I always like to collect things like gemstones if they are available in a game.
I wish there were more items, like:
- gem studded golden cups
- Statuettes and larger statues
- jewelry that looks valuable (and hopefully is in-game)
- paintings that look like quality art
- elaborate candle sticks, gold or silver, with gemstones
- rare tomes, scrolls, and manuscripts
- crystal balls and elaborate mirrors, and the like
- magical artifacts
- inlaid panels and reliefs in stone slabs
- sets of runic symbols on small stones
and etc.
And I wish I could set it all out in a secret vault/room in my house. I'd like to be able to take a quantity of gemstones and a golden deep dish and creat an item that looks like a dish full of that sort of gemstones. And things similar to that, for appearances.
Something like that is an extra thing to play for as a player collects his trove through game play.
Does anyone else like that sort of thing?
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"here kids, play with all this"
Nothing matters anymore..... ALL mmorpgs suck on every level for the last 10 years.
I't comes down to 5 year old age game play.
Scott McCloud (comic maker/theorist/critic) pointed out in one of his book, how Japanese Manga tended to spend a good close-up drawing of an item that was used, to just show off what it looks like (because it is impractical or uninteresting to draw it when zoomed out). Something like that should be interesting I think in a game, but not like they did with the game/console port Skyrim, where they just had these items rotating in empty space inside a menu.
If I could choose I would go for a physics driven gold coin pile.
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Housing with useful conveniences such as extra storage, crafting stations, etc. I do like. But I ignore the collectible or decorative stuff. If I ever accidentally get some of it, it just gets plopped down in a corner out of the way somewhere
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Yes, although I'd expect to just use most of that throughout my house.
There are RL castles with rooms dedicated to trophies, such as stag antlers, that had been added to over generations of hunts.
Once upon a time....
Yes, and as Scorchien showed, UO did too. I think SWG's system worked better because of being 3D and you could raise and lower the items, adjusting it to the exact spot you wanted it, right?
Once upon a time....
Yeah, on one level it's about artistic value. Beautiful art is more fun to look at and appreciate.
The other level is the time and effort to collect stuff, some people get a satisfaction out of that and I'm one. It's another level of game activity that has some basic reward value.
Once upon a time....
I don't know if this still works, but there was a small golden statue of a woman (a veteran's reward, I think) that I was able to drop in a position that looked like it was inside of a marble pillar. The effect was that it looked like an inlay of gold on the marble.
I could lock it down, too.
That looked really cool, as I did it to two pillars in a sort of entrance like position. I had a screen shot, but that comp fried so I lost it.
I loved UO's customized housing system
I used two accounts to get side by side lots and designed them to look like they were connected, with an open breezeway between them on the ground level.
Then UO added those teleport tiles, and I used them to actually make it seem like you walked from one to the other, and back again, over an upper bridge.
I think it's fun to design stuff in a game.
Once upon a time....
I didn't know that. Does EQ2 have player housing then?
Once upon a time....
It does and its well done , altho its instanced ..
I always wondered if it could be done in small zones within cities, but when you go into the zone it's expanded to much larger. If the city proper is centered, and the housing zones are around that with an exterior wall, I think it would seem somewhat unnoticeable.
Once upon a time....
So I totally get behind this idea of a trophy room.
Also, EQ2 has great housing, it is indeed instanced but very much worth it.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Trove provides all kinds of things to build a home, you can even buy a whole home world instance. They have hundreds of recipes for decorations and things you can put around for cosmetics and what have you.
So if you are looking to build a "Home", I would say Trove is an amazing playground to play with that.
I created a sub-basement in my Solitude house (using the construction set) and can put things there. I usually save things of note, interesting weapons or "one of each" weapon type, etc.
In my Morrowind play through I've claimed a corner of the fighters' guild barracks in Balmora and have been throwing things there as I've yet to have a house made (I believe I can do that through several faction quests if memory serves.)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But I have always been intrigued by UO, not just for the building part. Guess I am just looking for an excuse to take the plunge...
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Once upon a time....