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This is what sets apart two styles of creativity:
1) You have high tech design where developers get fancy with programming. Dynamic events, cross server realms, personal story lines, high level graphics, video take-a-ways to name just a few.
This style in my opinion is smart tech but COLD, it's often a display of "look what we can do to auto play convenience". It leaves NATURAL lean life style out in every case. Immersion is never present but a robotic style of play…. Much like reading a tech manual instead of a novel.
This style often comes from collage educated programmers. They don't have the "gift of Art" but high scores in collage and a resume from doing it over and over. This is what Triple A hires. Remember EA Mass Effect Andromeda… Good example of collage kids trying to be artist, with their big ol professor's degree in computer science. Besides Anthem failed too, very self absorbed company that think they know best.
2) True artist first, then a programmer second……. This is lost completely, it's unacceptable by Triple A.
It's big business Walmart store management (cold) as opposed to a nice country store (warm).
A story teller first has no credibility with out high marks in collage, and will never be accepted by big business by today's standards. No corporate stamp of approval ever !
A very real popular myth THAT MUST BE OVER COME:
Triple A and players alike view Artistic as old school old. Old school is falsely accused of 1990's era nostalgia……. I must ask why must EVERYONE assume this, everyone !.... I've asked this question for years, yet NO ONE HAS EVER PROVIDED AND ANSWER.
Why ?..... Because it's a locked in Myth in everyone's mind. I often go there my self, it's a trick of the mind.
Proof, that Artistic style is still in high demand, infect thrives !
Pantheon !...... In early stages, this game caused much uproar from a divided community. It separated the two classes discussed above. High degree of passion was present on one side of the coin.
I'm convinced Vanilla World of Warcraft, would be #1 if launched today.
There is a high demand for artistic development of witch there is none other than low budget backing.
50/50 percent want art style. Much like politics, passionate arguments break out. But it's still 50/50 none the less….. Yet we still have nothing for the first 50.
Artistic mmorpgs are out for the 50%... Because Triple A will not back this 50% ever again !
With 50/50 player views as the common denominator. The breaking point would be Triple A production. It will never happen in big business. Therefore the scale is tipped in one direction.
Sad to say the artistic 50% is gone for good !.... No real point, it's locked in… just saying.
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Their is nothing for the other 50! Your allowed to have your view, but you should have compassion for the other 50.
Not arguing but just asking to understand.
It's a fact !...... Triple A will never give credibility to it's production. Even if better ten fold.
No large backer would ever provide hardware or software with a high tech studio along with travel expenses to bring this team closer together for more accessibility.
It will never see a large budget by saying we we had been following your product and like what we see. Therefore we offer high tech support at your disposal to do as you wish...... We give you 100 percent backing.
Triple A is locked in and absolute, and will never give credibility to an outside source, outside the realms of corporate.
This goes for all business ventures.
Comcis creator Scott McCloud pointed out that in creating comics and coming up with something new, you basically have two options:
1) New form
2) New content
So, you could have a game that was a "shooter" (form), but you could dress it up with some backdrop (content). Or, you re-use some old content (western) and come up with a new form (whatever new and innovative). Or, I guess you could just, re-make some old stuff with old form and old content. Also a possibility.
Then, there is the obvious category of 'aesthetics'. A discussion of 'style', the lack of style, or variant of old styles, and even including regional/local sensitivities.
Obviously I would say, a 'creator' would likely be this person that have more artistic merit, and some producers would have less of it, if any.
I do that lacking artistic merit, is NOT a style, so I don't understand OP's ideas of 'cold' and 'natural'. It seems that perhaps those words are more like a 'perception' of things, and in 'art' critique/history, art thus isn't just this subjective thing. It can be discussed in an objective way, because we share a history of art and art critique. What 'art' IS or isn't, is not interesting, unless one finds it important to defined art as purely subjective thing, or an institutionalized thing ("if an item is displayed at an art room, thus it is art").
OP wrote:
"Sad to say the artistic 50% is gone for good !.... No real point, it's locked in… just saying."
That sounds imo like such bullshit, assuming that the "50%" thing was ever real, or that idea could be construed as being a strawman argument (false) or a fallacy of sorts (irrational).
