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Bounty Hunters

jahlonjahlon Member UncommonPosts: 388

A number of people expressed concern over the corruption system for Ashes of Creation.  I've recently gotten some new infromation on the Bounty Hunter System that affects the corruption system. 

So here are the rough details on the new system.

Mechanics

As it is planned right now, Bounty Hunters can activate a pathfinding ability which allows them to track down corrupted players via the map. Once a Bounty Hunter does this, he will be flagged as a legal combatant for Corrupted Players for one hour, which means corrupted can kill bounty hunters without incurring more corruption.  Also, the reduced combat proficiency (combat penalties) a corrupted has vs normal combatants does not apply vs Bounty Hunters.  

Essentially these mechanics turn this into a quasi faction war between those two groups.

NOTE:  It is possible during testing that they are going to change it so that Bounty Hunters are always permanently flagged as combatants vs corrupted players.  Make sure during testing to give meaningful feedback no matter what your position on this situation is.  

While the Bounty Hunter becomes a legal combatant for the Corrupted, they do not get flagged for combat vs anyone else.  This means that normal Combatants are still flagging up to attack the Bounty Hunter.  Unless the BH flags up for normal PvP he will be treated as a non-combatant and the standard corruption rules would apply.  

Becoming a Bounty Hunter

Right now, the quest to become a bounty hunter is tied to military nodes.  So to unlock and/or maintain bounty hunter status, you would need to be a citizen of a military node. 

Recently Steven has talked about expanding this quest so that more people will be able to engage in this.  This may open up the possibility of the Bounty Hunter quest being available to anyone who is allied with a Military Node or who is the citizen of a vassal node under a Military parent node. 

Benefits of Bounty Hunting

You will be able to locate and hunt down Corrupted Players.  

There may be more to this system down the road, (including special augments you get only by being a Bounty Hunter) but this is what we are aware of at this time.


If you want the video link to this it is here: 


Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    They need to keep it simple.  The more rules and flags they add, the less likely it is to succeed.


    [Deleted User]

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  • jahlonjahlon Member UncommonPosts: 388
    All good feedback and points. 

    Will make sure to get it rolled back to Intrepid.  
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    jahlon said:
    All good feedback and points. 

    Will make sure to get it rolled back to Intrepid.  
    Ok. Sure.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • kitaradkitarad Member LegendaryPosts: 8,164
    For the reasons my estimable fellow forum posters have already enumerated I do think the system will be ripe for abuse but if they form a bounty hunter guild of sorts you could counter the problems. However large number of corrupted may descend and kill them and face no consequences. A zerg of corrupted. They should have some protections for the bounty hunters or being corrupted will be far more attractive as it stands.
    Amathe

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