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The Elder Scrolls Online: Greymoor To Launch On Google Stadia June 16th

SystemSystem Member UncommonPosts: 12,599

imageThe Elder Scrolls Online: Greymoor To Launch On Google Stadia June 16th

The Elder Scrolls Online is coming to Google's Stadia, and now we know when.  ZeniMax Online Studios announced that the Stadia version of their MMORPG is hitting June 16th.

Read the full story here


Comments

  • ScottJeslisScottJeslis Member UncommonPosts: 355
    Wow this is interesting since I own Stadia and ESO PC. I was thinking today, while playing Greymoor, how it'd be cool to have ESO "on the go" somehow. Granted I was day dreaming about on the Nintendo Switch but I could live with iPad or my iPhone even, maybe.
  • ScottJeslisScottJeslis Member UncommonPosts: 355
    edited May 2020
    Sounds like you'll need to have all DLCs on both platforms?

    "The Elder Scrolls Online also features cross-progression with PC, so you can carry over your progress!" If I'm an ESO Plus member on PC will that apply to Stadia? Will I need to buy DLC / or subscribe on both platforms to take full benefit?
  • Sal1Sal1 Member UncommonPosts: 430
    edited May 2020
    Your ESO Plus is on the PC only. Let's hope the Stadia release goes better then what I have experienced in the last few days. Somebody should be fired if you ask me.
    Viper482NyghthowlerAbimor
  • Viper482Viper482 Member LegendaryPosts: 4,099
    PC release has been a wreck. No way are they ready for this.
    Nyghthowler
    Make MMORPG's Great Again!
  • CelciusCelcius Member RarePosts: 1,877
    Lol, Stadia.
  • IselinIselin Member LegendaryPosts: 18,719
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Nyghthowler
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited May 2020
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Chronic as in people might not notice!
  • IselinIselin Member LegendaryPosts: 18,719
    gervaise1 said:
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Chronic as in people might not notice!
    Not only do they notice but there many developer posts acknowledging the problem and giving updates on how fixes for it are going or not going. It has been flaring up for months hence "chronic."
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited May 2020
    Iselin said:
    gervaise1 said:
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Chronic as in people might not notice!
    Not only do they notice but there many developer posts acknowledging the problem and giving updates on how fixes for it are going or not going. It has been flaring up for months hence "chronic."
    Let me rephrase.
    It can be so chronically bad - currently - that people might not notice any extra latency added by Stadia.
    Not disagreeing with you one iota!
    Iselin
  • NyghthowlerNyghthowler Member UncommonPosts: 392
    edited May 2020
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Wish I could give you a agree and a insightful as well as the lol !
  • IselinIselin Member LegendaryPosts: 18,719
    gervaise1 said:
    Iselin said:
    gervaise1 said:
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Chronic as in people might not notice!
    Not only do they notice but there many developer posts acknowledging the problem and giving updates on how fixes for it are going or not going. It has been flaring up for months hence "chronic."
    Let me rephrase.
    It can be so chronically bad - currently - that people might not notice any extra latency added by Stadia.
    Not disagreeing with you one iota!
    Good point! They might feel right at home with ESO. :)
    gervaise1
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • YashaXYashaX Member EpicPosts: 3,100
    Iselin said:
    gervaise1 said:
    Iselin said:
    An online multiplayer game that already has a chronic problem with ability delays that often don't go off until 2 or 3 seconds later or even worse occasionally, is launching on a platform that adds latency delays so that people can play it on the go on their tablet or phone using the wifi at Starbucks... what could possibly go wrong? 

    :)
    Chronic as in people might not notice!
    Not only do they notice but there many developer posts acknowledging the problem and giving updates on how fixes for it are going or not going. It has been flaring up for months hence "chronic."
    Not months, its been like that since launch. Sometimes it gets a bit better sometimes a bit worse, but there is always some magical fix just around the corner that inevitably amounts to fuck all.
    ....
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