I am lost as to what they are actually doing.
Expect que ues in a game with a very low pop,say what.
Reduce capacity is suppose to reduce degraded performance?Nothing here makes any sense at all.Yes because the game population that is nearly dead was causing the issues ...sigh.
I saw errors in the game that lasted 5+ years,SOE,whomever was in charge ,the producer idk who but somebody gonna get a hurt ,real bad,i think you know him.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's really sad too because the Everquest franchise was a good one,loads of potential to be the top dog but Smedley,man that guy could ruin bottled water.There are so many small areas of concern that if they knew wtf they were doing things would be really good for DBG.
Sadly i get the feeling the real issue might have been that EQ2 had a more harsh death penalty than sy Wow,so all the kiddies ran to the EASIER game.We actually lost our gear when died,lost xp had to make corpse runs,often no way to get back to our corpse.
I remember a steady stream of anger whenever a group died,players sad emo's,like dying in a video game is important in life.Oh well bad player base,bad coding,bad design decisions all equal to one thing.....Trump wins the election.
Never forget 3 mile Island and never trust a government official or company spokesman.
I am lost as to what they are actually doing.
Expect que ues in a game with a very low pop,say what.
Reduce capacity is suppose to reduce degraded performance?Nothing here makes any sense at all.Yes because the game population that is nearly dead was causing the issues ...sigh.
I saw errors in the game that lasted 5+ years,SOE,whomever was in charge ,the producer idk who but somebody gonna get a hurt ,real bad,i think you know him.
Actually Daybreak released two new TLP servers recently. They are both getting hammered with new players trying to log in, especially the new Aradune server. The lag is so bad with the server being full.
I am lost as to what they are actually doing.
Expect que ues in a game with a very low pop,say what.
Reduce capacity is suppose to reduce degraded performance?Nothing here makes any sense at all.Yes because the game population that is nearly dead was causing the issues ...sigh.
I saw errors in the game that lasted 5+ years,SOE,whomever was in charge ,the producer idk who but somebody gonna get a hurt ,real bad,i think you know him.
Actually Daybreak released two new TLP servers recently. They are both getting hammered with new players trying to log in, especially the new Aradune server. The lag is so bad with the server being full.
I wonder if this signals the final nail in the coffin for EQ...?
Trust me, they are doing quite well, obviously not shooting above their station, but they are doing well enough. They still pop out expansions on pretty much a yearly basis and every single TLP server has been PACKED. It is not just Aradun. The server / performance issues are actually game wide problems atm because they have been migrating servers to a new host recently due to their transition to a new studio.
One thing to remember about EQ is that it peaked at about 300k. It is likely still around that at this point in terms of active players. 300k is pocket change compared to modern MMOs, but it doesn't matter since the game was not build to have as many people as modern MMOs in it.
I think it is impressive that a 20+ year old game could have performance issues due to population. That's a problem a lot of newer games would like to have.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Maybe the issue it is still being run on 20 year old hardware? You would think with the increase in CPU cores over 20 years that they could easily increase capacity of the servers and reduce the number in a cluster. We now have machines with 64 cores and 128 threads, back then they would have been like 4 single core or if lucky duel core CPU's.
1 Modern Server should be able to do the work of at least 20 servers, as there is also increase in cpu speeds and memory available etc.
I guess that is also me assuming is is running on a x86 platform and not something that is no longer manufactured or developed.
Maybe the issue it is still being run on 20 year old hardware? You would think with the increase in CPU cores over 20 years that they could easily increase capacity of the servers and reduce the number in a cluster. We now have machines with 64 cores and 128 threads, back then they would have been like 4 single core or if lucky duel core CPU's.
1 Modern Server should be able to do the work of at least 20 servers, as there is also increase in cpu speeds and memory available etc.
I guess that is also me assuming is is running on a x86 platform and not something that is no longer manufactured or developed.
I'm totally ignorant about the tech side of gaming. Maybe the server capacity issue is a result of the coding and not the hardware?
It's really sad too because the Everquest franchise was a good one,loads of potential to be the top dog but Smedley,man that guy could ruin bottled water.There are so many small areas of concern that if they knew wtf they were doing things would be really good for DBG.
