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For most of gaming's history, MMORPGs have mostly been PC affairs. But game after game has shown that there is a large fanbase eager to play these games on console. Here are the ones I'd love see make the jump to the living room.
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My problem with MMO's on console is most of my experience with MMO's is on the PC so I have a hard time not having my mouse and keyboard.
Cross play would need to be a must as DCUO suffers on Nintendo Switch, IMHO, as player base has diminished.
Not true on Nintendo Switch version. I've seen population drop. As a fresh player coming in trying to group on early content is difficult.
The PS4 version at least has the benefit of cross-play with PC, alas Switch and Xbox versions do not have that luxury.
yeah BDO released on console last year, and ESO a few years ago.
BDO and ESO are both already on Xbox and PS4, neither is on Nintendo Switch though.
Would be nice for ESO to be on the Switch but back in 2018 Zenimax said it wouldn't happen because of footprint size:
https://www.gamespot.com/articles/elder-scrolls-online-not-coming-to-nintendo-switch/1100-6462811/
size would certainly be a problem on the Switch. I have the game installed on PS4, and just the first 4 DLCs alone (Imperial City, Dark Brotherhood, Thieves Guild, and Orsinium) bumped the size to around 110GB. Can't imagine how larger it would get including all 18 DLCs.
(I think this may have been another reason for some of these games going FTP)
Edit: Woops forgot Diablo Immortal coming for phones (60% with Immortal)
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
Can someone explain that to me.
No need to explain, play... well try and play warframe on a console, then play it on a pc.
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
Completely agree.
Any mmorpg you could play (using the word "play" very loosely there as you know it'll be playing itself) on a console will be watered down, and unworthy of a mmorpg players time.
With that said.. I still don't see the attraction of Consoles over a PC.
Guild Wars 2 would fit well as it's not a click-to-target game. Guild Wars 1, one of my faves, is a and would probably need some modifications to not be awkward. I've played many of those games on PC with a controller as well. It's doable but feels unnatural because of the click-to-target mechanic.
With keyboard/mouse then yeah any of them could fit, but on console you'd want them to support BOTH. Click-to-Target (which shouldn't be a thing in modern MMOs) are just a bit more kludgy with controllers (but can still be done).
As for speed of play, it's a myth that console games are only fast-paced. There are plenty of slow-paced games (and even turn-based RPGs and strategy games) on consoles. They may not be the number 1 hit, but don't need to be.
As for porting them correctly, it can definitely be done. Diablo 3 is a very good example of them making the changes needed to make it successful on console. There are many people (including Mosqueira, of course) that believe Diablo 3 on console is the definitive/best version - only considering people that have played it on console AND PC more than trivially. Of course, ports can also (and usually are) be done poorly.
Aside from porting, I think the more important issue is for those MMOs that are on multiple platforms to be cross-play enabled. With keyboard/mouse support on consoles now, if 'being more precise' is important (usually for PvP as well as some PvE min/maxers) then that's a non-blocker. The biggest problem there is coordinating the updates. ARK is an example that's cross-platform where the XBOX version and Windows 10 version (not to be confused with the Steam version) are sometimes out-of-sync while they wait for certification on one platform or the other. Some games manage it just fine so it may be more a problem with the developer/publisher than platforms.
tl;dr
Many successful (read: excluding World of Warcraft level of success) MMOs are already on console , and people that play both PC and console rather than one or the other typically know the differences
I think Guild Wars 2 is one of the best candidates to bring over right now due to its control scheme (doesn't require click-to-target/tab-target)
Any multi-platform MMO really should be cross-play enabled in the future.
Click-to-target and constantly holding a mouse button to look around feels very dated, even on PC.
Just saying..
Which is exactly why this genre needs to stay OFF consoles altogether. Things are dumbed down enough, if everything starts going to console it will just get worse. No....just no. And people....stop talking BDO and ESO, those are not MMORPGs. The fact they do so well on a console screams why they are not true MMORPGs.