What say annoys me folloing a game like Star Citizen, is that, I sort of have this impression that all those guys, never went to art school. Well, maybe some did, but imo it certainly doesn't look like it. Even art history would be valuable I think, being a sensible way to think about things. Not to parrot what others say, but to be both inspired by known and familiar ideas, and also developing a sense of critical sense when it comes to art and anything articstic in general.
I disagree,
Yours is well worded, much better explained, grammar perfect. Infact it's still a good rebuttal.
You say, my post is hard to decipher, well that’s common for me I can't help it. I even re read my stuff, I think it's good enough but some could take "artistic" as graphics…. Maybe a better use of the word would have been "personalized" or "hart felt love"… I understand, I can't type out my feelings very well, so I apologize.
However,
As always I'm fighting an uphill battle on several fronts,
MOST are not mmorpg players but Games-Online-players. The mmorgp players here left long time ago with the exception of several that chose to stick and fight or ones that like both or or like to stick and argue ( much like me).
My Pantheion example can't be taken lightly and dismissed, it caused quit a stir and showed the separation and frustration between the 50/50 I spoke of.
It's a game built with love as opposed to high tech. Much like testing a well engineered vehicle. You don't have to be a mechanic to understand the car drives nice…. We don't need to understand the difference between programmer and game designer to know there are two different ways of development. ….. It's very clear.
We have TWO ways of game play !!!... And like politics, both sides have views. I can tell were on both opposing side of the argument. Your way, my way, your much better at the explanation.
Like I say I disagree because I'm on the other side of the fence. I'll loose the argument anyway , seems people don't like me.
If a studio is making a game,they have people for each job,they don't just grab a coder and tell that person to design the art for the game.An example is they might have an actual artist,we will sue the GW2 guy as an example,a highly touted artist.He didn't know or at least i don't think he knew anything about C++ or Blender/Maya or any of that.
As to the TECH side of it,ALL of it is technical.
We have the people designing the mesh,then they determine ways to lower the polycount so games/gpu's /cpu's don't require a quantum computer to run them.Then we have people that are good at making the textures,the skin that goes on to the meshes/models.
My point is that each job,person on the team SHOULD be quite highly skilled at their job.Technology has made leaps and bounds,there are programs that can simply take a live photo and with help from the employee turn it into an actual scene.
So the overall look of a game is not bound by any restrictions,it is only a matter of the developer designing a cheap low poly game for whatever reason,cut costs,using a bad game engine,lack of skills etc etc.SO the fact there are no real restrictions other than the fault of the developer really means there are NO excuses.
Never forget 3 mile Island and never trust a government official or company spokesman.
You don't often see this coming from me,
In fact it's not too often for people to agree here or at least admit it. They would much prefer typing something close, or hitting the agree emote on the bottom...... But never actually agree...... Funny how e are
No, that's not a punk rock band that's the designers of the original batch of EA games back in the mid '80s.
A lot of people sneered at their "artsy fartsy" pretentiousness back then. Their ads were really unique and stood out. I bet the same people today wish they'd go back to being all about that instead of what they have become.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
One could only guess but the original team were most likely a well oiled group of friends that clicked together. MAKING PERSONALIZED MASTERPIECES ALONG THE WAY.
Later corporate took control and it's a robotic interview process and all about credentials.
I've been technical in Electro/mechanical, communications, military, even high speed production all my life. I have close to 40 years of experience to know, collage people have it or don't BOTTOM LINE !
In fact we have this girl now that loves taking every technical class available and gets great marks. If called into the boss she can explain anything on paper....... yet has never fixed a "single thing ever" in the ten years I know her. Very odd, you would have to be there to really understand.
She sounds like perfect upper management material.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I remember boting in wow using only a few button, so I presume it is very easy.
I honestly don't know what so special about vanilla wow. It's like every other generic themepark mmorpg except with less content and no instanced pvp.
40 of them are dead.
That's your mmo.
Where did you come up with it "not being 50/50". I've never seen anyplace saying it's not.
I hope you can come up with some proof its not ?
In other words: You make a claim, you carry the burden of proof.
No burden of proof, their is no proof, each game "by it self " is keeping it a trademark secret like any business does.
We have this guy here that pretends he had a magical inside tip, everyone here though his bull crap was making him a God, he seems to be calming down on his garbage information lately
So with all things being "EQUAL", It's logical it's 50/50.....
I'll not waist my time my/our time on this subject.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED