The slowness of this production just doesn’t feel like a bigger company is running it. Haven’t seen much substance so far. I do hope for it though.
Well you would be correct on that point, game is being worked on by a small indie team, many of which I suspect work remotely and maybe not even full time, more on an as needed basis.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I was grinding my teeth ,please STOP making meaningless videos.I keep saying they have NO CLUE on how to address the consumer,how to inform us with information that MATTERS,that SELLS the game.
I know how games are made,i get the idea of making a zone based off of some picture,yeah i get it,doesn't do a single thing for me,ALL games are built like this.
Yet again a video showing COHH playing,reading actual quest lines,this is NOT what i want to see.
WHY is he standing in the middle of a zone,why is he meeting this sight stone quest giver?Yeah it's a quest,i get it,i know what quests are and so does anyone else that has played a mmorpg.I know about flags and quest triggers,npc triggers,again this is NOT what i want to see,i already know game design.
If we are going to put some importance on these quests then WHY are we not hearing voice overs?Why are we reading from 1990's dialogue boxes?
I want to know WHY this game,show me something that matters.We already know of and have heard of perception systems,this is an aged design idea,sure it's good...ok,this is not a selling point.
I agree! The video was boring, I skipped all long and winding explanations of how they make this or that, I really dont care, give me the game and then we will see. Though animations still looks bad.
But the video was all about explanations. That was the whole point.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I was grinding my teeth ,please STOP making meaningless videos.I keep saying they have NO CLUE on how to address the consumer,how to inform us with information that MATTERS,that SELLS the game.
I know how games are made,i get the idea of making a zone based off of some picture,yeah i get it,doesn't do a single thing for me,ALL games are built like this.
Yet again a video showing COHH playing,reading actual quest lines,this is NOT what i want to see.
WHY is he standing in the middle of a zone,why is he meeting this sight stone quest giver?Yeah it's a quest,i get it,i know what quests are and so does anyone else that has played a mmorpg.I know about flags and quest triggers,npc triggers,again this is NOT what i want to see,i already know game design.
If we are going to put some importance on these quests then WHY are we not hearing voice overs?Why are we reading from 1990's dialogue boxes?
I want to know WHY this game,show me something that matters.We already know of and have heard of perception systems,this is an aged design idea,sure it's good...ok,this is not a selling point.
You are always crying about something on here. Must be lonely being you.
Every time I see Pantheon videos I get the same impression:
- ambitions doesn't match the budget
- this looks way too much like EQ1 (which depending on the person is a good or bad thing)
I might try the game once it release, although I don't think I'm a target for it. I also wonder how they planned their after release business model as this will clearly be a very niche game.
But I think it's supposed to look like EQ. Well, be a spiritual successor.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Logic, my dear, merely enables one to be wrong with great authority.
WOW, those graphics ...to me.. look terrible!! (blurry, no distance detail). Once AGAIN a meaningless hour long vid. with nothing. No road map to release, and no real info on progress. Makes me realize more and more, that this game will NEVER release.
They've actually gotten better over time. I would say they will probably get "a little" better but for anyone looking for Black Desert Quality Graphics, this is NOT the game for them.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
Some might view adults pretending to cast spells as a bit "silly" as well.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
Some might view adults pretending to cast spells as a bit "silly" as well.
Yes, most of my friends ...
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I can tell that COHH starts off with the smiles but later he looks as bored as i was listening to this dude explain the boring ideas behind art designs.
The slowness of this production just doesn’t feel like a bigger company is running it. Haven’t seen much substance so far. I do hope for it though.
Well you would be correct on that point, game is being worked on by a small indie team, many of which I suspect work remotely and maybe not even full time, more on an as needed basis.
Remotely isn't an issue these days, but I think there are lots of volunteers working on Pantheon. Didn't one of the newsletters talk about how one of the guys leading art design or something had never made a game before?
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
The combat looks meh if you aren't used to EQ1 style combat that also looks meh, until you understand the slower pace more tactical approach to combat
Combat looks meh, because its trash. Tactical my ass. Shitty animations, overused crappy effects. FFXIV has an amazing combat system, that's both tactical and beautiful on the eyes. As well as engaging. This looks like a fucking keyboard roller.
I love people who STILL get caught up on graphics. Having a pretty world is nice, but unless there is something for you to do in that world, such as mechanics, who cares. Game mechanics and features far exceeds the importance of graphics. You should try using your imagination once in a while, I know it worked for me when I was a kid.
The thing is, there is a difference between art design and "graphics."
