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OPINION: The Division 2 Is The Looter Shooter For Me

SystemSystem Member UncommonPosts: 12,599
edited March 2020 in News & Features Discussion

imageOPINION: The Division 2 Is The Looter Shooter For Me

After a year hiatus, I’ve returned to The Division 2. Now, I should note that my buddy and I returned to the looter shooter before Coronavirus really spread in the US, but there is something nevertheless cathartic about playing a game, which is based on rebuilding society after a global pandemic, during an actual pandemic. But that’s beside the point. I’m here to share my thoughts on just why I’m loving my return to DC.

Read the full story here


Comments

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • UtinniUtinni Member EpicPosts: 2,209
    Curious to see the reviewers playtime considering he didn't hit cap in the past year. Looter-Shooters definitely show their flaws once you're into the endgame grind and the initial progression is over.
  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff, Member RarePosts: 230

    Utinni said:

    Curious to see the reviewers playtime considering he didn't hit cap in the past year. Looter-Shooters definitely show their flaws once you're into the endgame grind and the initial progression is over.



    Funny, I actually checked this after last night’s session. With this character, I’ve logged 71 hours. About 40 of those hours have come from diving back into the game just in the last few weeks.
    infomatz
  • UtinniUtinni Member EpicPosts: 2,209
    edited March 2020




    Utinni said:


    Curious to see the reviewers playtime considering he didn't hit cap in the past year. Looter-Shooters definitely show their flaws once you're into the endgame grind and the initial progression is over.






    Funny, I actually checked this after last night’s session. With this character, I’ve logged 71 hours. About 40 of those hours have come from diving back into the game just in the last few weeks.



    Good to hear then. I only ask because I've seen reviews of games that someone wrote it during the honeymoon period. I've got a few friends enjoying this right now too but I'm a warframe fanboy so I need my ninja-jumps.
  • [Deleted User][Deleted User] Posts: 12,262
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  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff, Member RarePosts: 230


    The way The Division 2 handles end game is the reason I love the game so much. Just a great game handled in a way that others can take lessons from. 



    Yeah I’m absolutely loving endgame. I feel like I’m learning something new every day I play.
    infomatzultimateduck
  • kitaradkitarad Member LegendaryPosts: 8,164
    This has made me sit up and take notice. I will check the game out. Thanks.
    Kyleran

  • HarafnirHarafnir Member UncommonPosts: 1,350
    Liked the first liked this one more. I like the world and story yes, but the enemies in D2 are just amazing. You find a good cover, feel like a beast as you take them down with well aimed bursts and then you suddenly find one flipping sneaky bastard in your back pocket, stabbing holes in your butt. A perfect coordinated attack can be wiped in seconds by their awesome tactics. Love it. You never know how a fight will end.
    kitaradinfomatzKyleran

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • DeadSpockDeadSpock Member UncommonPosts: 403
    I'm enjoying playing since expac released but I wouldn't say other games should learn from div2. Div2 has no way to set up a group for endgame yes you can queue for group heroics but say I want to try the raid? The way grouping works in div2 is dirt poor at least destiny 2 has a app let's you group for any event.
  • [Deleted User][Deleted User] Posts: 12,262
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  • silentfury007silentfury007 Member UncommonPosts: 22
    edited August 2022
    lololol
    Post edited by silentfury007 on
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I certainly enjoyed TD2 when it came out. I made it to endgame, completed all the strongholds, got the max gearscore and started grinding for "better" gear.

    Then completely lost interest.

    The original endgame seemed like it sucked balls to me. The endgame was pure gear grinding in the same content you've already done (repetition = boredom), or two pretty shit forms of PvP.


    So, I'm curious what this good endgame is all about that others have been praising?!


    I still think the combat is great, I'm a fan of cover shooters (well, I don't really like shooters, but i prefer cover shooters) and I think the world has been really well built. The AI is good enough to keep fights fluid and enjoyable. For me though, my best times have all come from just wandering the world and taking control points. The missions and strongholds just didn't hold my interest, and the PvP was a big letdown.


    I may get the xpac when it becomes cheaper, but for now I dont think its particularly good value for money.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • SovrathSovrath Member LegendaryPosts: 32,780


    The way The Division 2 handles end game is the reason I love the game so much. Just a great game handled in a way that others can take lessons from. 



    Yeah I’m absolutely loving endgame. I feel like I’m learning something new every day I play.

