The old school board games I played when growing up were pretty bad, the strategic games took way too much time and then you had the luckbased games.
I got to knew a friend that bought lots of board games in early 00's and that's when I got into board games and in general you had lots of interesting games that took somewhere between 60-180 minutes meaning you could easily play them in an evening.
Hrrm... so even board game makers started catering to "filthy casuals" and whiners who complained the old school games took too much time, and weren't skill based enough.....
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When I was a kid, it was always "Snakes and Ladders"
After a little reading its interesting to note that the game originated in 13 century India as "Moksha Patam". It made its way to England as "Snakes and Ladders" in 1892. "Chutes and Ladders" was Milton Bradley's version of the game and was introduced in 1943.
The old school board games I played when growing up were pretty bad, the strategic games took way too much time and then you had the luckbased games.
I got to knew a friend that bought lots of board games in early 00's and that's when I got into board games and in general you had lots of interesting games that took somewhere between 60-180 minutes meaning you could easily play them in an evening.
Hrrm... so even board game makers started catering to "filthy casuals" and whiners who complained the old school games took too much time, and weren't skill based enough.....
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
The old school board games I played when growing up were pretty bad, the strategic games took way too much time and then you had the luckbased games.
I got to knew a friend that bought lots of board games in early 00's and that's when I got into board games and in general you had lots of interesting games that took somewhere between 60-180 minutes meaning you could easily play them in an evening.
Hrrm... so even board game makers started catering to "filthy casuals" and whiners who complained the old school games took too much time, and weren't skill based enough.....
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
My favorites were Gostop and Baduk For western games my favorite was an old Dune game from Avalon Hill. I played that every weekend for a long time with friends.
With 6 players Dune is by far the best strategic game, I have 2 copies in my collection. My most complicated being "Freedom in the Galaxy" and "Magic Realm". I have the original Squad Leader complete and ASL which we played a lot in the 1980s. I extensively added rules to Titan, Elric, and Dragon Pass. I used to get a regular game of the classic "Blitskrieg" going at Christmas with my oldest kid.
Warhammer and MTG were my highschool tabletop games of choice.
You did not pick a cheap gaming hobby did you?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Anyone else remember Gamma World. For me, it was between D&D, AD&D and Gamma World... later dabbing in Marvel Superheroes and Star Trek
Yes, indeed. My old D&D friends had moved on from gaming, and most had moved away, by that time. But I saw this and on a whim I bought it just to take a look-see. I actually liked it quite a bit. Quite different in a Thundar The Barbarian sort of way, and well designed I thought, since I had no one to play it with for a real test.
I designed a system of weighted random rolls as a sort of AI that worked really well, and had to try my best to DM myself without bias (lol), in DMing things that wouldn't fall under an AI.
That game was simple, yet very playable in my opinion, with a good DM and well developed world. I've suggested Thundar The Barbarian as a possible type of game for an MMORPG, but this game was what really inspired that idea.
I loved the Duo-Brain and double action capability. I'm not sure how balanced that would be though. But I'm sure it could be limited and still interesting.
The old school board games I played when growing up were pretty bad, the strategic games took way too much time and then you had the luckbased games.
I got to knew a friend that bought lots of board games in early 00's and that's when I got into board games and in general you had lots of interesting games that took somewhere between 60-180 minutes meaning you could easily play them in an evening.
Hrrm... so even board game makers started catering to "filthy casuals" and whiners who complained the old school games took too much time, and weren't skill based enough.....
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
Monopoly was a grind fest.
I don't think I ever actually finished a game of Monopoly (we called it Monotony)
The old school board games I played when growing up were pretty bad, the strategic games took way too much time and then you had the luckbased games.
I got to knew a friend that bought lots of board games in early 00's and that's when I got into board games and in general you had lots of interesting games that took somewhere between 60-180 minutes meaning you could easily play them in an evening.
Hrrm... so even board game makers started catering to "filthy casuals" and whiners who complained the old school games took too much time, and weren't skill based enough.....
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
Monopoly was a grind fest.
I don't think I ever actually finished a game of Monopoly (we called it Monotony)
What I find funniest about Monopoly is that it was a game designed to show the evils of Capitalism. Then it got bought, and turned into a huge long-running asset.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Cyberpunk 2020 (pen and paper) Monopoly Risk Axis and allies (sadly I didn't play enough of this, a somewhat tedious game to get going iirc)
I want to take the opportunity to just say, that, given how far off I think Cyberpunk 2077 is from the 2020 pen and paper game, and how I disliekd Witcher 3, and how it is basically a console port of a game, I don't think I will like it, but I will ofc watch reviews of it on youtube.
Conquest of the Empire is a military strategy board game set in the Roman Empire after the death of Marcus Aurelius, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was originally created in 1982 by Larry Harris and published by The Citadel under the title VI Caesars. Harris revised the game for Milton Bradley in 1984 to be reissued under the title Conquest of the Empire as part of the Gamemaster series. The game was re-released in the summer of 2005 by Eagle Games, redesigned by Glenn Drover. The gameplay in Conquest of the Empire shares similarities to Axis & Allies, another Larry Harris project within the same series.
Risk was a game we use to play day after day. Used to own 3 copies of the game because friends would come over and everyone wanted to play. Guess thats an old fashion lan party lol.
I love this game. Its unique in that everyone playing is playing together to beat the game. You have to plan your moves together to win the game. Its fast paced and a hoot. Sometimes playing the game 2-5 times in a row and its fun as new players start to get how to win.
