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I'm playing the Witcher 3 again. Great rpg, infact one of my best. Been at it for weeks. I'll admit I'm skipping most dialog for the long winded story and could tell its quality stuff if your into story.
Graphics are great, world is beautiful music is tops. I love the combat, the lock on target was crap and hated it at first but learned to love it. On max difficulty the boss fights are on par with Dark Souls and yes I'm saving and dying a lot. Doing the "contracts" seems to lead to the best boss fights, LOVE THEM.
So the question is… why am I getting board !!!!
I'm 3/4 way through I have most all ability slots filled. For the most part my character is built just how I like it. I don't need anymore tips and other player suggestions from Youtubes. I daydream of ideas to make myself be better and have more fun by changing things around...... I'm where I want to be....... All of a sudden it all stops, it's like I'm done.
This is why !!!!!
I'll continue playing because of the Dark Souls combat….. But this is how most rpg's go for me.
I wish I played RPG's for the roll-playing-part, but I don't.
How about you ?
Fallout 4 is just as good as a game, but character building ends faster, and Assisions Creed in not good at all. It's the deep reason I like a game or not... Now that I think about it.
Comments
There's a big difference between SP and MMO for me.
I want a lot more from MMORPGs. Character building is a SP experience and MMO experiences need to be much more about the world where all these players "live."
Once upon a time....
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But I need destinations (multiple) of choice. As Cameltosis just described in the post just before yours.
Once upon a time....
What is a game WORLD, if you can't make many decisions on where you want to go? What you want to do?
Once upon a time....
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Logic, my dear, merely enables one to be wrong with great authority.
Wa min God! Se æx on min heafod is!
"There's that man, the one in the green cloak and red hat. He's a dour one, that one!"
"Aye, he depresses me just lookin' at him."
Or...
"Oh my, that lass with the golden helm, she makes my day."
"Oh yes, she is such a bright one."
Got any ideas?
Most of that stuff is RP, and pretty much only in that player's mind, as most other players just ignore and forget it.
Once upon a time....
I want both journey and destination of choice.
Journey can be had simply from an exciting or interesting design.
Destinations, based on player choices and personal goals, that takes a special game design.
A Sandbox with a very Worldly World.
I suppose it could be done in a Themepark game, but then the developers need to create each and every Destination. In a Sandbox, you create that Sandbox, and let players choose from that Sandbox. It's a much more open way to design it.
The work a Themepark would require for just one "destination" questline equally would create multiple choices of Destinations in a Sandbox design. And even then that destination in a well designed Sandbox can be part of a multiple destination plan to a greater goal.
The trick is to have a depth of knowledge, "having a clue", in order to design this.
Once upon a time....
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The abilities attached to weapons made character building non existent (at least for me). The game was good but never liked it on a personal level.
However I do say I like mmorpgs for playing with other people. Each group calls for different mechanics..... at least to older ones.
Logic, my dear, merely enables one to be wrong with great authority.
For a single player game, I can enjoy a good story. To have the narrative and story play out from the perspective of the storyteller. I mean a single player rpg can be role based instead of story driven, but after the first mmorpgs came, playing a role in a single player rpg kinda feel extremely limited (except that mmorpgs are not longer that).
Anyways, in the case of the witcher, I kinda enjoy the series more than the game.
For a mmorpg, the stories get in the way of what that kind of game should be about; and tbh I don't really play modern mmorpgs because rather quickly I grow annoyed at being herded in a type of game that should not story-drive me. A few modern mmorpgs I am able to stomach because I just pretend they are single player rpg with a narrative (which they mostly are anyway); obviously this illusion is self imposed and will only last for so long.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
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-Currently playing FFXIV, and BDO.
The other aspect is the grouping,YOUR character and everything you attained over time it put to use with other players,hence a REAL online game.
I feel most people just don't get it,they play mmo's for all the wrong reasons.I feel most play mmo's to brag or showoff or LOOK AT ME .
I know why the Witcher series has been highly touted but imo it has been more so because the industry has put out so VERY few HQ games.I do enjoy a story and within a rpg i EXPECT that story to be embedded into the entire game and not just a few hours in the beginning.In FFXI the story was maintained at least until the expansions came in but even the first few of those kept the story alive.
I am not here to say FFXI is the be all end all,not even close.The reason i detest most mmo's is they have NOT done a better job of improving what FFXI started,matter of fact devs have managed to dilute rpg's into single minded ideas like pvp or ARPG combat or linear questing or racing to end game for end game loot,all superficial ideas.
Your character SHOULD be the most important aspect of the game,that is who you are using to role play a class or an adventurer or crafter,tradesman,whatever.
Never forget 3 mile Island and never trust a government official or company spokesman.
I will choose this time to pick on DS games and anything similar.I feel that design is VERY single minded and focuses on that terrible weak combat.Since the game offers me NOTHING outside of that combat "which i can't stand"the game basically offers me nothing at all.
Unless it is player versus player in a setting that offers ALL aspects of combat i would not want to play twitch,move in and out,strafe constantly ,i want SMART thinking to rule out over all else.Timing an attack is not smart nor an intuitive design,it is a SIMPLE design that would take the designer about 2 minutes to design.
Simply script the boss to react within 2 pixels or 5 pixels and time it so there is a small short delay,making the player have to be near perfect on the timing.To me that is not winning me over ever and is not even remotely close to a good combat design.
Never forget 3 mile Island and never trust a government official or company spokesman.
Understand one style has nothing to do with the other but I like both just the same.
My first thought was, why not also do this for guilds?
I'd love to see guilds be able to set a concept for themselves...
"Exploration Guild."
"Healers Guild."
"Ancient Language of the Wisps Guild."
"Lore of the Wastelands Guild."
"Enchanted Forest Guild."
You get the idea, I hope.
This would take the idea to different sorts of traits, but the deities of the game world could have far more interests than the personality traits you've mentioned.
So, while your concept would be primarily for individual character (as in traits), I can see it expanded to be a part of a guild's foundation too. Not just through like-minded players, but also in the coded workings as an extension.
This is just first thoughts. Like everything "sandboxy", the devil can get into the details.
Once upon a time....