    How does it treat its endgame?
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SignexSignex Member UncommonPosts: 319
    Challenging difficulty is frustrating atm... When you group up enemies have so so much armor.
    Solo you can actually kill them much faster, but at the end you still get overwhelmed imo.
    Kyleran
    AMD Ryzen 5800X3D - Gigabyte Aorus RTX 3080 10G Master - 16GB RAM
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Signex said:
    Challenging difficulty is frustrating atm... When you group up enemies have so so much armor.
    Solo you can actually kill them much faster, but at the end you still get overwhelmed imo.
    Challenging is nothing, Heroic is doable.. Legendary.... GTFO. 


    I used to run Heroic all day... then they added legendary, straight up, half the time our PUGS don't get past the first room, even when I get in on a good premade, we've never finished it. 



  • ValdheimValdheim Member RarePosts: 705
    Ah my favourite inventory manager uhm I mean looter shooter xD
    Seriously I loved TD2 when it released, played it with 3 friends so we almost always had our 4 man group and it was so much fun until endgame. First came the problem with itemization and how you could be max item lvl and still suck because how stats worked. Then when you got the hang out of it IT startet! Inventory Manager 2019! I do not exaggerate when I say that it was about 50% playing the game and 50% sorting your inventory and trying to find out which item was an upgrade and which not.
    Now I've heard that they changed the whole itemization for the better with the add on. Can anyone confirm that for me? Because if this was fixed and if Tech builds are also viable now then TD2 must indeed be the perfect looter shooter now
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited March 2020
    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.
    Kyleran




  • DeadSpockDeadSpock Member UncommonPosts: 403


    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.



    I felt the same only the first day after that it grows on you and movement is the least of the problems. I would call a problem the glitches I keep running into like group member dies you have the button to revive showing you hit it nothing happens, or my hive reviver half the times don't even kick in, killing first wave of mobs and second never arrives and the broadcast activity is not doable cause the enemies don't show up.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 43,975


    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.



    Good article, and I was really considering giving Div 2 a try until I read your post.

    No jumping? Say it isn't so, one of the few things I can't abide in games going all the way back to GW1 which drove me crazy having to walk around a six inch "ridge" instead of just hopping over.

    I'm the guy that jumps for no reason, standing still, running down the road, certainly whenever there is something in front of me to climb up on or over.

    I'm going to have to pass on this, anyone have a recommendation for a good looter shooter with more freedom of movement?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MechaniqueMechanique Member UncommonPosts: 1
    I played the first Division game for about 500hrs, but eventually quit mostly because of the cheating problem in the DZ and very little endgame at launch, so a few years later I picked up part 2 during the Christmas sale this year. I can definitely attest to your commentary, as a kind of "new/old" player.

    Although the DC story didn't grab me as much as NY, the biggest reason I picked this up was because of Warlords, in that we never really got closure with Keener in NYC in the first game. I won't spoil it, but they ended the story in the first game without wrapping that up at all, and it feels as though this DLC may be the answer to that. I've only just reached the end of Warlords but haven't finished yet, but I'm stoked either way.

    Anyway, I didn't get around to sinking my teeth into the game and hitting WT5 etc until last week, and I'm loving it; there's a myriad of improvements over D1 that I could go on and on about...

    But mostly I came here to say that that weird sort of carthasis of playing this game during an actual pandemic is definitely there, I can't quite put my finger on why, but I was happy to read that I'm not the only one who noticed that. Good read!
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Kyleran said:


    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.



    Good article, and I was really considering giving Div 2 a try until I read your post.

    No jumping? Say it isn't so, one of the few things I can't abide in games going all the way back to GW1 which drove me crazy having to walk around a six inch "ridge" instead of just hopping over.

    I'm the guy that jumps for no reason, standing still, running down the road, certainly whenever there is something in front of me to climb up on or over.

    I'm going to have to pass on this, anyone have a recommendation for a good looter shooter with more freedom of movement?
    This game is similar to games like Gears of War. Cover shooters generally don't allow you to jump for no reason. You can climb, but you can't jump.

    Jumping isn't necessary.. but the issue with the way the cover mechanics work, is that you can get locked to pathing, which is super annoying when you're trying to vault away and get out of some positions and into others. Then you have issues where you terrain will bug you out at times.  

    For the most part, jumping is the least of the issues. Most cover shooters don't allow for it, and as far as I know, there aren't many loot based ARPGs that let you jump either.



  • KyleranKyleran Member LegendaryPosts: 43,975
    Kyleran said:


    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.



    Good article, and I was really considering giving Div 2 a try until I read your post.

    No jumping? Say it isn't so, one of the few things I can't abide in games going all the way back to GW1 which drove me crazy having to walk around a six inch "ridge" instead of just hopping over.