I played board games alot. Beyond the family ones, I also played Talisman, Paydirt and Shadowrun the most. I really wanted to play D and D but had no one who played or wanted to learn among my friends.
Funny how some things did not change that much since then.
We also had cheaters, bugs and exploits (aka holes in the rules that allowed misinterpretation and drama following up), balancing issues etc back then :P
Loved all the board games and card games with the family. My friends and I were more on the tail end of the table top RPG golden era (early 90s) but we played AD&D, D&D, Marvel Superheros... but then we just tried out a bunch of other more obscure ones. There was even one set in a cold war theme between the USA and USSR ... cant recall the name.
Oh honest question, did your GMs abide by permadeath of your character sheet during sessions if there was a full wipe?
Depends on how much players got on the GMs nerves at that day (I was the GM).
Nah, the hallmark of a good GM is to be able to give the players the illusion of risk so they try their best but let them keep the characters they are attached to for as long as they want. Some "real" loss that stings helps reinforce that illusion, but not permadeath.
Yes... My AD&D DMs ran the gamut of roll 3 characters, if one lives to level 3, name them to a DM who wanted to write a story about my character so there was no risk at all, even though I tried
I was also lucky enough to play with 2 DMs who had just the right touch for me
Never had a DM that took a character sheet and ripped it in half, thank goodness...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Oh honest question, did your GMs abide by permadeath of your character sheet during sessions if there was a full wipe?
Depends on how much players got on the GMs nerves at that day (I was the GM).
Nah, the hallmark of a good GM is to be able to give the players the illusion of risk so they try their best but let them keep the characters they are attached to for as long as they want. Some "real" loss that stings helps reinforce that illusion, but not permadeath.
Yes... My AD&D DMs ran the gamut of roll 3 characters, if one lives to level 3, name them to a DM who wanted to write a story about my character so there was no risk at all, even though I tried
I was also lucky enough to play with 2 DMs who had just the right touch for me
Never had a DM that took a character sheet and ripped it in half, thank goodness...
I would have used the Amulet Vs Chaotic GMs at that point.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Comments
Perhaps they were the ones who started such trends, even before MMORPGs went down the same road...
Looks like we have finally identified who was to blame for the decline into easy mode gaming, time to start boiling the tar and plucking the chickens...
They are going to make such a lovely fire as we burn them....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
After a little reading its interesting to note that the game originated in 13 century India as "Moksha Patam". It made its way to England as "Snakes and Ladders" in 1892. "Chutes and Ladders" was Milton Bradley's version of the game and was introduced in 1943.
Learn something new everyday
"Be water my friend" - Bruce Lee
My old D&D friends had moved on from gaming, and most had moved away, by that time. But I saw this and on a whim I bought it just to take a look-see.
I actually liked it quite a bit. Quite different in a Thundar The Barbarian sort of way, and well designed I thought, since I had no one to play it with for a real test.
I designed a system of weighted random rolls as a sort of AI that worked really well, and had to try my best to DM myself without bias (lol), in DMing things that wouldn't fall under an AI.
That game was simple, yet very playable in my opinion, with a good DM and well developed world.
I've suggested Thundar The Barbarian as a possible type of game for an MMORPG, but this game was what really inspired that idea.
I loved the Duo-Brain and double action capability. I'm not sure how balanced that would be though. But I'm sure it could be limited and still interesting.
Once upon a time....
don't feel bad, i remember making little "soldiers" and cars with mud and playing with them after they dried up.
I don't think I ever actually finished a game of Monopoly (we called it Monotony)
If you are holding out for the perfect game, the only game you play will be the waiting one.
Monopoly
Risk
Axis and allies (sadly I didn't play enough of this, a somewhat tedious game to get going iirc)
I want to take the opportunity to just say, that, given how far off I think Cyberpunk 2077 is from the 2020 pen and paper game, and how I disliekd Witcher 3, and how it is basically a console port of a game, I don't think I will like it, but I will ofc watch reviews of it on youtube.
Edit: Sorry my previous comment was in error so I deleted it
Also if the photo bombing is too much I can tune it down
https://en.wikipedia.org/wiki/Conquest_of_the_Empire
Conquest of the Empire is a military strategy board game set in the Roman Empire after the death of Marcus Aurelius, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was originally created in 1982 by Larry Harris and published by The Citadel under the title VI Caesars. Harris revised the game for Milton Bradley in 1984 to be reissued under the title Conquest of the Empire as part of the Gamemaster series. The game was re-released in the summer of 2005 by Eagle Games, redesigned by Glenn Drover. The gameplay in Conquest of the Empire shares similarities to Axis & Allies, another Larry Harris project within the same series.
Yahtzee
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
I still play board games...
https://www.amazon.ca/gp/product/B003D7F4YY/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
I love this game. Its unique in that everyone playing is playing together to beat the game. You have to plan your moves together to win the game. Its fast paced and a hoot. Sometimes playing the game 2-5 times in a row and its fun as new players start to get how to win.
Games like Chess, Go or Japanese Chess defeat me because I cannot plan ahead and improvise while playing.
I do play Mahjong well with other old ladies.
A friend of mine learned Americna Mahjong and joined a group who played every week. They needed a 4th so I learned.
It's like some madman created it. Especialy at the start when you are going to the right and the center and the left and back to the center.
I think of all the times I played I only won once. And I can never remember the "hand" on the card and don't know if I should change, etc.
If you can play Mahjong I think you can play chess!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
If you are holding out for the perfect game, the only game you play will be the waiting one.
Chinese checkers?