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Wolcen: Lords of Mayhem Impressions

SystemSystem Member UncommonPosts: 12,599
edited February 2020 in News & Features Discussion

imageWolcen: Lords of Mayhem Impressions

Wolcen: Lords of Mayhem is the debut effort from WOLCEN Studio just having recently left Early Access. Priced at $40 (40 US Dollars), this crowdfunded game clearly wears its ARPG inspiration on its sleeves. And what beautiful sleeves they are. Having playing roughly two hours at the time of writing, here are my initial impressions of Wolcen: Lords of Mayhem.

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Comments

  • 3dom3dom Member RarePosts: 889
    The game looks much better than expected. Hopefully, the devs will be able to debug its online part and turn it into the next Path of Exile, with regular updates - instead of dumping it for Wolcen 2.

    Also congratulations on the new design, MassivelyOP! Oops, I mean MMORPG.com.

    Thank you for your time!

  • SplattrSplattr Member RarePosts: 565
    When I first saw the skill tree I thought it looked like a toned down and more navigable Path of Exile type tree. Then i saw you could rotate the outer rings and got even more excited for this game. Definitely a must try when I have the time to sink some time into it.
  • BoltonsquadBoltonsquad Member UncommonPosts: 403
    I got to level 72, played enough to realise the game is far too linear for me personally and there just isn't enough endgame content, farming the same shit over and over like D3 rifts doesn't appeal to me unfortunately.
  • Maxstone1Maxstone1 Member UncommonPosts: 54
    I would call this a prettier cousin to Grim Dawn and D3..I'm enjoying the combat options as a ranged character..overall it's not a waste of money to me and I'll probably break my cost/playtime ratio pretty quickly.
  • GatsuZerkGatsuZerk Member UncommonPosts: 137
    The game is the same terrible pile of non-sense it has been since it was called Umbra on Kickstarter in 2015. Amazing graphics but everything else about it is just bad. So many things are broken and have been broken for several years. It doesn't surprise me that this Poorna guy thinks it's the best ARPG he's ever played, when he first tried Path of Exile just a few months ago for the first time. What an absolute joke.
    GroqstrongIselin
  • k61977k61977 Member EpicPosts: 1,523
    Wolcen is a decent game overall, it is not what the original backers of the game backed though. They removed the ability to make whatever type of character you wanted an placed archetypes in it's place. They removed the ability to rotate the camera, which isn't a huge deal to me personally but it really upset some of the backers. I have enjoyed what I have played but got the feeling I will put the game down after a while because of how linear the game play is now.
  • cheyanecheyane Member LegendaryPosts: 9,386
    I agree with what you wrote about the combat. I like the pace and I am happy that I can manage it. I also feel the game looks very nice the graphics are pretty nice to look at. My female character looks a bit too willowy but I can live with that.
    Garrus Signature
  • GravendGravend Member UncommonPosts: 58
    I've played every top down arpg over the years since diablo 2, I have to say that even tho diablo 2 remains my favorite for nostalgic reasons. wolcen is now my 2nd, hopefully they pick up development now that the games released and they seem relatively successful. I'd hate to wait years for any more progress.
    snoocky
  • GroqstrongGroqstrong Member RarePosts: 825

    GatsuZerk said:

    The game is the same terrible pile of non-sense it has been since it was called Umbra on Kickstarter in 2015. Amazing graphics but everything else about it is just bad. So many things are broken and have been broken for several years. It doesn't surprise me that this Poorna guy thinks it's the best ARPG he's ever played, when he first tried Path of Exile just a few months ago for the first time. What an absolute joke.



    During EA I finished Chapter 1 didn't notice anything game breaking or broken.
  • IselinIselin Member LegendaryPosts: 18,719
    edited February 2020
    I think the game is great, current warts and all.

    The classless build variety is deep without being too deep once you get the hang of it. I love that there are some uniques (top quality loot category) that can change your play style significantly with modifiers. Things like a 2HD sword that allows you to use lightning skills that would normally require the caster or ranger weapons to use, another sword that turns all your status effects into frost, etc.

    The 4 basic stats you put points into are also very well thought out and can be used by any type of character to emphasize thing like DOTs, Crit, attack speed or toughness.

    And then there is the placement of passive nodes in logical clusters that encourage going "off-brand" and getting some green (like for more crit chance) or purple skills (like the one that vacuums health globes from a range of 15 instead of 5) when you may be otherwise building all warrior red,,, love it.

    My only complaint so far, and it's a minor one, is that the balance between regular mobs and end of act uber bosses is messed up. It's as if you were playing in Diablo 3 at Torment 6 difficulty but when you got to the Diablo fight the game jacked up the difficulty for that fight to Torment 10. Difficulty surprise mechanics, I guess :)

    Here're a couple of tips from what I've learned so far: 

    Learn what damage and which dots fall under which category (look at any weapon and you'll see the 3 main damage types heading with their sub categories under them) and try to stack one of the three main damage types. Not only does it make gearing easier (swap what you're considering wearing and look at the before and after average damage of your main damage skill) but there are some conditional passives that do additional things depending on having the right type of DOT applied, etc.

    And yes, Online play is "play at your own risk" at the moment. I lost a whole stash tab and all the items in it from my inventory just yesterday and despite their assurances that if I quit and restarted enough times the items would be back, they never did come back. I'd stick to offline play for now until they work that out.


    I've managed to get two characters past the campaign and am just starting the end game part... so far I'm really enjoying it.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • FaithhealerFaithhealer Member UncommonPosts: 3
    its the good looking but totally shallow son of D3 and POE..nothing more. contentless, buggy and uninspired. Also rushed..the later stages are missing the love and detail you find early on in the maps
  • snoockysnoocky Member UncommonPosts: 726


    its the good looking but totally shallow son of D3 and POE..nothing more. contentless, buggy and uninspired. Also rushed..the later stages are missing the love and detail you find early on in the maps



    I wonder what game you played?

    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

    Edgar Allan Poe

  • HyperpsycrowHyperpsycrow Member RarePosts: 954
    Im trying hard to refund it ..dont buy it !!




  • UtinniUtinni Member EpicPosts: 2,209
    Splattr said:
    When I first saw the skill tree I thought it looked like a toned down and more navigable Path of Exile type tree. Then i saw you could rotate the outer rings and got even more excited for this game. Definitely a must try when I have the time to sink some time into it.
    You can rotate all 3 rings actually.
  • UtinniUtinni Member EpicPosts: 2,209
    edited February 2020
    If you're already a die hard PoE fan, not an ARPG fan, or can't handle hiccups from crashes and bugs, don't buy this game.

    If you have a moderate level of patience with a moderate level of enjoyment from diablo in the past, its a great game. I've noticed a lot of folks having the most crashes were on sub par machines also.

    It's definitely not the best ARPG. The hyperbole you're seeing from some posters is just that.

    Also don't transmute an item or do black market research and log before it finishes, you will not be able to connect to the servers until they are reset (weekly unless they do an emergency one before). 
    Post edited by Utinni on
  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    snoocky said:


    its the good looking but totally shallow son of D3 and POE..nothing more. contentless, buggy and uninspired. Also rushed..the later stages are missing the love and detail you find early on in the maps



    I wonder what game you played?
    Diablo and PoE, I'd hope.
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