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Whenever a new MMO releases, there is either applause for a job well done, but more often there are excuses as to why an MMO launches buggy or unplayable out the gate. In this Fireside chat, we discuss why MMO companies need to do better.
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As the editor of this site you have far more leverage to make that point to a wide audience. Will this article be a one and done or will you make this the first of many and call out companies for ALL the substandard practices they use not only at launch but during the years of development when they are taking our money with “no refund” policies?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Despite having prolonged testing periods that last for 4 weeks or more for each quarterly update, they make weekly changes with additions and balancing but they never stop and just let it mature for even a week before they apply the last week's changes to the live server. They always apply one more patch, often with significant changes just before going live - changes that no one ever saw and were never tested on the PTS.
IDK how many times I spent weeks on the PTS with everything running smoothly more or less only to see the whole thing break when they go live with the changes. It's either those last minute changes or just overall poor modeling of the live service on the PTS that seem to cause these problems the week after patching live.
I get how some of it is just player volume related since they can never duplicate that load on the PTS but with them it often isn't and they just break an ability or something totally unrelated to volume or load because they made a change and that change was never tested.
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It leaves - me anyway - with the feeling that the work testers do is "incidental" (ignored is maybe to strong a term). As you say they rarely seem to let things mature / allow for a final polish.
They should have know about this ahead of time even with late changes to the game it was unplayable on the test server. I logged in 5 days before launch and there was so much lag and long loading times how did they not know this was going to happen on live? it is being incompetent and using the pandemic as an excuse if it was not ready they should have pushed back the date or at least come out and acknowledge it is going to be rocky. Still no statement from their leadership or about how they can make players whole. I know launch days can be tough but to say they had no idea it was going to be this rough is bs. Even with all the problems they are having their still going 100% with their marketing of the game with out even acknowledging the issues.
Funny how the studios under the Zenimax Inc. umbrella not located in Bethesda, like ID Software for example, have their QA shit so much more together.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The faster a game is released for profit,the faster the business has a lot of money to work with.Right now games are selling on HYPE and marketing alone and NOT on merit.
Just look at Cyberpunk,already touted as the number 1 game this year and 99% have seen nothing more than one video.Games do not earn merit off one video..EVER.
I read a lot of Steam reviews,i see a huge swing all over the place in reviews.Personally i look well beyond the "polish" factor,that is something i EXPECT.I played FFXI a LOT of years,a LOT of hours,i NEVER ran into one single crash or game bug.That is not something i can say about the rest of the games.
Some bugs/glitches i see in games are SOOOO obvious to anyone doing a simple play through,yet they remain in the game years later.This is because devs have a PRIORITY list...sigh
When is a developer EVER going to put bug fixes ahead of working on new money making content,likely never.The FACT i see in your face bugs that never get fixed tells me the game studios do not care AT ALL,well maybe 1%.
Never forget 3 mile Island and never trust a government official or company spokesman.
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A game that launches, plays fairly smoothly, and doesn't erase its self from your hard drive seem to me to be fair expectations, though.
A Mmorpg launch day, it a bit like ddosing a server, i would exspect it to have some issues, atleast. but to compare wiht a Launch day at a theater, or any such event, seems a bit sought, imho.
I wish there was a "slightly disagree" button, because i would not give a wtf just for disagreeing, I understand your view, and on launch day i feel for devs too
But on point: In my opinion, we have seen a general decline in quality vs. quantaty (sp)where the primary focus the recent years, seems to be driven heavily by figuring out ways to monetize, instead of how to create worlds.
Damn man where do you live? I haven't lost any rights, let alone most of them.
Developers only have to work with a VERY small window of 2-4 hours.As long as they get you into the game and you play for a couple hours,you are done,you lose your refund right.
After those 2 hours are up,you can run into game crashes 500 of them...TOO BAD.Now of course if it was really that bad,Steam for example might still offer refunds which it has done in the past...a few times.
The reason this will never change is devs will argue that players could finish the entire game and then ask for a refund.
So what is the answer to fix this problem,as long as $$$$ is involved you can bet that business trumps consumer every time.The only time action is taken is if child safety is involved,otherwise retailer wins and consumers are left frustrated.
Never forget 3 mile Island and never trust a government official or company spokesman.