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Elite Dangerous: Odyssey Announced, Coming 2021

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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050

    Tiller said:

    Well no point in waiting for that other game, you can do it all in this game. Minus cave poop.



    It must just be an estimate of 2021. Star citizen has shown how long it takes to develop stuff like this. ;)
    [Deleted User]
  • bwwianakievbwwianakiev Member UncommonPosts: 119

    jefftp said:



    Babuinix said:




    Scorchien said:
    SC is a completly broken bug infested, feature lacking, exploited shitfest that may never see the light of day , where as ED is actually a playable fun game ...




    Yet...

    :D






    People watch SC streams to laugh at how bad the game is. ED is boring to watch, it just works. SC is hilarious: Spacejoe tries to get out of the cockpit of his fighter, goes floating off into space randomly, someone else comes along and spacejacks his ride, while half the textures of the space station just randomly start crawling across the station. It's like watching Kerbal Space Program, but SC pilots take themselves way too seriously.



    I guess if you sink thousands of dollars into Big Rigs: Over the Road Racing in Space you end up taking yourself seriously.



    Are we playing the same game? ED can work all it wants. My phone's calculator works but shit is not fun.
    Babuinix
  • BabuinixBabuinix Member EpicPosts: 4,442
    edited June 2020
    Gdemami said:
    Babuinix said:
    Oh I've marked them alright in the right context lol
    ....apparently not since SC lacks quality across the game and any of those features.

    That's your narrative, reality tells otherwise.


    There's no other game with a better seamless implementation of "space legs", "multicrew", "planetary landings", "fps gameplay" at the scale and fidelity of Star Citizen's online universe or else people wouldn't be enduring wipes, bugs, glitches, crashes and bad performance by playing it and backing more than any other option in the market ;)
    Gdemamirpmcmurphy
  • GdemamiGdemami Member EpicPosts: 12,342
    Babuinix said:
    wipes, bugs, glitches, crashes and bad performance
    ...yep, quality product right there.
    MightyUncleanBabuinix
  • BabuinixBabuinix Member EpicPosts: 4,442
    edited June 2020
    Gdemami said:
    Babuinix said:
    wipes, bugs, glitches, crashes and bad performance
    ...yep, quality product right there.
    Yep all games go through those stages of development. The features talked in the video back in 2014's "Elite Dangerous Future" video will not suddenly come to play in 2021 (7 years later) by dev's magically snapping fingers but through constant iterations involving wipes, bugs, glitches, crashes and bad performance.

    But I'm sure an experienced game dev knew that already.  :D
    Post edited by Babuinix on
    Gdemami
  • VrikaVrika Member LegendaryPosts: 7,973
    Babuinix said:


    Back when Star Citizen last release their player numbers, Elite Dangerous had 3 times as many players through Steam alone as Star Citizen had players total.

    Sources:
      https://robertsspaceindustries.com/comm-link/transmission/17329-Playable-Now-The-Stats
     https://steamcharts.com/app/359320

    Star Citizen topped Twitch numbers back then too. Star Citizen is a game people follow, and a game lot of people are buying, but so far the time people have spent actually playing it has been low.
    bwwianakiev
     
  • BabuinixBabuinix Member EpicPosts: 4,442
    Vrika said:
    Back when Star Citizen last release their player numbers, Elite Dangerous had 3 times as many players through Steam alone as Star Citizen had players total.

    Sources:
      https://robertsspaceindustries.com/comm-link/transmission/17329-Playable-Now-The-Stats
     https://steamcharts.com/app/359320

    Star Citizen topped Twitch numbers back then too. Star Citizen is a game people follow, and a game lot of people are buying, but so far the time people have spent actually playing it has been low.
    Nothing there shows player numbers. Whille Twitch stats showscase clearly and factually that not only Star Citizen got more viewers but also MORE people streaming it aka more people playing it in the Twitch enviroment.



    Considering the fact that Star Citizen is still in alpha, PC only, costs 45$, requires an above average PC (SSD+16gigs ram) whille ED has released on PC, XBOX and PS4, goes for as low as 10$ bucks, runs on a toaster...

    Your napking math doesn't add up.
    Gdemamibwwianakiev
  • VrikaVrika Member LegendaryPosts: 7,973
    edited June 2020
    Babuinix said:
    Vrika said:
    Back when Star Citizen last release their player numbers, Elite Dangerous had 3 times as many players through Steam alone as Star Citizen had players total.

    Sources:
      https://robertsspaceindustries.com/comm-link/transmission/17329-Playable-Now-The-Stats
     https://steamcharts.com/app/359320

    Star Citizen topped Twitch numbers back then too. Star Citizen is a game people follow, and a game lot of people are buying, but so far the time people have spent actually playing it has been low.
    Nothing there shows player numbers. Whille Twitch stats showscase clearly and factually that not only Star Citizen got more viewers but also MORE people streaming it aka more people playing it in the Twitch enviroment.



    Considering the fact that Star Citizen is still in alpha, PC only, costs 45$, requires an above average PC (SSD+16gigs ram) whille ED has released on PC, XBOX and PS4, goes for as low as 10$ bucks, runs on a toaster...

    Your napking math doesn't add up.
    This isn't meant for Babuinix because I already know he won't accept my math, but to others who might be wondering:

    RSI released info that Star Citizen was played total of 1 064 years between January-October 2019.