Sadly i get the feeling the real issue might have been that EQ2 had a more harsh death penalty than sy Wow,so all the kiddies ran to the EASIER game.We actually lost our gear when died,lost xp had to make corpse runs,often no way to get back to our corpse.
I remember a steady stream of anger whenever a group died,players sad emo's,like dying in a video game is important in life.Oh well bad player base,bad coding,bad design decisions all equal to one thing.....Trump wins the election.
eq 2 had a lot flaws the deaths penalty was not what drove the majority of people away, it was the huge shift from eq one that made me and others go else were, on top of demanding graphics that look cheap and the armor that look like crap. wow just so happen to require less resources was more colorful and was new lore to explore.
also day one wow was not easy mode. it was harsh, try leveling a priest day one before wand buffs, hunters with no pets for 10 levels and a dead zone, no battle grounds and when WSG was released having to wait outside ashenvale to requeue for a match vs random questing. dungeons did require CC and you could get swarmed from adds if you did not use care. it was a lot of vast things to explore and everything was new, every zone was different with it own look. in EQ 2 everything started to look near the same with small changes in layout.
both eq 1 and 2 are still around and making new content so they still got fans an am happy for them but they did nothing to make themselves worth more then then the niche they became.
Aradune ruleset, you are not supposed to be playing more than 2 characters per person at the same time and only 1 computer per character. Know what would reduce server populations without having to throttle it on their end? Ban the God damn people who are 3-6 boxing. There are a ton of them and many of them are using bot programs. Every single top end guild and server firsts are massively multiboxxing and using bot software, most of them aren't even hiding it. Daybreak/Darkpaw games doesn't give a shit, they just want money. One of the top YouTubers for EQ posted videos on how to do it! Lol It's ridiculous.
I dont even know if new servers will matter. The game needs to be re-engineered. It cant use multiple cores the field of view is locked in. The software is just too limiting for this day and age. I wish we could get an engine update.
Comments
I knew it!
Expect que ues in a game with a very low pop,say what.
Reduce capacity is suppose to reduce degraded performance?Nothing here makes any sense at all.Yes because the game population that is nearly dead was causing the issues ...sigh.
I saw errors in the game that lasted 5+ years,SOE,whomever was in charge ,the producer idk who but somebody gonna get a hurt ,real bad,i think you know him.
Never forget 3 mile Island and never trust a government official or company spokesman.
Sadly i get the feeling the real issue might have been that EQ2 had a more harsh death penalty than sy Wow,so all the kiddies ran to the EASIER game.We actually lost our gear when died,lost xp had to make corpse runs,often no way to get back to our corpse.
I remember a steady stream of anger whenever a group died,players sad emo's,like dying in a video game is important in life.Oh well bad player base,bad coding,bad design decisions all equal to one thing.....Trump wins the election.
Never forget 3 mile Island and never trust a government official or company spokesman.
Trust me, they are doing quite well, obviously not shooting above their station, but they are doing well enough. They still pop out expansions on pretty much a yearly basis and every single TLP server has been PACKED. It is not just Aradun. The server / performance issues are actually game wide problems atm because they have been migrating servers to a new host recently due to their transition to a new studio. One thing to remember about EQ is that it peaked at about 300k. It is likely still around that at this point in terms of active players. 300k is pocket change compared to modern MMOs, but it doesn't matter since the game was not build to have as many people as modern MMOs in it.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
1 Modern Server should be able to do the work of at least 20 servers, as there is also increase in cpu speeds and memory available etc. I guess that is also me assuming is is running on a x86 platform and not something that is no longer manufactured or developed.
eq 2 had a lot flaws the deaths penalty was not what drove the majority of people away, it was the huge shift from eq one that made me and others go else were, on top of demanding graphics that look cheap and the armor that look like crap. wow just so happen to require less resources was more colorful and was new lore to explore.
also day one wow was not easy mode. it was harsh, try leveling a priest day one before wand buffs, hunters with no pets for 10 levels and a dead zone, no battle grounds and when WSG was released having to wait outside ashenvale to requeue for a match vs random questing. dungeons did require CC and you could get swarmed from adds if you did not use care. it was a lot of vast things to explore and everything was new, every zone was different with it own look. in EQ 2 everything started to look near the same with small changes in layout.
both eq 1 and 2 are still around and making new content so they still got fans an am happy for them but they did nothing to make themselves worth more then then the niche they became.
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