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Special launchers, slow updates, a Jedi craves not these things. Luckily for fans of Star Wars: The Old Republic you can now download and manage your current Star Wars MMO on Steam! With the addition of SWTOR on Steam, players will be able to make use of many of Steam's community features and even earn trading cards.
Comments
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It's a weird hybrid of free to play. You can play up to a certain level for free and you are locked out of a lot of features unless you sub.
If you're a Star Wars fan though it's a great game. I highly recommend it.
Logic, my dear, merely enables one to be wrong with great authority.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I guess that's a sign from the Flying Spaghetti Monster, must obey then
But on the other hand the payment is reasonable. If you're ready to pay something like $20 a month SWTOR lets you play comfortably and you don't feel constant pressure to pay more.
Now granted I've been playing for quite a while, so maybe I'm grandfathered in some how, plus I still haven't finished my story line yet so maybe I'll see something down the road.
It's a fun enough game; really more of a SPG than MMO, but that works for me as I like doing my own thing; solo & casual. I like the story lines, not super impressed on how they pigeonhole your choices when you get to make them, but you can only program the AI to do so much.
My only real complaint, and it's stopped me from playing for close to a year now, is some of the maps are just a mess. Instead of laying out the whole world, you're stuck with a lot of little maps and have to figure out which exit will take you where to go, and it doesn't help using the fast travel portals since they don't always get you to where you think they should.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
- raids (require a sub),
- PvP (weekly limit for matches unless grouped with a subscriber)
- Flashpoints (last boss reward weekly limits on veteran/master mode, has to be grouped with a subscriber)
- crafting (but nobody should play SWTOR for the crafting, nobody)
- lots of money (escrow limit)
The rest are QoL and small cosmetic things (ex: title) that can be unlocked via cartel coins (aka add a security key to get 100 cartel coins/month) or a the referred link bundle.
You also gain credits and XP/Renown slower, but unless you want to start to play SW barbies credits isn't really needed and you gain XP way too fast in the game regardless if you sub or not.
Over 33k now.
I'm surprised the servers haven't buckled over already. Just the Steam population means about 6k player per servers were added to the existing game population.
I suspect yesterday maintenance right before it became available on Steam was to add more server capacity.
Somekind of chat restriction used to be talked about, but I've always been able to chat / ask questions so not sure what was ever up with that.
XP gain is crazy fast. Only game I've know that's come out and said you don't really need to even bother with side quests.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I forgot the chat restrictions. F2P/Preferred needs to wait until level 25. Then there are timers (1 minutes for F2P and a few seconds for Preferred). These exist to counter free accounts from spamming...and the game has plenty enough of goldspammers despite those.
You used to have to do all the side quests before 4.0. The original leveling was super slow and grindy. Not just the XP gain, killing enemies was slow too.
2. Not able to do certain type of quests, that serve as XP filler. Making you constantly underleveled for Story missions. And forcing you to grind mobs ( which is not rewarded with optimal XP since SWTOR is Quest based MMO )