Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
I was thinking this all along and was about to bring it up. So thanks.
What happens if the main healer of a group of six is cold and can't go ? What does the group do ?...... Stupid shit !
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
You see that's where the schism is.
You are looking at it (and others as well) like "a game where we raid!" as opposed to a fantasy world where you need to plan.
It's the difference between people who love survival games (yes, I know this isn't a survival game) and people who love Themepark games.
Because again, this all comes back to you not wanting "this type" of game. And hopefully, they develop this game to whatever demographic they have in mind that will want this type of game.
The actual problem is whether they are clear on who they want. I remember Brad saying that there are loads of people out there who were too young for the Everquest days but who would want their game now.
I think that very well may be the case. Whether or not there are enough of them or enough of them who are willing to put up with a "low budget" game, to support Pantheon is the real question.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
I was thinking this all along and was about to bring it up. So thanks.
What happens if the main healer of a group of six is cold and can't go ? What does the group do ?...... Stupid shit !
This comes down to how well VR develops any feature. If from starter maps they make climbing something that engages people and gets them exploring vertically. Then people will and come that dungeon that requires 175 skill, people will have it. Its old school as well, where people used to have to max out skills to be able to use any drop they wanted. This is what this game is shooting for. If you are not willing to develop your char to do what you want, maybe this is not your game and thats ok.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
I was thinking this all along and was about to bring it up. So thanks.
What happens if the main healer of a group of six is cold and can't go ? What does the group do ?...... Stupid shit !
Well, throw it right back at you.
What happens in a survival game where a group heads out to do something and someone forgot to bring water?
I highly doubt the answer is "damn, this is forced survival game!"
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
Logic, my dear, merely enables one to be wrong with great authority.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
But aren't those two different things? I mean, Anything can be added into the cash shop.
"fight a little faster!" "Add a buff for more damage"
If we stop adding game play elements because of the cash shop then we might not have very much of a game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
I'm going to bet that will change. We'll see.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
That’s why there are classes for that. Summoner can summon ladders and acclimation supplies. Rogues can let down rope for players to climb. A Ranger can summon hawks to lift and carry them to a target location. It’s all about group centric gameplay and the importance of utility. It has nothing to do with a cash shop.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
That’s why there are classes for that. Summoner can summon ladders and acclimation supplies. Rogues can let down rope for players to climb. A Ranger can summon hawks to lift and carry them to a target location. It’s all about group centric gameplay and the importance of utility. It has nothing to do with a cash shop.
So, you are discounting the possibility of armor with built-in cold protection, or magic ladders that boost Climbing by 100 ever showing up in a cash shop? I doubt very seriously that these type of items will be in a cash shop on day 1, but am far more skeptical about this being the case in 6 months, if the game needs the cash flow. These non-combat systems are very easy to monetize.
Ideals are powerless against the accounting department.
Logic, my dear, merely enables one to be wrong with great authority.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
But aren't those two different things? I mean, Anything can be added into the cash shop.
"fight a little faster!" "Add a buff for more damage"
If we stop adding game play elements because of the cash shop then we might not have very much of a game.
These are specific game play elements that will nullify the questionable secondary skills/systems such as climbing, climate, perception, and the rest. The fact these appear to be highly prone to cash shop monetization makes me question why there is so much emphasis on developing (and marketing) these systems.
Logic, my dear, merely enables one to be wrong with great authority.
I remember in EQ, having my character continuously swim into a wall to max out swimming (at least until the next level). If you need a skill, and increasing it isn't fun, folks will find work-arounds.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
That’s why there are classes for that. Summoner can summon ladders and acclimation supplies. Rogues can let down rope for players to climb. A Ranger can summon hawks to lift and carry them to a target location. It’s all about group centric gameplay and the importance of utility. It has nothing to do with a cash shop.
So, you are discounting the possibility of armor with built-in cold protection, or magic ladders that boost Climbing by 100 ever showing up in a cash shop? I doubt very seriously that these type of items will be in a cash shop on day 1, but am far more skeptical about this being the case in 6 months, if the game needs the cash flow. These non-combat systems are very easy to monetize.
Ideals are powerless against the accounting department.
Yeah dude, ANYTHING is possible but highly improbable given the current dev team and their tenets.
An understanding
that player involvement is required for progression. All actions (or
lack thereof) should have consequences. Positive actions should be
rewarded. Apathy or lack of action should not be rewarded with
bonuses.
I mean, Joppa doesn't even want flying mounts to ever be in the game. That doesn't sound like the type of devs with secret machinations of implementing a cash shop. Any game with a system of progression is easy to monetize.
No, I don't believe boost items of any kind will ever be sold in a cash shop with this current leadership. I've seen zero evidence to this point of development that a boost item cash shop will ever be implemented.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
You might not be upset if they eventually add a cash shop, but I sure as heck will be!
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
You might not be upset if they eventually add a cash shop, but I sure as heck will be!
"If they add a cash shop?"
Only a matter of when and what they decide to include in it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
But aren't those two different things? I mean, Anything can be added into the cash shop.