In no way shape or form did any of the earlier games immerse me in their worlds because they were what they were.
But the designs of everything was enticing in their own way.
While I completely sympathise with people who want beautiful "anything" (as that's how I'm wired) the real issue here is people not understanding what they are looking at and they will have to make concessions because it's not a large company with endless pockets developing it.
Well, they will if they decide to play it. It's ridiculous to expect anything other than what a small indy company can produce.
For me, personally, I don't care about mechanics if the art design throws me off. But that's art design not things like ray tracing or complex reflections or shadows. That stuff can be wonderful but if the art design is atrocious I personally don't care about all of that.
The art design for pantheon is "fine." Some of it is better than other parts but it's good enough for me to know I can enjoy myself. Just so sad that people complain about things that were never going to be part of the project.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So much confusion here. When certain things did not exist way back it was because it was nearly impossible for them to exist.
Also when comes to preference,i still see people prefer a weaker version of doing the EXACT same thing,to me that is dumb.If you have a layer of excuses like all my friends from work play it that is why i do even though it is an inferior product,then sure,i get it.
Minecraft was maybe cool way way back but now it is a pile of junk,something you should find in a bargain bin.Utinni said:
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
8 active spells in EQ, cutie.
Silly if you never played a well design game.
FFXI combat ,a true grouping game,similar to EQ but much better and more in depth.
You would have a protection spell,debuff the mob with a defense down spell,you have heal and hots,dots,Sometimes mobs would cast a defense up and then your mage would cast a spell to remove that buff. Then you might get an add on the pull,your mage might sleep that add or cast a gravity spell to kite a mob. Then we get into spells like Paralyze that procs once in a while to null an enemy attack,a SLOW spell to slow the attack rate of the enemy,it goes on and on,how about a spell that slowly gives mana back to other mages,TONS of spells needed for an in depth game design. AOE attack up for all party members,AOE spell dmg up ,spells to make a mob weak to a certain element on and on,Ninja's casting shadows ,oh yeah tell me again that 6-8 is just silly?
Never forget 3 mile Island and never trust a government official or company spokesman.
The combat looks meh if you aren't used to EQ1 style combat that also looks meh, until you understand the slower pace more tactical approach to combat
Combat looks meh, because its trash. Tactical my ass. Shitty animations, overused crappy effects. FFXIV has an amazing combat system, that's both tactical and beautiful on the eyes. As well as engaging. This looks like a fucking keyboard roller.
I love people who STILL get caught up on graphics. Having a pretty world is nice, but unless there is something for you to do in that world, such as mechanics, who cares. Game mechanics and features far exceeds the importance of graphics. You should try using your imagination once in a while, I know it worked for me when I was a kid.
The thing is, there is a difference between art design and "graphics."
In no way shape or form did any of the earlier games immerse me in their worlds because they were what they were.
But the designs of everything was enticing in their own way.
While I completely sympathise with people who want beautiful "anything" (as that's how I'm wired) the real issue here is people not understanding what they are looking at and they will have to make concessions because it's not a large company with endless pockets developing it.
Well, they will if they decide to play it. It's ridiculous to expect anything other than what a small indy company can produce.
For me, personally, I don't care about mechanics if the art design throws me off. But that's art design not things like ray tracing or complex reflections or shadows. That stuff can be wonderful but if the art design is atrocious I personally don't care about all of that.
The art design for pantheon is "fine." Some of it is better than other parts but it's good enough for me to know I can enjoy myself. Just so sad that people complain about things that were never going to be part of the project.
I can't use this example enough, but while Minecraft wasn't exactly a feature rich game, you could still build some amazing things. Did people care about the 8 bit style voxel graphics? Nope. How much did Microsoft pay for that game again? Was it 2 or 4 billion? Anyhow, we all have our personal preferences when it comes to games. I just find mechanics to offer more than graphics in terms of what MMORPGs are.
Graphics didn't exist at first in table top games, then they added miniatures. After that, we had MuDs or games without graphics. None of which seemed to be a problem. Graphics only became important to people AFTER games like UO and EQ launched. Then all of a sudden, having beautiful 3D worlds are more important? Nah, don't think so. I can enjoy a MuD game just as much as I can playing Black Desert Online, because of what I can DO in the world, not what I can SEE.
Yeah, I'm so different. I'd never play a MUD. I mean, I enjoyed Zork for all of a weekend and then I was done. (not a MUD but a text based adventure so similar)
I purposefully did not play Everquest because I didn't like the art design. It was Lineage 2 that won me over.
