DF with an in-depth look into Star Citizen's planetary tech and how they go around making massive planets while maintaining high visual fidelity.
In the first of a series of features, Digital Foundry examines the
work-in-progress at Cloud Imperium Games as the developers continue to
develop the colossal Star Citizen. In this video, we have exclusive
access to the UK studio at Wilmslow, and we're able to take you behind
the scenes in how world scaling works and how star systems are
rendered... and all of this is just the beginning of our journey behind
the scenes.
Comments
Also the comparison of the server running with and without SOCS, aka server fps against simulation (aka MMO server standard tend to run at 20-30fps)
The client FPS weights on the hardware, the server FPS is about how much work the game-server is doing, if it slowdowns so does its FPS, but that is not bringing down your own client performance down.
You can be having high client FPS while the server was overwhelmed and running at 5, you would just notice it with the stuff like AI being unresponsive.