Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I am not sure why they struggled with the question about camps,imo it is because of something he mentions and that is still being stuck on the EQ1 Project 1999 ideas.
it is ok to use past ideas but in the end you still shoudl ask yourself questions about it making sense or is it really good or just a nostalgic idea.
There is a VERY simple way to create versatility in camps and of course FFXi created it.You have VARIED tanks,so one tank might be better suited versus melee combat and one better suited verus magic and perhaps an AOE tank that can handle more than 1 ,perhaps 2/3 mobs at once.The team can get creative here in many ways.
I get the feeling when they mention "incentives"they are going to botch it up or just not create the best camping design.
FAR worse was the idea on Infamy,absolutely a terrible idea.He mentions "capable" and bragging rights etc etc,ANY system that centers on bragging and SPEED running is terrible for the game.
Furthermore,he contradicts himself on previous question about camps.
I got the feeling often,they sort of get it,they have some good long term knowledge but i feel they are still stuck on EQ1 days without thinking about it's flaws or how to do it better.
A question that never gets brought up and is VERY important is on pve/pve.Is there going to be two different designs or are they going to do like every other developer and ruin PVE to cater to balancing pvp.
Post edited by Wizardry on
Never forget 3 mile Island and never trust a government official or company spokesman.
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
Never forget 3 mile Island and never trust a government official or company spokesman.
My points if you haven't figured it out yet,is i want a mmorpg to LAST long term and not become 3/4/5/6 months in and nothing but raiding 24/7.I do NOT want to play Monster Hunter,i want a FULLY fledged mmo+rpg.
Never forget 3 mile Island and never trust a government official or company spokesman.
For real, the engine is outdated before the game is released. Forget it, back in the days they worked 20 hours a day, today they work 5 hours a week it seems. Ohh you want my money? you know what to do and before i die.
My points if you haven't figured it out yet,is i want a mmorpg to LAST long term and not become 3/4/5/6 months in and nothing but raiding 24/7.I do NOT want to play Monster Hunter,i want a FULLY fledged mmo+rpg.
Then you might as well take Pantheon off your list because it absolutely will revolve entirely around big raids. Those guys try not to be too obvious about it but they are obsessed with that crap and it will kill the game.
When they were talking about how many people they wanted per server I actually laughed out loud. They might start out with a healthy population but by the end of the first year they will be lucky if they have enough people to keep one server going.
Also, that stuff about camping highly sought after items. My God, how can they be so clueless. If they set it up the way they were talking about doing those camps will be locked down 24/7 by the guilds of no-life types. If there are no rules or game mechanics to prevent it that is what will happen.
That, really, is the whole theme of Pantheon. Cater to the no-lifers and screw anyone who isn't a no-life bum living on welfare who can play games all day every day.
Hey, whatever, it's their game. But they really should be able to figure out what's going to happen.
I NEEEEED this game, and -NOW-! (with "summoners" (magicians))
18 more months.
I was hoping for 2021 Beta, but it's just now finishing Pre Alpha. No matter, even if it takes 2-3 more years, I'm ok with that. I just don't want to see it cancelled.
Issue I see is that the longer it takes to get it out the more outdated it is to begin with. I very much want to see this succeed, but they just can't go on-and-on in "development" forever.
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
I actually really like that idea! there are many ways to build upon it; f. ex. in a sci-fi mmorpg, if there are clan spaceships, perhaps they could be only attained if the guild raided said ship.
Or in a fantasy setting this could also be used in many ways.
It would be nice to see a mmorpg that is not focused on just raiding for the best loot.
Crafting should have that spot, imho.
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
I actually really like that idea! there are many ways to build upon it; f. ex. in a sci-fi mmorpg, if there are clan spaceships, perhaps they could be only attained if the guild raided said ship.
Or in a fantasy setting this could also be used in many ways.
It would be nice to see a mmorpg that is not focused on just raiding for the best loot.
Crafting should have that spot, imho.
Wish answered, play EVE, another satisfied customer.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
I actually really like that idea! there are many ways to build upon it; f. ex. in a sci-fi mmorpg, if there are clan spaceships, perhaps they could be only attained if the guild raided said ship.
Or in a fantasy setting this could also be used in many ways.
It would be nice to see a mmorpg that is not focused on just raiding for the best loot.
Crafting should have that spot, imho.
Wish answered, play EVE, another satisfied customer.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Waiting on Deleted to post how NOTHING IS KNOWN ABOUT THIS GAME.
