a chosen few can become a jedi for example or in a world where most people arent "special". Why make everyone a hero or start off as a jedi.
The game population should mirror the lore in a sense. Now i dont want most people to be peasants, i just want a select few people to be special based on some part of skill that doesnt include grinding.
Have certain puzzles that are account specific so they cant be cheesed.
Overall, this wont happen as games are geared for microtransactions, etc. To get around this, i'd just have different server types.
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For example I would have a monthly pvp event, running from 18-22 on the server local time. Each event starting every 30 mins during "prime time". 12 players end up in a death match and for every player you kill you get 1 point +whatever rank the player you killed had. Each account can only sign up for 3 events per day.
So after each game your event pvp rank would be say 8 kills+combined rank of those you kill. Noone looses rank, you can only gain. Pvp events are ofcourse ranked so you'll meet similar ranked players as the event goes on. With 3 ranked events per day, and you can only meet players who play their daily ranked game too.
Whoever is the highest ranked player after a month, wins the coin to create a witcher.
That would make the witcher or mage rare on the servers, and only in the hands of good players.
Your solution, which is a good attempt, would run into some of the problems in early SWG. Cool at first, long term gets messy.
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The process to become a Witcher would have to be so long and tedious and undesirable that most people wouldn't want any part of it... and it would have to be a solo class so getting to become a Witcher wouldn't be something that big guilds could just churn out by powerleveling.
Just use the world and the lore, where every player is just a peasant looking for fortune.
Let’s not make the same mistake Star Wars did by allowing everyone to play the Jedi.
Kind of like how LOTRO handled the Ranger/Troll classes in the 'Moors, but of course blow out that game mechanic to something greater and more useful for this specific Lore.
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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And there are people complaining about spending 500$-1000$ and still not get it.
Im okay with a tad of RNG, but i prefer some sort of skill based way to earn your stuff. Puzzles that cant be cheesed, ability to clear solo dungeons in a short amount of time. Have counting stats as well as skill based stats.
If someone in a game is a witcher, then i want that person to be revered like a grandmaster starcraft player is, not just to be seen as a no lifer.
Same with mage and a few other prestige classes, if a person reaches that level they should be head and shoulders above anyone else. Now it shouldnt be able to be achieved in a few weeks but at least 6 months if everything goes perfect. Once, this is achieved, chatacter is reborn as a witcher.
I'd also have bland classes like:
Soldier, archer, 1h vs 2h, cavalry, crafter, diplomat, bard (dandelion), thief, archeologist, beast tamer and go from there. Leave mages abd witchers as prestige classes like the Jedi was in the beginning of SWG.
Also what was problem with jedi in early SWG?
Edit: read up on how jedi system was bad, i get it now. My idea above is trash.
You can see my sci-fi/WW2 book recommendations.
All you really need is to use the quality of the game.
Not only should everyone NOT be Witchers, but the lore of everyone chasing Ciri and Yennefer around the map makes it impossible too.
Best thing about the Witcher is the skill tree, easy crafting and alchemy. But combat would have to be modified without the lock on targeting.
either people would start witch(er) hunts - as it happened with jedis in SWG, or they would just sell the witcher class via MTR
don't think they'll do an mmo any time soon. those guys seemed to like their IP, but ofc i could be wrong... maybe.... don't think so tho, hehe
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