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Legends of Aria is a sandbox MMORPG that pays tribute to the games that inspired it from MMOs of yesteryear. Matt breaks down his thoughts on the debut title from Citadel Studios. Here is our Legends of Aria review.
Comments
They didnt do it like UO? Where you stay in game for like 10 mins unless you log out at inn?
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Log out at the inn to negate this. lol
"This is the greatest game ever and the one true mmorpg."
"This game sucks."
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I want to like this game.
https://uo.com/
Dont be fooled by imitations
The game even from 1 year ago has improved greatly and if you think about how much it has improved since first being public ready IMO it's about 200%. When the game was first only available through their launcher it was a clunky no direction mess. Now it's a complete MMO that can only improve from this point going forward.
A couple of the cons of this review I think can be moved to the pro side depending on who is reading. The combat for me is very fun because of the slower speed for a person like me who is getting up there in age and does not have the good reflexes I once did. There is quite a bit of theorycrafting for builds if you don't follow other people's advice and discover things on your own. If you like feeling the impact both good and bad of your decisions then this game is a blast. I've had to re-roll characters cause I screwed up + OCD but that was part of the fun of it all.
The full loot open world pvp was a great decision by the devs in the end because it adds to the excitement of open world experiences. You have to be cautious about what you do and I've found that for every ganker there are 10 people who will not bother you and in some cases will offer to help or just want to talk and possibly become friends. Sure there are gankers but the devs added arpg-like loot so now even at a early level everyone has loot which decreased the incentive to gank.
If I were to rate the game I'd personally give it 6.5-7.5. The housing, gathering, crafting and skill leveling alone should give it a 6.5. Add .5 for the well thought out zone geography + mob uniqueness then add another .5 for for constant developer improvements, community systems, banking/inventory, player vendors, group content and one of the best animal taming/creature handler class designs I've played in any MMO.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
This puts me off on multiplayer games, it means you if you cant play for too long, you cant run too far away from an inn. "busy gathering resources in the middle of nowhere?" well you're screwed like in ARK...
Pretty certain you need to log out in an inn or your house to avoid this. Sleeping the wilderness is dangerous (fyi)
Pro tip - click your hearth stone to teleport back to the inn.
People played UO because it had magical moments no other game can recreate, but UO was and is a tedious game that most players largely play "afk" and these designers sat down and made the ocnscious decision to recreate the biggest barrier of entry UO had. It's incredible.
An item like a bedroll or something would solve the have to log out in an inn option.
There will always be gankers and griefers. Some people get their giddies from making someone else unhappy. I don't like to pvp and will not be forced to participate in someone else's idea of fun. I loved UO and would have liked to give this a go, but forced pvp makes it a no.
"This Sandbox...."
Then gets cons for
"Lack of direction might put off new players"
"Lack of focused narrative"
Seems unfair to penalize the sandbox game for being a sandbox game and just letting you decide where to go and what to do.