He's right. After this long they are still coming up with more ways to delay just like every other scamstarter. Notice when people start asking tough questions magically somehow a stream pops up with some dev talking about a new feature? The real test would be for every last person to completely stop buying their t-shirts and giving them money but unfortunately people like Zybak with Crowfall admitted he has already given them a few thousand and there are other people out there like him who just can't control themselves and want that whale status/peer cred. Look at all those people who gave CoE money and one person here who said they gave this game 1k. If ONE person gives you 1k for NOTHING in return except WORDS why on earth would they ever even bother to release the game for less than 10% of that?
No way can we comment on an entire video or game in one post so i will talk about 2 more concerned areas.
A question arose about being able to see AI proximity and the answer was "trial and error".SO this tells me they haven't learned to expand on the past.Aggro should come in several forms,i think FFXi had idk was like 6 or so.One simple proximity aggro is not good enough.
So they talked about climbing will put you in a more vulnerable state,i assume means taking more damage and/or you cannot fiht back while climbing.What i immediately thought of is what happens when i hit the top of my climb,does this mean i can fire down on mobs with no fear of them reaching me?
OR will the very unrealistic looking idea return from the old days and that is mobs travel the entire map and somehow with AMAZING intelligence find the path towards you and bring 500 mobs with them.
I have no problem with people being skeptical of a scam to stretch out donations.However i don't see this game as being THAT game for th esimple reason,i do not believe they are attaining a lot of free donations to make it worthwhile.A game like SC however is making multiple millions,RObert's can ride that forever,as long as the millions keep coming,there is no incentive to ever finish and have his game scrutinized.I feel they are simply trying to build a decent game and it does take time,easy to cut corners because even the rich studios are cutting corners>>>Wow housing anyone?
Never forget 3 mile Island and never trust a government official or company spokesman.
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
I actually really like that idea! there are many ways to build upon it; f. ex. in a sci-fi mmorpg, if there are clan spaceships, perhaps they could be only attained if the guild raided said ship.
Or in a fantasy setting this could also be used in many ways.
It would be nice to see a mmorpg that is not focused on just raiding for the best loot.
Crafting should have that spot, imho.
Wish answered, play EVE, another satisfied customer.
You made me remember with fondness, my old pilot, Nerevar Rahl (yeah both names are stolen!) he reached 13mill sp. I cant seem to remember why i quit..except there was this good friend who stopped playing, DeepStar6. He really showed me eve online, and took me and an irl friend to 0.0 space, we were even there in the old Northern Wars. I even remember his friends bailing me out of a "black hole wallet" when i was new. ha wow! Thank you Kyleran for triggering this memory, this actually brings forth some emotion. Thank you.
SO easy to get caught up in one aspect of the design or listening to others that i often forget the most important ideals of the game.
1 p2w?Just in the pledge packages alone i see some bad things.A pledge should be kept simple,NO in game items and never costing more than an actual FAIR price to buy and play the game.So example $75 to buy and $15 per month access.
To get typical expected revenue from people BEFORE you even make a game is far exceeding what is already FAIR.
2 RAIDING:I notice the emphasis on allowing a high end pledge to take part in quest/raid design.Assuming they actually allow these people to take part or just pretend is not what sent up a red flag.
The red flag is that i fear just like the rest of the games that made me quit,is this going to be yet another game ,few months down the road and the ONLY thing anyone cares about is raiding 24/7.
If my concern is real then it really does not matter what you do with the entire game,all that will matter is raiding 24/7.If Raiding drops the best items in the game,it diminishes the worth of everything else you accomplished in the game.
I do not see or hear this team worrying about longevity at all.I do not think they aeven adhere to any design beyond an ALTAHOLIC design which imo was a huge fail of past EQ games.So in the end it makes me want to stop caring because #1 they don't want to hear from you unless you pay pay and #2 i don't think they "get it"when comes to the real issues with a mmorpg design.
Never forget 3 mile Island and never trust a government official or company spokesman.
I NEEEEED this game, and -NOW-! (with "summoners" (magicians))
18 more months.
I was hoping for 2021 Beta, but it's just now finishing Pre Alpha. No matter, even if it takes 2-3 more years, I'm ok with that. I just don't want to see it cancelled.
In 2-3 years I doubt I will care about the MMORPG genre at all - and I know I am not alone. This game is already approaching its sell by date. Almost no one is talking about it, now, outside of this forum and the subreddit dedicated to it.
They better hope Diablo IV flops, and PoE2 turns out to be "not much of an update," because at this point ARPGs are encroaching and looking to incorporate the parts of MMORPGs that make them worth playing, while shedding most of the time-waste that is inherent to this gaming genre. That's actually something that has me genuinely excited.
