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The Elder Scrolls Online has been a mainstay in the MMORPG world for six year now, but there comes a point where it can feel a bit too stagnant. Here are five ways we think that ZeniMax could spruce up the gameplay in ESO.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Revamp (or at least Rebalance) the Champion Point System: Again I agree. I thought this was the weakest portion of the leveling system. It lets you customize the characters but just didn't appeal to me the same way.
Add More Variety in Item and Enemy Types: Probably due to the same "value" proposition as the character quest idea. Heck, wouldn't it be great to tie in some skills to those items? So you could focus on weapons from a specific area?
Restructure the Original Quests, Including the Main Quest: I kind of enjoyed the main questline, but again... new content is always a good thing in my book
Introduce a Better Dedicated Player Hub: Now this one I don't know about. I understand the desire, but sometimes that just makes the zone feel like a graphic overlay on a chat lobby. I'd have to see how it was implemented.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
That is all.
1) Original Quest/ Main Quest
I agree that it feels disjointed but I would prefer a return to faction based storyline and a strong main questline. While I understand One Tamriel changed everything, there must be a better way to tie in the PVP/ Cyrodil conflict with the continuing story. I loved how the base game combined region quests, the main questline and the war in Cyrodil. It has lost all meaning at this point to be part of the Daggerfall Covenant, making me playing a Breton irrelevant.
All we are getting now are new regions with a (largely) self contained regional storyline. I no longer feel connected to the world without any main story and every region feeling samey.
2) PVE combat has become way to easy. Questing and exploring is only fun if there is a sense of danger. I understand that true challenge lies in dungeons and trials but since One Tamriel you can basically spam one attack and kill everything. Open world dungeons used to be so hard but are now a breeze. The big bad guy at the end of a questline usually dies after two hits before he can even finish speaking his lines. I wish they would return a bit of difficulty for a sense of danger, adn that you can actually try and test new builds while exploring. No other MMO has such easy PVE.
3) Housing needs to enhance item slots considerably and make no difference between playerbase. I understand subscribers need an incentive to pay a monthly fee but limiting the items you can place in a house for non-subscribers does not help anyone. If I pay real money to buy a house than it should offer the same slots. It makes me want to craft more , buy more ingame furniture and cosmetics in the store. The need a different reward for subscribers.
4) Cyrodil and Imerial City need a revamp. It has been the same map since launch. How about an invasion from Oblivion that changes the landscape? Imperial City needs to be twice as big and focus more on non-zerg PVE. Include more PVE as well so people can have random PvP encounters. Everyone has explored all the caves at this point.
5) Expansion. I know that it won't happen but the game needs a bit of a revamp at this stage, PVE, PVP, RVR and the Coldharbour anchors need to be dynamic events (if Rift could do it, so can ESO). Only a true expansion can achieve this, tie everything together, refresh an d position ESO for the future.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
What it needs is a revamp so that the thing you cancel does not count for full effect. Action combat needs cancelling for all the legit defensive or situational reasons to block, dodge, bash or just cancel out of an action for strategic reasons.
The alternative, which is animation lock, is an infinitely worse option if you want any kind of fluidity in action combat decision making.
It gets cheesed in ESO to up DPS only because the all important number crunching that determines the effect of the action is done at the beginning of the action, not at the end.
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But I know it's wishful thinking - it's pretty much limited by the Hero engine.
All the spells, aside from invisibility, that make your character transparent need tp be redone. Honestly couldn't get into the sorc because hurricane looks so bad.
Combat is already fucking lame...
its a spammy mobile-game-skills mess. There is no skill involved with it whatsoever.. spam the best damage youve got.. over and over again because its more efficient than anything else.. giant numbers that dont mean anyhting because "everything is the same level".. zero feel of progression. ESO is a mess.. and combat is the big part of it.
huh .. go figure .. Same thing Kano said .... exactly
Should have been kept to the 3 sides have their own areas like DAoC. Want to see Elfville? Roll one!
Agree with the OP that the CP system needs a revamp, like every other "build" it becomes nothing more than a cookie cutter with every stam build using the same points, every magic build using... yup! You get it. How to fix it is the hard part... can't remove it after players amassing hundreds of points.
Combat is ok, it's nothing special, but it also isn't crap. At least it's not cartoon combat like some other MMOs.
The AH needs a major revamp to be more like WoWs (Hey Blizzard, you did something right!!!).
I'd add a few other tweaks like: Less glitchy mounts that shoot forward and can be a pain to mount quickly if running or some other action is being used (Dunk! Dunk! Dunk!).
Vamps need to look like normal folk (like WWs) and not crazed red eyed freaks that the guards ignore, had Drak ran about looking like that in old Trans he'd have been staked faster than you can say "Glitter!".
Hell, I'd add a new faction in the next expac where you can sign up with old Molag himself and have a new underworld area with them also starting in the center of Cyrodiil just to attack all 3 fronts.
Oh, and add ships/water travel (that isn't instant), no underwater zone though, that crap was Hellish in WoW!
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
Literally the worst part of eso is the absolute TRASH combat system. honestly i can deal with EVERYTHING else if they would just fix this horrid combat system and animations. why is animation cancelling EVER a thing??? its so terrible
I do enjoy the game much more now than I did at release, when I was forced to quest for a couple years. Much more to do now.
They need to stop balancing PVE with PVP...dear god. Why not separate the mechanics?
From the weapon swapping to use more then 5 skills to the underwelming spell/animations with lack of impact and animation canceling to be competitive. I know that animation lock would be even worse so they'd need a system where you can only cancel an animation to block/parry or dodge but not to weave in additional/faster attacks. At least that's what I think might help, correct me if I'm wrong here! Anyways I think most of us agree that a combat revamp is long overdue.
Needs a bigger skill bar.
Needs more skills and variety.
Needs a centralized auction house not some silly 3rd party addons just to be able to sell your goods.
Would like fishing and gathering to gain points
Better ways to get dye's
Just off the top of my head
2. Adding more systems with each expansion, not just more of the same.
3. An auction house
4. A revamp of the riding skill time sink.
5. Decent hybrid options to mix stam and mag in a build allowing more flexibility.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Jesus Christ man, did you actually played ANY action game before? Animation canceling in ESO adds only one thing: epileptic buttons pressing. It's not a skill, it's a muscle memory. It's not hard, and it's ruining any chance of strategic thinking whatsoever, you just do you rotation endlessly like you would in tab targeting game. It's not action, it's lame.
Wait 3-12 months so you can craft the exact same stuff as everyone else. Stuff sells at bare minimum.
The only way this system works is that the game asks for crafted goods through writs/master crafting.
I would change it to a recipe system. Not abandon complety what is there today, but build upon it.
Recipes could also be researched, but for 3 days not 30 lol.
The benefit of the recipe system is that you'll have more loot in the game and not everyone can craft the same items.
Also too much of the economy is based on doing stupid !"#¤% most of the time, like writs, or logging in different chars... It's ridicilus.. The economy should be based on doing adventures, killing big bosses etc.
I usually hate crafting in these games and this is one of the few games where you can craft usable stuff out of the gate. When I do play I craft my own gear and it's fine.
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