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Ok, name three "best of" features in MMOs you've played.

DKLondDKLond Member RarePosts: 2,273
What MMO had the best of the following three features, in your opinion:


1. Best combat system
2. Best world design
3. Best endgame and longterm motivation

Comments

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    1. Is hard because combat varies greatly between genres. Eve for space because let’s face it in real life there would never be manual dog fighting. Darkfall for its twitch based movement and attacks. EQ for the relaxing tab target. 

    2. EQ was my favorite for zoned world. I prefer open worlds though I’m not sure which one did the best. 

    3. I prefer sandbox games so the whole game is end game. Eve and Darkfall. 
    Kyleran
  • DKLondDKLond Member RarePosts: 2,273
    1. Is hard because combat varies greatly between genres. Eve for space because let’s face it in real life there would never be manual dog fighting. Darkfall for its twitch based movement and attacks. EQ for the relaxing tab target. 

    2. EQ was my favorite for zoned world. I prefer open worlds though I’m not sure which one did the best. 

    3. I prefer sandbox games so the whole game is end game. Eve and Darkfall. 
    I know, it was sort of an open question :)

    I agree that WW2 in space would never be a thing - but real life isn't necessarily the most entertaining example :)

    But interesting answers.

    Can't say I agree with any of them, but that's neither here nor there.
  • Gamer54321Gamer54321 Member UncommonPosts: 452
    Well, my personal knowledge of MMO's are limited but I'll try answering:

    1. Best combat system
    --> yawn

    2. Best world design
    --> yawn

    3. Best endgame and longterm motivation
    --> Eve Online (always something to strive for)
  • MendelMendel Member LegendaryPosts: 5,609
    I was going to say "/camp desktop" but that doesn't seem to be an option.  :smile:



    Logic, my dear, merely enables one to be wrong with great authority.

  • ScorchienScorchien Member LegendaryPosts: 8,914
    1. UO

    2.UO

    3.UO
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    combat I liked archeage, that is before trion started to fu things up


    world that is kinda harder, several games had a good world in they prime, aion, archeage, UO, ragnarok, Lineage 2


    that is hard, most games today they "motivation" is forced raiding, with is lame and serious a waste, not real rewards, the ones who worked like UO, archeage on alpha, aion age of wushu, had more sucess on these
    FOR HONOR, FOR FREEDOM.... and for some money.
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    DKLond said:
    What MMO had the best of the following three features, in your opinion:


    1. Best combat system
    2. Best world design
    3. Best endgame and longterm motivation

    1) Early LotRO
    What I look for in a combat system is depth, and early LotRO had it in spades. With it's collection of support roles plus a hell of a lot of situational skills, success or failure was really down to players making the right decisions and not just a gear check or perfect rotations. This depth also allowed for a lot of emergent gameplay (like running dungeons without a tank, or with 6 captains, or speed runs without a tank or healer). That emergent gameplay really kept the game interesting and engaging for years. I've yet to play any computer game with greater depth in it's combat mechanics.


    2) Warhammer / LotRO
    I love the warhammer lore and I love high fantasy. Warhammer AOR really provided both for me with some really exciting locations. I especially loved all the dwarf vs orc zones. The world itself was pretty damn big. The quality wasn't great, and the focus on pvp meant you simply didn't ever go to most of them. But can't deny it was all there!

    LotRO also gets a vote as whilst it was more low-fantasy, the world was beautifully built and the zones flowed into one another seemlessly. It felt like a proper virtual world, rather than a random collection of zones. The exception, ofc, is Mirkwood, which was a pile of shit in terms of world design, a real "patchwork quilt".


    3) SWG
    What I'm looking for in an endgame is variety. Most MMOs endgame tends to be limited to a couple of raids, pvp, and a weak crafting system. That can keep you entertained for a while, but its not enough and it's too focused on specific playstyles.

    SWG's endgame still had raids (geonosian labs, corellian corvette and death watch bunker). It had PvP, a little less fleshed out than modern games but the pvp bases in your own city were cool. the crafting was second to none with a genuine player economy. But, the game fully supported roleplaying as an endgame activity, plus the skill/profession system meant there was always more to do.

    I imagine pretty much every sandbox will have a better endgame than themeparks, but SWG is the only one I played for any length of time so I can't comment on others.
    Po_gg
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • AmatheAmathe Member LegendaryPosts: 7,630
    1. Best combat system

    SWG (original)

    2. Best world design

    GW2

    3. Best endgame and longterm motivation

    Everquest 1

    I feel like I answered a post just like this once. I'll bet if I answered it a few more times my answers would be different. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • UngoodUngood Member LegendaryPosts: 7,534
    Ok.. Great Questions.

    1) Combat.

    Really, This is kinda hard, because some games have really solid combat systems that will not work in other games.

    With that said, I think DDO really hit a sweet spot with Combat, where you could tab target to pick a target, but ranged attacks like a bow, followed a line from your where you started the attack.

    What this means is that even if you targeted someone, a player could just side step an arrow, or ray spell like Frost Lance, or Cometfal, which will hit the point they are triggered at as opposed to following a target.

    But spells like Fear or Finger of Death which are target locked, will follow the target as they makes sense for them. given how those spells work.

    This also applies for Melee, you will hit what you are facing, so tab targeting only provides an advantage if there is more than one mob in front of you, like a pack of them, and you wanted to single one out one to focus your hits on.

    In that front, DDO was really ahead of its time for combat, with games like GW2 and ESO just now catching up to that concept.

