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Free-Fly Event Underway in Star Citizen

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  • CaffynatedCaffynated Member RarePosts: 753

    The Javelin is 26x larger than ^ that ship if you're wondering what kind of zerg you would need to take it on, even AFK.

  • ErillionErillion Member EpicPosts: 10,317
    edited May 2020
    Erillion said:
    Erillion said:

    You may think its an advantage.

    I have seen that "advantage" burn and break apart under assault.

    You say : " It must be so ...."  (but did not play the game, just assuming)

    I HAVE played the game and say "No, it is not so. Experience speaking. Single pilots can fly any big ship they want solo - they will lose against a group of (smaller) attackers."

    Yes, a well coordinated group of players crewing a big ship together is a tough fight. As it should be. Most such groups did buy the larger ships together for that very reason. An often overlooked fact. The critics often speak about "whales" buing bigger ships in in more expensive crowdfunding backer packages. From what I have seen it is more often than not a group of players pooling their resources to get some of the bigger ships as their alliance base of operations.

    "it's all about player skill. Ships don't matter" .... Its MORE about player skill than having a bigger ship. Not ALL.


    Have fun


    You should check the design doc for the game you're defending. Once damage mitigation is implemented small ships won't even be able to damage a Javelin's shields. You have to bring dedicated anti-capital ship bombers with size 8-10 torpedoes, and you'd better bring a swarm of them. 

    Thats why the Javelin then gets boarded and its single pilot smeared over his cockpit by marines.

    Which cannot happen if you have semi competent player gunners in the turrets.

    Depending on the quality of the ship crew AI employed by a single player pilot, this may or may not suffice to hold off a swarm of starter ship attackers. We will see. At the moment it cannot.


    Have fun

    Is this information from the wiki correct?

    "Players can dock to other ships and board and capture them, though there are two limitations on docking.

    1) The target ship must be completely disabled before it can be boarded.

    2) Docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.

    In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters before being able to dock and board them.

    Also note that docking mechanics do not apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.)"

    How are you going to board his ship with the shields up since your newbie ship can't even scratch them?



    I agree, when this is fully implemented it will be much harder than it is now.

    Thank you for sharing the link in your other post upthread ... seems like the Javelin got tougher shields now than when last time i shot one. I have to try that again.
    Possibly revise my statements made above.

    Concentrating fire worked before in taking down specific shield areas. Getting it no lower than 97 % under fire of 4 ships (including a Conny, the ship I am using)  in Alpha 3.9 is a change compared to my previous experience. Making the bigger pots tougher than they were in the past in a fleet fight.

    Invictus free fly week ... i need a Javelin ... for science !  ... ;-)


    Have fun

  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited May 2020
    Kyleran said:
    Erillion said:
    gervaise1 said:






    I don't think it's a scam, I just think that it's monstrously overhyped and most backers will be terribly disappointed with the product they finally get.  I'm sure I'll try it when it launches, since I'm a fan of the genre.  I'm just not getting hyped for yet another crowdfunded MMO that will never come close to living up to the developers' promises and the fans' expectations.
    Can't fault that strategy. And it highlights a benefit of trials. 
     
    Not just for SC and its a comment I have made about multiple games. Trials temper expectations; cut through the hype. A company will - almost certainly - lose some sales as a result but the flipside is that those who do buy will be "more satisfied".


    If people think it is hyped, there is literally a free trial to test it themselves.

    As you mentioned ... trials have its benefits.


    Have fun
    Apparently as seen from this weekend's follies trials have their downsides as well.
    For consumers there is no downside.

    For companies there should be no downside either. If they act on what they learn.

    There are some companies that don't use what they learn - oh look another problematic commercial expansion has just launched! And the company concerned has previously blamed users for not testing ... maybe why they now have a reputation for not fixing stuff.

    Anyway as consumers / players though we should always welcome trials. A case of the more we know the less that is hidden.
    Post edited by gervaise1 on
    Erillion
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