Now, after all these years, I can look at Everquest with a bit of fondness along with the other original 3d games.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The combat looks meh if you aren't used to EQ1 style combat that also looks meh, until you understand the slower pace more tactical approach to combat
Combat looks meh, because its trash. Tactical my ass. Shitty animations, overused crappy effects. FFXIV has an amazing combat system, that's both tactical and beautiful on the eyes. As well as engaging. This looks like a fucking keyboard roller.
I love people who STILL get caught up on graphics. Having a pretty world is nice, but unless there is something for you to do in that world, such as mechanics, who cares. Game mechanics and features far exceeds the importance of graphics. You should try using your imagination once in a while, I know it worked for me when I was a kid.
The thing is, there is a difference between art design and "graphics."
In no way shape or form did any of the earlier games immerse me in their worlds because they were what they were.
But the designs of everything was enticing in their own way.
While I completely sympathise with people who want beautiful "anything" (as that's how I'm wired) the real issue here is people not understanding what they are looking at and they will have to make concessions because it's not a large company with endless pockets developing it.
Well, they will if they decide to play it. It's ridiculous to expect anything other than what a small indy company can produce.
For me, personally, I don't care about mechanics if the art design throws me off. But that's art design not things like ray tracing or complex reflections or shadows. That stuff can be wonderful but if the art design is atrocious I personally don't care about all of that.
The art design for pantheon is "fine." Some of it is better than other parts but it's good enough for me to know I can enjoy myself. Just so sad that people complain about things that were never going to be part of the project.
I can't use this example enough, but while Minecraft wasn't exactly a feature rich game, you could still build some amazing things. Did people care about the 8 bit style voxel graphics? Nope. How much did Microsoft pay for that game again? Was it 2 or 4 billion? Anyhow, we all have our personal preferences when it comes to games. I just find mechanics to offer more than graphics in terms of what MMORPGs are.
Graphics didn't exist at first in table top games, then they added miniatures. After that, we had MuDs or games without graphics. None of which seemed to be a problem. Graphics only became important to people AFTER games like UO and EQ launched. Then all of a sudden, having beautiful 3D worlds are more important? Nah, don't think so. I can enjoy a MuD game just as much as I can playing Black Desert Online, because of what I can DO in the world, not what I can SEE.
If Pantheon is as endearing as Minecraft, it'll be able to afford having bad graphics.
So much confusion here. When certain things did not exist way back it was because it was nearly impossible for them to exist.
Also when comes to preference,i still see people prefer a weaker version of doing the EXACT same thing,to me that is dumb.If you have a layer of excuses like all my friends from work play it that is why i do even though it is an inferior product,then sure,i get it.
Minecraft was maybe cool way way back but now it is a pile of junk,something you should find in a bargain bin.Utinni said:
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
8 active spells in EQ, cutie.
Silly if you never played a well design game.
FFXI combat ,a true grouping game,similar to EQ but much better and more in depth.
You would have a protection spell,debuff the mob with a defense down spell,you have heal and hots,dots,Sometimes mobs would cast a defense up and then your mage would cast a spell to remove that buff. Then you might get an add on the pull,your mage might sleep that add or cast a gravity spell to kite a mob. Then we get into spells like Paralyze that procs once in a while to null an enemy attack,a SLOW spell to slow the attack rate of the enemy,it goes on and on,how about a spell that slowly gives mana back to other mages,TONS of spells needed for an in depth game design. AOE attack up for all party members,AOE spell dmg up ,spells to make a mob weak to a certain element on and on,Ninja's casting shadows ,oh yeah tell me again that 6-8 is just silly?
I didn't say it was silly, I just corrected the number of mem-able spells. You also just said "FFXI combat ,a true grouping game,similar to EQ but much better and more in depth." then went on to describe exactly how EQ group combat works. Where do you think FFXI got it's combat from babe? I get that FFXI is your first MMO so you think it invented everything but you gotta have a little perspective sometimes. Every mechanic you just listed for FFXI was done in EQ 3 years prior. SE devs even admit openly that EQ was a huge inspiration for their game.
So much confusion here. When certain things did not exist way back it was because it was nearly impossible for them to exist.
Also when comes to preference,i still see people prefer a weaker version of doing the EXACT same thing,to me that is dumb.If you have a layer of excuses like all my friends from work play it that is why i do even though it is an inferior product,then sure,i get it.
