Star Citizen Alpha 3.10 Will Help Make Landing Easier
Star Citizen has recently detailed a new feature being introduced in patch Alpha 3.10 that will help make landing in spaceports a lot easier for players.
Gotta suck starting a game based on older gamer exceptions, then dumb it down with patches to compete with the pop soup of insta rewards, skilless pvp and pve.
I'm no diviser though, I'll unite. Here:
Make a part in game that allows players to get install on ship for easier landing, at a price of longer wait time as ship securly auto corrects itself or what have you.
Give the guys putting in time to learn their ship the advantage of no wait time, or as long as it takes them. That way as groups land to rush for loot, the guys looking for skill less play have expected land times.
This isn't a disadvantage. The guys confident in own skill could see themselves tipping over if too cocky. It balanced out somewhere.
Or do whatever, not like I'm playing the scamware anytime soon xD
Gotta suck starting a game based on older gamer exceptions, then dumb it down with patches to compete with the pop soup of insta rewards, skilless pvp and pve.
I'm no diviser though, I'll unite. Here:
Make a part in game that allows players to get install on ship for easier landing, at a price of longer wait time as ship securly auto corrects itself or what have you.
Give the guys putting in time to learn their ship the advantage of no wait time, or as long as it takes them. That way as groups land to rush for loot, the guys looking for skill less play have expected land times.
This isn't a disadvantage. The guys confident in own skill could see themselves tipping over if too cocky. It balanced out somewhere.
Or do whatever, not like I'm playing the scamware anytime soon xD
What a salad of words... Adding path for landing is a plus and used only to land on specific area. Nothing stop anyone to land where they want as long a hangar or landing pad is not required. In fact player can also park outside of spaceport without requiring any authorization solo or in group.
Your last drop "scamware" say it all: Any words as long you insert some low lever trolling
You would think there would be technology for auto-docking on ships this advanced.
Funnily enough this was the original idea. Have the game assume control of the ship and make it use a "space elevator" to the landing area. Then they scrapped that plan for open worlds and now they are halfway back to the original idea
Landing on cities especially the hangars can be painful and has been one of my yelling at the screen moments after exploding trying xD, so having a more linear guidance so you don't have to run into no-fly zones trying to gain control too close to buildings is gg
You would think there would be technology for auto-docking on ships this advanced.
Funnily enough this was the original idea. Have the game assume control of the ship and make it use a "space elevator" to the landing area. Then they scrapped that plan for open worlds and now they are halfway back to the original idea
Chris Roberts and his endless feature creep. Scaling back is the right thing to do, especially if they aren't competent enough to get this working efficiently.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
I can see this being valid. I like the concept of Elite but never bought in because I simply feel its not very casual friendly. Ive watched the videos of the time is takes to navigate around, land, take off and just felt like it would be a chore.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
Sorry bud, but you are thinking of a normal game, its cycle and its issues, in Star Citizens case casuals are not the backbone of it, whales and dreamers are, its sucked in millions based on nothing but peoples hopes and is stuck in an endless cycle of feature creep and was supposed to be released years ago.
So long as people keep throwing money at them they will continue to sit back and chill making a fortune while stringing people along.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
Press N to deploy landing gear.
Push N to activate auto-landing.
Right now, it works this way, so there is an "easy button".
Of course, you can land manually.
Elite Dangerous has auto-landing from the first day, and right now it also has auto-launching and auto-cruise. And all the small ships start with those modules installed by default.
PS: Elite never failed and Star Citizen is far from failing.
You would think there would be technology for auto-docking on ships this advanced.
Funnily enough this was the original idea. Have the game assume control of the ship and make it use a "space elevator" to the landing area. Then they scrapped that plan for open worlds and now they are halfway back to the original idea
Can we say re-re-re-factor?
If you are holding out for the perfect game, the only game you play will be the waiting one.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
Press N to deploy landing gear.
Push N to activate auto-landing.
Right now, it works this way, so there is an "easy button".
Of course, you can land manually.
Elite Dangerous has auto-landing from the first day, and right now it also has auto-launching and auto-cruise. And all the small ships start with those modules installed by default.
PS: Elite never failed and Star Citizen is far from failing.
Dreams can be all things to all people. A released game has to deal with its real issues.
But dreams are paying real well right now, so no need to hurry.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Where Star Citizen is going to fail is in the same place that Elite Dangerous failed, they've made the game less than desirable for the laid-back casual.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
Press N to deploy landing gear.
Push N to activate auto-landing.
Right now, it works this way, so there is an "easy button".
Of course, you can land manually.
Elite Dangerous has auto-landing from the first day, and right now it also has auto-launching and auto-cruise. And all the small ships start with those modules installed by default.
PS: Elite never failed and Star Citizen is far from failing.
Dreams can be all things to all people. A released game has to deal with its real issues.
But dreams are paying real well right now, so no need to hurry.
Bethesda with Fallout 76 (which is a copy/paste of Fallout 4) did delviered crap, EA with Anthem have to rework it from grtound, both companies with billions $ revenues per year.