    2) Best World Design.

    Alright, this is like REALLY hard, because there are a lot of games with a LOT of beautiful worlds in them. ESO, GW2, even EQ are all gorgeous world games, and I won't take that from them.

    But, as far as a world that you can interact with, I have to Trove had the best world design, with randomly generated voxel worlds, an entire landscape that you could revise, destroy, or do whatever you wanted with. It totally changed the way I looked at how a world could be made and designed.

    While it was Voxel, so it was not as organic and flowing as other game worlds, it was still an amazing way to have a world designed for you.

    In that front, I think Trove really set a stage for a fully interactive world map, that leaves me wishing that I could do that kind of thing in other games.


    3) Best End Game.

    Depends on what you want.

    Honestly, for me personally, I thought GW2 core had the best end game system of any game, where the quest was for Cosmetics not just stats. They screwed it up all over the place with HoT.

    But their core game was set up so that the whole game was End Game, which was really a amazing design idea. With their Level Scaling, allowing max level players to run world bosses across all zones, with the main quest being cosmetics, and even their legendary items be more about just experiencing the whole of the game then needing to be some kind of epic skilled player, or doing the "hard content".  This was such a trend breaker from games of the past, and I have never seen an end game that was just "enjoy the whole of the game", till GW2, and.. given how bad they screwed things up with HoT, I don't foresee that happening again.

    But yah. GW2 Core.
    Po_gg
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Very personal questions.

    1. Combat: GW2, i just love it. It's not fully tab target, but it's not full BDO action either while being more versatile than both.

    2. World design... it depends. Artistically i love GW2. But for general game world design (layout, etc) i don't know because most 3D mmo worlds look fairly generic on purpose to make it easy to mob grind and quest grind.

    3. Best endgame? None, i don't really play for end game. Best long term motivation? i'm not sure but GW2 is the mmorpg i've played the longest before getting bored.
    Ungood




  • Po_ggPo_gg Member EpicPosts: 5,749
    edited April 2020
    Misleading title.
    3 best features in MMOs I've played, already a list swirled around in my head, when: best features in these 3 categories... :)

    1. n/a
    As a story player I don't care about combat - but I won't open my ususal "RPGs ain't about combat" can of worms.

    Honorary mentions, AoC's melee combo system, and LotRO's warden gambits. Those were above the general MMORPG combat annoyance for me.


    2. LotRO. Lore-fitting, open, exploration-supporting, and looks damn nice. Was even better originally, without quest GPS, tracker, and empty maps you had to chart yourself, but still at the age of 13 it's amazing.

    Honorary mention, Trove (and Landmark, rest in piece). I have to admit, Ungood made a really good point there. It's random, doesn't support story-telling, but on the flipside it's fully in the hands of the players. You can change the course of rivers, carve your name into the mountains, etc.


    3. Player-made content. Bypass the issue of "players consume faster than devs can create", let players create too. Foundry in the Cryptic games, text adventure games in TSW, just as the (unofficial) mission creator mod... great examples of which direction MMORPGs should go.
    The reality is, however, TSW is dead, Foundry is dead too. So,

    Honorary mention, music systems. LotRO is the best example, not only because .abc notation is really flexible, but also because of the community has embraced it fully. Annual Weatherstock is quite a longterm motivation... :) 
    Nexon's system is also decent (Mabinogi, Maplestory), but too much of a gameplay mechanic instead of the pure fun music is in LotRO.
    Ungood
  • DKLondDKLond Member RarePosts: 2,273
    Interesting answers :)

    Thank you for your contributions so far!
  • KyleranKyleran Member LegendaryPosts: 43,975
    Very personal questions.

    1. Combat: GW2, i just love it. It's not fully tab target, but it's not full BDO action either while being more versatile than both.

    2. World design... it depends. Artistically i love GW2. But for general game world design (layout, etc) i don't know because most 3D mmo worlds look fairly generic on purpose to make it easy to mob grind and quest grind.

    3. Best endgame? None, i don't really play for end game. Best long term motivation? i'm not sure but GW2 is the mmorpg i've played the longest before getting bored.
    Naw, very personal questions include:

    1) How much money do you make?
    2) How long is your d....
    3) What size bra does your wife or GF wear?

    These were just asking about your favorite game mechanics...

     :D 

    Let's see, I'll go with

    1) DAOC
    2) FO76
    3) EVE

    Oh, no way am I answering any of those other questions, too personal.

    Cheers

     ;) 


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    1)  Spiral Knights.  Very well done action combat.  The game doesn't feature much else besides combat, but if you're going to make your game all about one activity, making that one activity the best combat system ever is the way to go.

    2)  Uncharted Waters Online.  It's not a beautiful game that you'll want to save screenshots of.  But there is a lot of cool stuff to find, and I probably spent more time just exploring the world there than in all of the other games I've ever played added together.

    3)  Guild Wars 1.  You're at the level cap.  You've got perfect gear.  Now go play the game and have fun, without having to constantly worry about whether what you're doing will level you fast enough.  And with hard mode, there's a ton of stuff to do, not just looping one stupid thing endlessly.
  • AeanderAeander Member LegendaryPosts: 8,028
    Best combat system - Blade and Soul (shame about the rest of the game)

    Best world design - Guild Wars 2 for its exploration, dynamic content, and wide variety of unique environments (it even managed to make deserts interesting).

    Best endgame - Guild Wars 1 because your options are near endless everything is endgame. Everything. 
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