    From that we can calculate:
     -Playtime in months is 1 064 * 12 months = 12 768 months
     -January - October is 10 months long time period

    From those two numbers we can calculate that average number of players during that time period was:
      12 768 months / 10 months = 1 276,8 players


    Whereas Elite: Dangerous average player numbers are in Steamcharts. If you add averages for 10 months January 2019 - October 2019 together and divide it by 10, you'll get average of 4 313,3 Elite players that Steamcharts noticed.



    I'm making three small errors in my calculations. If someone wants to nitpick and point them out feel free to do so. But for the purpose of making a rough statement like "Elite has 3 times as many players as Star Citizen" those errors don't matter because they're small enough.
    GdemamiBabuinix
     
  • GdemamiGdemami Member EpicPosts: 12,342
    Vrika said:
    From those two numbers we can calculate that average number of players during that time period was:
      12 768 months / 10 months = 1 276,8 players
    ...false math.

    Not this again ffs...
    rpmcmurphy
  • BabuinixBabuinix Member EpicPosts: 4,442
    edited June 2020
    That's not average dude that's the lowest number possible to fit that played time into those months aka having people play 24h per day nonstop for 10 months straight lol

    You're mixing and trying to compare different data under same parameters... 
    Gdemamirpmcmurphy
  • VrikaVrika Member LegendaryPosts: 7,973
    Babuinix said:
    That's not average dude that's the lowest number possible to fit that played time into those months aka having people play 24h per day nonstop for 10 months straight lol

    You're mixing and trying to compare different data under same parameters... 
    Take a closer look at the image you posted earlier. This part:




    It's summary for the past 365 days
      365 * 24 = 8 760 hours

    Stream time during that period is: 440 370 hours

    From those we can calculate that average number of channels is:
      440 370 / 8 760 = 50,27 average channels

    I'm using average exactly same way as you're using average. You just haven't noticed it yet.
    Gdemami
     
  • BabuinixBabuinix Member EpicPosts: 4,442
    Vrika said:
    Babuinix said:
    That's not average dude that's the lowest number possible to fit that played time into those months aka having people play 24h per day nonstop for 10 months straight lol

    You're mixing and trying to compare different data under same parameters... 
    Take a closer look at the image you posted earlier. This part:




    It's summary for the past 365 days
      365 * 24 = 8 760 hours

    Stream time during that period is: 440 370 hours

    From those we can calculate that average number of channels is:
      440 370 / 8 760 = 50,27 average channels

    I'm using average exactly same way as you're using average. You just haven't noticed it yet.
    Oh I noticed alright that's why I said it doesn't add up since Elite has a lower number of streamers when you stated  that it has 4x more players. Doesn't add up.
    bwwianakiev
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Whoa, this looks awesome. Can't wait to dive back into Elite. It needed something with big vision like this. 
    rpmcmurphyGdemami
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    MuH TwITtcH sTAtS !!
    bwwianakiev
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • bwwianakievbwwianakiev Member UncommonPosts: 119
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    It is but CIG isn't paying people to stream the game. At least not yet.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited June 2020
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    Yeah that's true. CIG is known to give ships to streamers for giveaways as a form of enticement/marketing.

  • lahnmirlahnmir Member LegendaryPosts: 5,050
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    It is but CIG isn't paying people to stream the game. At least not yet.
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    Yeah that's true. CIG is known to give ships to streamers for giveaways as a form of enticement/marketing.

    Well, if CIG actually gives streamers in game prizes to give away to viewers I can imagine lots of people watching. Especially if those prizes are valuable cash shop items. That would be straight up marketing without actually paying someone.

    Now, I don’t have/use Twitch but stuff like this is exactly what I meant when talking about a marketing platform (SC or otherwise). Those viewer numbers mean absolutely nothing then, and neither does the number of people doing the actual streams. Why are these numbers being thrown around?

    /Cheers,
    Lahnmir
    Gdemami
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    lahnmir said:
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    It is but CIG isn't paying people to stream the game. At least not yet.
    lahnmir said:
    I thought Twitch was just another marketing tool these days.

    /Cheers,
    Lahnmir
    Yeah that's true. CIG is known to give ships to streamers for giveaways as a form of enticement/marketing.

    Well, if CIG actually gives streamers in game prizes to give away to viewers I can imagine lots of people watching. Especially if those prizes are valuable cash shop items. That would be straight up marketing without actually paying someone.

    Now, I don’t have/use Twitch but stuff like this is exactly what I meant when talking about a marketing platform (SC or otherwise). Those viewer numbers mean absolutely nothing then, and neither does the number of people doing the actual streams. Why are these numbers being thrown around?

    /Cheers,
    Lahnmir
    It's worth noting that a lot of streamers were also given "Press Packs". These packs contained a good variety of ships which the streamer could show off to their viewers. Scott Manley used to make a point of saying the ships were not his but part of a pack CIG gave him for "press" purposes.

    They also had a referral program which rewarded various ships dependent on the number of recruits obtained.

    So to recap. Streamers get pack to advertise the main monetary assets of the game, they also get ships from CIG to giveaway to viewers and they also have an incentive to earn ships for themselves by recruiting others.
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