CIG ha&ve "only" 300M over a +7 years period and as already deliver more interesting and unique feature in Alpha than publishers with theirs triple-A.
Dream take time and costs money (+500 devs). Surprisingly enough, I Stopped playing ED a couple years ago but still come to SC which is missing gameplay to be implemented over the upcoming year.
Backers got the dream and it is playable right now. Don't look further why more people are joining at every quarter: publishers don't care about gamer community at large.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A space sim with manual landing? Manual flight? Very unrealistic.
To be fair, it likely is more realistic to assume that in the future your role starts and ends with choosing destination. Then you might as well go play with the space toilet for the rest of the journey.
Can't say I like how this arcade style landing system looks like. Hopefully they'll change their mind at some point in further development. I'd rather have the choice of a fully automated landing which would take more time, and a fully manual landing which would take less time.
A space sim with manual landing? Manual flight? Very unrealistic.
To be fair, it likely is more realistic to assume that in the future your role starts and ends with choosing destination. Then you might as well go play with the space toilet for the rest of the journey.
Auto-docking would be nice. Wasn't the Dragon totally automated with a self landing return stage?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And this is how it looks like in space when the automatic docking fails
Have fun
That's what it looks like when manual docking fails as well.
Really, any place with expensive infrastructure is going to have automated policies (or tugs, or designated ship landing pilots, landing strips way in the boonies, etc). Certainly after the first cowboy landing mistakes take out four square blocks of the downtown or space station.
Of course if you are landing out in the wild, you better know how to do it yourself. Even more so if it's some form of hot LZ.
So the combo of the two styles is best.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Comments
I'm no diviser though, I'll unite. Here:
Make a part in game that allows players to get install on ship for easier landing, at a price of longer wait time as ship securly auto corrects itself or what have you.
Give the guys putting in time to learn their ship the advantage of no wait time, or as long as it takes them. That way as groups land to rush for loot, the guys looking for skill less play have expected land times.
This isn't a disadvantage. The guys confident in own skill could see themselves tipping over if too cocky. It balanced out somewhere.
Or do whatever, not like I'm playing the scamware anytime soon xD
What a salad of words... Adding path for landing is a plus and used only to land on specific area. Nothing stop anyone to land where they want as long a hangar or landing pad is not required. In fact player can also park outside of spaceport without requiring any authorization solo or in group.
Your last drop "scamware" say it all: Any words as long you insert some low lever trolling
Funnily enough this was the original idea. Have the game assume control of the ship and make it use a "space elevator" to the landing area. Then they scrapped that plan for open worlds and now they are halfway back to the original idea
Chris Roberts and his endless feature creep. Scaling back is the right thing to do, especially if they aren't competent enough to get this working efficiently.
Now, I know some of you will be like "Good. Fuck Casuals" the problem with that mentality is that casuals make up the backbone of your game, and the backbone provides the financial success of a game.
Now, I don't mind the complexity, that's actually what I'm interested in but if you want to be able to draw people in, you need to have an "easy button" if you will. You need to have it so that people can jump in their ride, take off, and be parked out in space without having to go through the motions.
You need to have it so people can get to a parking lane, and just get docked.
Without that, I feel Star Citizen will just end up with the backers, and then they will never grow past that boundary.
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Sorry bud, but you are thinking of a normal game, its cycle and its issues, in Star Citizens case casuals are not the backbone of it, whales and dreamers are, its sucked in millions based on nothing but peoples hopes and is stuck in an endless cycle of feature creep and was supposed to be released years ago.
So long as people keep throwing money at them they will continue to sit back and chill making a fortune while stringing people along.
Press N to deploy landing gear.
Push N to activate auto-landing.
Right now, it works this way, so there is an "easy button".
Of course, you can land manually.
Elite Dangerous has auto-landing from the first day, and right now it also has auto-launching and auto-cruise. And all the small ships start with those modules installed by default.
PS: Elite never failed and Star Citizen is far from failing.
If you are holding out for the perfect game, the only game you play will be the waiting one.
But dreams are paying real well right now, so no need to hurry.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Bethesda with Fallout 76 (which is a copy/paste of Fallout 4) did delviered crap, EA with Anthem have to rework it from grtound, both companies with billions $ revenues per year.
CIG ha&ve "only" 300M over a +7 years period and as already deliver more interesting and unique feature in Alpha than publishers with theirs triple-A.
Dream take time and costs money (+500 devs). Surprisingly enough, I Stopped playing ED a couple years ago but still come to SC which is missing gameplay to be implemented over the upcoming year.
Backers got the dream and it is playable right now. Don't look further why more people are joining at every quarter: publishers don't care about gamer community at large.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Auto-docking would be nice. Wasn't the Dragon totally automated with a self landing return stage?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Really, any place with expensive infrastructure is going to have automated policies (or tugs, or designated ship landing pilots, landing strips way in the boonies, etc). Certainly after the first cowboy landing mistakes take out four square blocks of the downtown or space station.
Of course if you are landing out in the wild, you better know how to do it yourself. Even more so if it's some form of hot LZ.
So the combo of the two styles is best.
If you are holding out for the perfect game, the only game you play will be the waiting one.