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I'm Working on a New PvP Game

IzkimarIzkimar Member UncommonPosts: 568
Hey guys, just wanted to share with you the PvP game I've been working on for the past year!I can't really go into too much detail about the game currently. However, I can say that we are building a match based PvP RPG, and that it is heavily inspired by MMORPGs. This was born out of both the love for MMOs and the pain of not really having a game to call home for a long while now.

We are currently a two man team, and have been pouring everything we have into this project. At a very high level our goal with the game is to capture the feeling of MMO launch day within the scope of a single match:
  • There will be really deep character progression systems.
  • Deck building with lots of abilities and customization.
  • The combat is action-based, but we are also trying to preserve tactical depth and teamplay.
  • Players will enter each match with their team, compete over finite grindspots, and try to progress to level cap against many other teams.
  • We will also be weaving in objective play that demands the attention of the competing teams.
If you would like to see some early gameplay, I just posted a video about the game:
We are just now starting to expand our playtester pool, and are accepting tester applications. There is a link to the application form in the video's description!

bcbullyBabuinix

Comments

  • UngoodUngood Member LegendaryPosts: 7,534
    Good Luck! 
    bcbully
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • IzkimarIzkimar Member UncommonPosts: 568
    Ungood said:
    Good Luck! 
    Thanks, appreciate it! 
    Ungood
  • IzkimarIzkimar Member UncommonPosts: 568
    Frekcion said:
    I really like that Runescape graphic similarity
    Thank you! Lol you're actually the 2nd person to say this in the past few days. The truth is that this is all placeholder though, and pretty much everything will be replaced as we move further into development. 
  • bcbullybcbully Member EpicPosts: 11,843
    Lonesols said:
    not sure how your gonna make this. There will be really deep character progression systems. That never works in a pvp it makes it to hard to balance, and always people just min max cookie cuts that stomp everything. There's a reason why mobas only have 5 or so abilities. Daoc has that issue still trying to balance the crazy classes, with out every one just picking the best cookie cutter. Ultima online is another where there is no point in making anything but the cookie cutter. There literally is no pvp game I know of that has a deep character progression system.
    Please OP, do not listen to this guy.

    Please continue with your deep progression system. I hope that there will be tons of skills and near unlimited build opportunity.

    Give that, and will be all the balance I need. 
    ScorchienIselin
  • bcbullybcbully Member EpicPosts: 11,843
    edited May 2020
    One more small (smallish) request, add block button?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited May 2020
    Lonesols said:
    not sure how your gonna make this. There will be really deep character progression systems. That never works in a pvp it makes it to hard to balance, and always people just min max cookie cuts that stomp everything. There's a reason why mobas only have 5 or so abilities. Daoc has that issue still trying to balance the crazy classes, with out every one just picking the best cookie cutter. Ultima online is another where there is no point in making anything but the cookie cutter. There literally is no pvp game I know of that has a deep character progression system.

    The best and most endeared MMORPG PvP systems had no Balance ..

      UO .. no Balance'

      Eve .. no Balance

       SWG .. no Balance

       DAOC ... no Balance

       Shadowbane ... no Balance 

      Asherons Call .. no Balance

          Some people enjoying playing with builds , and ill add games with Balance are less challenging ..

       An ex.. ill give and altho i really enjoy Warhammer (RR83 live and 80 on EMU)
     
      When i see a squig hereder i know exactly waht he will do and how to counter

     When i see a Sorc i know exactly waht he will do and counter ..

      When i see a Shaman i know exactly what he will do ..  etc..

      It becomes predictable and boring ..

      In UO (playing 23 years now ) you never know what the other player is going to throw at you till the fight starts .. same with the others listed

      Keeps the game fresh , and its always fun trying to find ways to overcome other builds also after you got rekt
    bcbullySovrathGdemami
  • bcbullybcbully Member EpicPosts: 11,843
    Scorchien said:
    Lonesols said:
    not sure how your gonna make this. There will be really deep character progression systems. That never works in a pvp it makes it to hard to balance, and always people just min max cookie cuts that stomp everything. There's a reason why mobas only have 5 or so abilities. Daoc has that issue still trying to balance the crazy classes, with out every one just picking the best cookie cutter. Ultima online is another where there is no point in making anything but the cookie cutter. There literally is no pvp game I know of that has a deep character progression system.

    The best and most endeared MMORPG PvP systems had no Balance ..

      UO .. no Balance'

      Eve .. no Balance

       SWG .. no Balance

       DAOC ... no Balance

       Shadowbane ... no Balance 

      Asherons Call .. no Balance

          Some people enjoying playing with builds , and ill add games with Balance are less challenging ..

       An ex.. ill give and altho i really enjoy Warhammer (RR83 live and 80 on EMU)
     
      When i see a squig hereder i know exactly waht he will do and how to counter

     When i see a Sorc i know exactly waht he will do and counter ..

      When i see a Shaman i know exactly what he will do ..  etc..

      It becomes predictable and boring ..

      In UO (playing 23 years now ) you never know what the other player is going to throw at you till the fight starts .. same with the others listed

      Keeps the game fresh , and its always fun trying to find ways to overcome other builds also after you got rekt
    I want someone to say WTF when they run up on me. 

    I wish to say WTF when run up on someone. They better prey I do, cuz if I don’t best believe I have the counter for their cookie. 

    Nothing better than being truly awe’d by another player, going back to the drawing bored then creating some awe-ful  >:) for the rest of the world.
    Scorchien
  • IselinIselin Member LegendaryPosts: 18,719
    bcbully said:
    Lonesols said:
    not sure how your gonna make this. There will be really deep character progression systems. That never works in a pvp it makes it to hard to balance, and always people just min max cookie cuts that stomp everything. There's a reason why mobas only have 5 or so abilities. Daoc has that issue still trying to balance the crazy classes, with out every one just picking the best cookie cutter. Ultima online is another where there is no point in making anything but the cookie cutter. There literally is no pvp game I know of that has a deep character progression system.
    Please OP, do not listen to this guy.

    Please continue with your deep progression system. I hope that there will be tons of skills and near unlimited build opportunity.

    Give that, and will be all the balance I need. 
    Worst thing WOW did was bring the lobby shooter crowd into MMOs. If they want perfect balance with no builds they can play those.
    bcbullyKyleranGdemami
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeverlyStanfordBeverlyStanford Newbie CommonPosts: 2
    Nice game! Good luck!
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