Minecraft was maybe cool way way back but now it is a pile of junk,something you should find in a bargain bin.Utinni said:
The only thing that possibly bothered me in this video was that they are going with a limited action set. I'm not sure if they'd announced that previously or not but I'm not sure how I feel. On the one hand, I dislike MMOs where I end up with 20 action bars on screen and can't see the action anymore and have to try to remember where I put that one obscure ability I don't use very often but now need immediately. On the other hand, only 8 "active" skills, and 6 "utility" skills at once makes me feel like combat is going to be very boring especially since the fights are supposed to be slower/longer. I really am not sure how I feel about cycling hotkeys 1>2>3>1>2>3>5>1>2>3>1>2>3>4 for 3 minutes per encounter.
8 active skills and 6 utility skills sounds more like the game is being developed for a console controller than a mouse-and-keyboard. I don't know how well that will appeal to the traditional MMORPG audience. 4 normal keys plus 3 modifier keys (Shift, Ctrl, and Alt) can generate 16 distinct inputs on any modern keyboard (without allowing multiple modifier keys). Repetition is the least of my worries, design for the least common denominator is.
Traditionally you could have 6 active spells in EQ. I prefer not being able to use much more than that. It’s silly.
8 active spells in EQ, cutie.
Silly if you never played a well design game.
FFXI combat ,a true grouping game,similar to EQ but much better and more in depth.
You would have a protection spell,debuff the mob with a defense down spell,you have heal and hots,dots,Sometimes mobs would cast a defense up and then your mage would cast a spell to remove that buff. Then you might get an add on the pull,your mage might sleep that add or cast a gravity spell to kite a mob. Then we get into spells like Paralyze that procs once in a while to null an enemy attack,a SLOW spell to slow the attack rate of the enemy,it goes on and on,how about a spell that slowly gives mana back to other mages,TONS of spells needed for an in depth game design. AOE attack up for all party members,AOE spell dmg up ,spells to make a mob weak to a certain element on and on,Ninja's casting shadows ,oh yeah tell me again that 6-8 is just silly?
You obviously never played - for example - an Enchanter in EQ. Did you play EQ? It did launch over 3 years before FFXI .....
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But the video was all about explanations. That was the whole point.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You are always crying about something on here. Must be lonely being you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Logic, my dear, merely enables one to be wrong with great authority.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In no way shape or form did any of the earlier games immerse me in their worlds because they were what they were.
But the designs of everything was enticing in their own way.
While I completely sympathise with people who want beautiful "anything" (as that's how I'm wired) the real issue here is people not understanding what they are looking at and they will have to make concessions because it's not a large company with endless pockets developing it.
Well, they will if they decide to play it. It's ridiculous to expect anything other than what a small indy company can produce.
For me, personally, I don't care about mechanics if the art design throws me off. But that's art design not things like ray tracing or complex reflections or shadows. That stuff can be wonderful but if the art design is atrocious I personally don't care about all of that.
The art design for pantheon is "fine." Some of it is better than other parts but it's good enough for me to know I can enjoy myself. Just so sad that people complain about things that were never going to be part of the project.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
When certain things did not exist way back it was because it was nearly impossible for them to exist.
Also when comes to preference,i still see people prefer a weaker version of doing the EXACT same thing,to me that is dumb.If you have a layer of excuses like all my friends from work play it that is why i do even though it is an inferior product,then sure,i get it.
Minecraft was maybe cool way way back but now it is a pile of junk,something you should find in a bargain bin.Utinni said: Silly if you never played a well design game.
FFXI combat ,a true grouping game,similar to EQ but much better and more in depth.
You would have a protection spell,debuff the mob with a defense down spell,you have heal and hots,dots,Sometimes mobs would cast a defense up and then your mage would cast a spell to remove that buff.
Then you might get an add on the pull,your mage might sleep that add or cast a gravity spell to kite a mob.
Then we get into spells like Paralyze that procs once in a while to null an enemy attack,a SLOW spell to slow the attack rate of the enemy,it goes on and on,how about a spell that slowly gives mana back to other mages,TONS of spells needed for an in depth game design.
AOE attack up for all party members,AOE spell dmg up ,spells to make a mob weak to a certain element on and on,Ninja's casting shadows ,oh yeah tell me again that 6-8 is just silly?
Never forget 3 mile Island and never trust a government official or company spokesman.
Compared to CoE, AoC and CU, this game looks miles ahead and looks so much better...and they had a fraction of the money those other games have.
This is an Indie game, forget about BDO graphics.
Honestly, graphics and art style are so much better than I expected.
I purposefully did not play Everquest because I didn't like the art design. It was Lineage 2 that won me over.
Now, after all these years, I can look at Everquest with a bit of fondness along with the other original 3d games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'd be surprised if that were the case, though.