I think GW2 and ESO got it right in this respect. Those games are much less of a waste of time to play than this is shaping up to be.
.I do not think they aeven adhere to any design beyond an ALTAHOLIC design which imo was a huge fail of past EQ games.So in the end it makes me want to stop caring because #1 they don't want to hear from you unless you pay pay and #2 i don't think they "get it"when comes to the real issues with a mmorpg design.
EQ wasn't that friendly to altaholics. The grind was too severe, and characters didn't share AA points. The revamp of the AA System, and easier leveling curve made EQ2 "easier" than EQ, but it still wasn't nearly as easy as WoW was in terms of leveling and gearing goes - beyond the fact that dungeon gear in EQ2 was a lot better than dungeon gear was in WoW.
In EQ/EQ2 you also had to farm spells, etc. (or buy them) - among other things.
FFXIV, on the other hand... tailor made for casual altaholics :-P
Anyone who thinks a huge fail of past EQ games was catering to an ALTAHOLIC design didn't play those games until they were 10+ years old, and should be laughed at, not taken seriously.
There was really no time to level alts in that game, unless you had a team of people playing 10 hours a day to help you level it. EQ had Hell Levels and the whole shebang for years. Leveling in EQ felt like leveling in Lineage II for years, until WoW/EQ2 released and they started making it stupid easy to cater to the newer/more casual players entering the market.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
it is ok to use past ideas but in the end you still shoudl ask yourself questions about it making sense or is it really good or just a nostalgic idea.
There is a VERY simple way to create versatility in camps and of course FFXi created it.You have VARIED tanks,so one tank might be better suited versus melee combat and one better suited verus magic and perhaps an AOE tank that can handle more than 1 ,perhaps 2/3 mobs at once.The team can get creative here in many ways.
I get the feeling when they mention "incentives"they are going to botch it up or just not create the best camping design.
FAR worse was the idea on Infamy,absolutely a terrible idea.He mentions "capable" and bragging rights etc etc,ANY system that centers on bragging and SPEED running is terrible for the game. Furthermore,he contradicts himself on previous question about camps.
I got the feeling often,they sort of get it,they have some good long term knowledge but i feel they are still stuck on EQ1 days without thinking about it's flaws or how to do it better.
A question that never gets brought up and is VERY important is on pve/pve.Is there going to be two different designs or are they going to do like every other developer and ruin PVE to cater to balancing pvp.
Never forget 3 mile Island and never trust a government official or company spokesman.
My opinion is that Raiding should be a guild idea and NOT for the best loot in the game.If they make Raiding the BEST of the best,NOBODY will care anymore about ANY of the game,the entire focus will become end game mentality.
Early on yeah,lot's will get into crafting and see some benefit but once traditional raiding begins the game becomes a fail afterwards.
So my thought is that you have guild perks by doing raids,this gets everyone on board to get build perks.If you haven't caught on,i am saying ZERO loot rewards unless it is guild related loot.
All the loot should come from the open world and predominantly from crafting or as i stated 6 months in and nobody will care about crafting anymore.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
Then you might as well take Pantheon off your list because it absolutely will revolve entirely around big raids. Those guys try not to be too obvious about it but they are obsessed with that crap and it will kill the game.
When they were talking about how many people they wanted per server I actually laughed out loud. They might start out with a healthy population but by the end of the first year they will be lucky if they have enough people to keep one server going.
Also, that stuff about camping highly sought after items. My God, how can they be so clueless. If they set it up the way they were talking about doing those camps will be locked down 24/7 by the guilds of no-life types. If there are no rules or game mechanics to prevent it that is what will happen.
That, really, is the whole theme of Pantheon. Cater to the no-lifers and screw anyone who isn't a no-life bum living on welfare who can play games all day every day.
Hey, whatever, it's their game. But they really should be able to figure out what's going to happen.
$33. for a basic tee shirt?... I find this very disturbing...
Issue I see is that the longer it takes to get it out the more outdated it is to begin with. I very much want to see this succeed, but they just can't go on-and-on in "development" forever.
I actually really like that idea! there are many ways to build upon it; f. ex. in a sci-fi mmorpg, if there are clan spaceships, perhaps they could be only attained if the guild raided said ship.
Or in a fantasy setting this could also be used in many ways.
It would be nice to see a mmorpg that is not focused on just raiding for the best loot.
Crafting should have that spot, imho.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I am holding you to that. Any time next year would do quite nicely.