    I'm the guy that jumps for no reason, standing still, running down the road, certainly whenever there is something in front of me to climb up on or over.

    I'm going to have to pass on this, anyone have a recommendation for a good looter shooter with more freedom of movement?
    This game is similar to games like Gears of War. Cover shooters generally don't allow you to jump for no reason. You can climb, but you can't jump.

    Jumping isn't necessary.. but the issue with the way the cover mechanics work, is that you can get locked to pathing, which is super annoying when you're trying to vault away and get out of some positions and into others. Then you have issues where you terrain will bug you out at times.  

    For the most part, jumping is the least of the issues. Most cover shooters don't allow for it, and as far as I know, there aren't many Iloot based ARPGs that let you jump either.
    Path of Exile let you leap, was a key move in my first totem build, less so as a cyclone. 

    OK, sounds like I'll stick with FO76 for now, jumping, slow falling, rocket packs, a jumping addict's dream.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 43,975
    edited March 2020
    I played the first Division game for about 500hrs, but eventually quit mostly because of the cheating problem in the DZ and very little endgame at launch, so a few years later I picked up part 2 during the Christmas sale this year. I can definitely attest to your commentary, as a kind of "new/old" player.

    Although the DC story didn't grab me as much as NY, the biggest reason I picked this up was because of Warlords, in that we never really got closure with Keener in NYC in the first game. I won't spoil it, but they ended the story in the first game without wrapping that up at all, and it feels as though this DLC may be the answer to that. I've only just reached the end of Warlords but haven't finished yet, but I'm stoked either way.

    Anyway, I didn't get around to sinking my teeth into the game and hitting WT5 etc until last week, and I'm loving it; there's a myriad of improvements over D1 that I could go on and on about...

    But mostly I came here to say that that weird sort of carthasis of playing this game during an actual pandemic is definitely there, I can't quite put my finger on why, but I was happy to read that I'm not the only one who noticed that. Good read!
    Newcomer in the room, welcome to the forums, keep coming back!

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Kyleran said:
    Kyleran said:


    The Division series is also my preferred looter shooter over any others. However, both TD1 and TD2 have what i think is one of the worst things an open world game can have... and that's movement restriction.

    Since Ubi love to copy features from their other games, they could have implemented something close to Assassins Creed's freedom of movement (and instead of climbing like a ninja just have R6 Siege wall hooks). My character is glued to the ground with no crouching outside of cover, no jumping, I can only walk around even the smallest objects and can only drop-off/climb/vault on designated areas. Moving freely in OW games encourages exploration, and sometimes i just want to explore all areas but in TD, moving like a piece of metal being dragged around by a magnet under the floor is just off-putting.

    That's my major issue with TD2 and I really hope if there is a TD3 someday they have more freedom of movement.



    Good article, and I was really considering giving Div 2 a try until I read your post.

    No jumping? Say it isn't so, one of the few things I can't abide in games going all the way back to GW1 which drove me crazy having to walk around a six inch "ridge" instead of just hopping over.

    I'm the guy that jumps for no reason, standing still, running down the road, certainly whenever there is something in front of me to climb up on or over.

    I'm going to have to pass on this, anyone have a recommendation for a good looter shooter with more freedom of movement?
    This game is similar to games like Gears of War. Cover shooters generally don't allow you to jump for no reason. You can climb, but you can't jump.

    Jumping isn't necessary.. but the issue with the way the cover mechanics work, is that you can get locked to pathing, which is super annoying when you're trying to vault away and get out of some positions and into others. Then you have issues where you terrain will bug you out at times.  

    For the most part, jumping is the least of the issues. Most cover shooters don't allow for it, and as far as I know, there aren't many Iloot based ARPGs that let you jump either.
    Path of Exile let you leap, was a key move in my first totem build, less so as a cyclone. 

    OK, sounds like I'll stick with FO76 for now, jumping, slow falling, rocket packs, a jumping addict's dream.


    I haven't been back to FO76 since the before the newest update.  It has its moments, but I feel like TD2 is overall the better game.  

    But they are also very different games. I would say, if TD2 is still on sale out there for a few dollars it's worth the buy, if for no other reason, visit it on a rainy day when you're looking for something a little different.
    Kyleran



  • KajidourdenKajidourden Member EpicPosts: 3,030
    I might give this a shot again. I stopped playing Destiny 2 because I hated how they changed loot. Armor and weapon stats became super RNG which would be fine if you were getting a bunch of loot drops every time you cleared something but the rate at which you get drops doesn't support that level of RNG and it wore me down eventually.
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