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Wolcen: Lords of Mayhem is the debut effort from WOLCEN Studio just having recently left Early Access. Priced at $40 (40 US Dollars), this crowdfunded game clearly wears its ARPG inspiration on its sleeves. And what beautiful sleeves they are. Having playing roughly two hours at the time of writing, here are my initial impressions of Wolcen: Lords of Mayhem.
Comments
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
The bugs are kind of frustrating, I ran into multiple unkillable enemies yesterday because they were all stuck in some area that was not hittable but they were able to hit me.
Endgame? Great rifts with special tasks (big joke for me). And rifts have very low density of mobs.
Skill? Copycat of Diablo with "improved versions via passive updates" but yeah you a pick up 4 passives, instead one like in Diablo.
Skill tree looks massive, but nothing innovative what was not seen before in any game. 100% time you will be searching for High DPS nodes, anyway.
Maybe when you are not new in ARPGs its look great (cuz graphic and flashy skills), but it really do not bring something innovative on the table.
Maybe I expect so much from this game, but I tried and refunded. Maybe I try if after 2 years again, when they bring up more updates, fixes, etc... If it will be not dead in meantime...
Another thing to take in consideration is the studio and the size of it. To pull of something like this with a crew of 10-15ppl is nothing less of remarkable and truly impressive!
Personally im having a blast and loving it, been waiting so long for a good arpg and this fits me like a glove...
Cheers
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
However, the D3 and POE we have today isn't the one from a decade ago. It's today's D3 and PoE. (heck, the latter one is free-to-play, even)
Well, the article writer does say the first impressions of the game actually does hold up to today's D3 and POE. Although of course that's only after 2 hours of play. Obviously not really enough playtime to fully know yet.
It'll be interesting to see how the game turns out in the longer run. At least more competition might be good to keep ARPGs on their toes and learn from each other.
You know when you jump in d3 and then do a Whirlwind the transition between skill are smooth. in this game sometime you press it after doing an action and nothing happened. then u press again now it doing it
not a bad game tho. i enjoy it and i will stick too this game for a while. but i hope too see lot of improvement .
~The only opinion that matters is your own.Everything else is just advice,~
Game will be forgotten in a month, only reason to pick this up is if you're burnt out on PoE, D3, and Grim Dawn. Game has no business being $40
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I'm going to go with its Old English meaning, the heavens, because it wouldn't be an ARPG without some involvement from angels and demons or their non-judaic counterparts.
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