He's right. After this long they are still coming up with more ways to delay just like every other scamstarter. Notice when people start asking tough questions magically somehow a stream pops up with some dev talking about a new feature? The real test would be for every last person to completely stop buying their t-shirts and giving them money but unfortunately people like Zybak with Crowfall admitted he has already given them a few thousand and there are other people out there like him who just can't control themselves and want that whale status/peer cred. Look at all those people who gave CoE money and one person here who said they gave this game 1k. If ONE person gives you 1k for NOTHING in return except WORDS why on earth would they ever even bother to release the game for less than 10% of that?
A question arose about being able to see AI proximity and the answer was "trial and error".SO this tells me they haven't learned to expand on the past.Aggro should come in several forms,i think FFXi had idk was like 6 or so.One simple proximity aggro is not good enough.
So they talked about climbing will put you in a more vulnerable state,i assume means taking more damage and/or you cannot fiht back while climbing.What i immediately thought of is what happens when i hit the top of my climb,does this mean i can fire down on mobs with no fear of them reaching me?
OR will the very unrealistic looking idea return from the old days and that is mobs travel the entire map and somehow with AMAZING intelligence find the path towards you and bring 500 mobs with them.
I have no problem with people being skeptical of a scam to stretch out donations.However i don't see this game as being THAT game for th esimple reason,i do not believe they are attaining a lot of free donations to make it worthwhile.A game like SC however is making multiple millions,RObert's can ride that forever,as long as the millions keep coming,there is no incentive to ever finish and have his game scrutinized.I feel they are simply trying to build a decent game and it does take time,easy to cut corners because even the rich studios are cutting corners>>>Wow housing anyone?
Never forget 3 mile Island and never trust a government official or company spokesman.
I even remember his friends bailing me out of a "black hole wallet" when i was new.
ha wow! Thank you Kyleran for triggering this memory, this actually brings forth some emotion.
Thank you.
1 p2w?Just in the pledge packages alone i see some bad things.A pledge should be kept simple,NO in game items and never costing more than an actual FAIR price to buy and play the game.So example $75 to buy and $15 per month access.
To get typical expected revenue from people BEFORE you even make a game is far exceeding what is already FAIR.
2 RAIDING:I notice the emphasis on allowing a high end pledge to take part in quest/raid design.Assuming they actually allow these people to take part or just pretend is not what sent up a red flag.
The red flag is that i fear just like the rest of the games that made me quit,is this going to be yet another game ,few months down the road and the ONLY thing anyone cares about is raiding 24/7.
If my concern is real then it really does not matter what you do with the entire game,all that will matter is raiding 24/7.If Raiding drops the best items in the game,it diminishes the worth of everything else you accomplished in the game.
I do not see or hear this team worrying about longevity at all.I do not think they aeven adhere to any design beyond an ALTAHOLIC design which imo was a huge fail of past EQ games.So in the end it makes me want to stop caring because #1 they don't want to hear from you unless you pay pay and #2 i don't think they "get it"when comes to the real issues with a mmorpg design.
Never forget 3 mile Island and never trust a government official or company spokesman.
In 2-3 years I doubt I will care about the MMORPG genre at all - and I know I am not alone. This game is already approaching its sell by date. Almost no one is talking about it, now, outside of this forum and the subreddit dedicated to it.
They better hope Diablo IV flops, and PoE2 turns out to be "not much of an update," because at this point ARPGs are encroaching and looking to incorporate the parts of MMORPGs that make them worth playing, while shedding most of the time-waste that is inherent to this gaming genre. That's actually something that has me genuinely excited.
I think GW2 and ESO got it right in this respect. Those games are much less of a waste of time to play than this is shaping up to be.
EQ wasn't that friendly to altaholics. The grind was too severe, and characters didn't share AA points. The revamp of the AA System, and easier leveling curve made EQ2 "easier" than EQ, but it still wasn't nearly as easy as WoW was in terms of leveling and gearing goes - beyond the fact that dungeon gear in EQ2 was a lot better than dungeon gear was in WoW.
In EQ/EQ2 you also had to farm spells, etc. (or buy them) - among other things.
FFXIV, on the other hand... tailor made for casual altaholics :-P
Anyone who thinks a huge fail of past EQ games was catering to an ALTAHOLIC design didn't play those games until they were 10+ years old, and should be laughed at, not taken seriously.
There was really no time to level alts in that game, unless you had a team of people playing 10 hours a day to help you level it. EQ had Hell Levels and the whole shebang for years. Leveling in EQ felt like leveling in Lineage II for years, until WoW/EQ2 released and they started making it stupid easy to cater to the newer/more casual players entering the market.