"fight a little faster!" "Add a buff for more damage"
If we stop adding game play elements because of the cash shop then we might not have very much of a game.
These are specific game play elements that will nullify the questionable secondary skills/systems such as climbing, climate, perception, and the rest. The fact these appear to be highly prone to cash shop monetization makes me question why there is so much emphasis on developing (and marketing) these systems.
What games do that? Did Lord of the Rings do Radiance or some such thing like that?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I don't 'need' anything, they don't owe me anything. I don't cling on everything they say, but I have seen progress in the videos and I have accepted that they are a small dev team. Sure, I wish they had Amazon money and could just plow through what they want done, but they don't. They are getting closer, just not at the pace people want or like. Hopefully as they get closer, maybe they get a couple more investors to help speed it along.
Even if you believe Pantheon is creating gameplay systems that are "highly prone to cash shop monetization", it doesn't matter. They've clearly stated multiple times, they "will NOT have a cash shop that affects gameplay".
"Affects gameplay" is even more restrictive than saying "no P2W items".
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
You might not be upset if they eventually add a cash shop, but I sure as heck will be!
It all depends on what they add to the cash shop. Like if they add role play items, like cosmetic pets, emotes, costumes, extra character slots, name changes, server transfer tokens, makeover tokens, hair and facial hair cosmetic packages, mount skins. These things would take nothing away from the game but could make Pantheon lots of extra money that could be used to develop more content. These things would not hurt the game IMO.
Heh I can just see it now: The raid boss is on top of a hill...your raid party advances...oh but wahts this?...The main tank and healer cant join because their climbing is only 136 and you need 175 to climb to the top.......Or they won't have the appropriate clothing for the change in climate at the top of the hill and will die of hypothermia......
Both the climate and climbing systems appear to another form of in-game barriers to play, similar to flagging. As such, I've always been afraid that they would be monetized, and converted into a cash shop advantage, like any other paywall. I'd like to believe that VR won't stoop to that, but I'll definitely need to see that in action. I'd prefer to see in-game flagging systems just be abandoned, like EQ1 did with accessing many PoP zones, rather than rely on developers' willpower to keep items and access in the cash shop.
I know there have been promises, but cash flow rules.
VR stance from the start that there will be no cash shop not even for cosmetics as this goes contrary to their, you gear will tell the story of where you have been. Im not sure how they will make it without a cash shop these days. I personally would not be upset if they had one but I am not sure what they will sell. Gating games behind a box price + a sub is not what people are used to today but then again, games like WoW, FF14, ESO are all doing just that.
You might not be upset if they eventually add a cash shop, but I sure as heck will be!
It all depends on what they add to the cash shop. Like if they add role play items, like cosmetic pets, emotes, costumes, extra character slots, name changes, server transfer tokens, makeover tokens, hair and facial hair cosmetic packages, mount skins. These things would take nothing away from the game but could make Pantheon lots of extra money that could be used to develop more content. These things would not hurt the game IMO.
I'm okay with charging for account services like name changes, server transfers, etc.
Cosmetics, however, I hope are not sold in a cash shop. Illusion items in early EQ1 were rare and very highly sought after by players. I feel like it would diminish the experience if you could just buy cosmetics in the cash shop.
You do make a great point about the extra money being used to create more content.
I guess I'm just hoping (dreaming??) that the LACK of a cosmetic cash shop would generate even more money from subscribers in the long run.
Even if you believe Pantheon is creating gameplay systems that are "highly prone to cash shop monetization", it doesn't matter. They've clearly stated multiple times, they "will NOT have a cash shop that affects gameplay".
"Affects gameplay" is even more restrictive than saying "no P2W items".
Things can change. It all comes down to how their cash flow is doing. If it is not what the accountants/investors expect, then a developer's ideals and promises aren't going to matter. And, yes, the secondary systems Pantheon is building would be very easy to monetize.
For the record, I hope they stand behind their principles and don't offer cash shop items that affect game play in any way. I know too many accountants to make me comfortable trusting that policy won't change.
(It seems someone at VR has been following this topic and chose to restate their *current* policy).
Logic, my dear, merely enables one to be wrong with great authority.
The other side of the cash shop, VR dev team has started asking the fans questions like. How would you feel about cosmetic pets? Why ask a question like this?
The other side of the cash shop, VR dev team has started asking the fans questions like. How would you feel about cosmetic pets? Why ask a question like this?
I think they want to test exactly how far the branch will bend before it breaks. Pretty good strategy, actually.
Logic, my dear, merely enables one to be wrong with great authority.
The other side of the cash shop, VR dev team has started asking the fans questions like. How would you feel about cosmetic pets? Why ask a question like this?
I think they want to test exactly how far the branch will bend before it breaks. Pretty good strategy, actually.
I'm not a never say never person when it comes to other people or organizations. So I wouldn't be surprised if any game launched with the statement that there wouldn't be a cash shop and then a few years in we get the heart felt update from the head of the company that they tried to keep it out of the game but in the end they can't go on without other channels of funding.
However, for me, I just take it as it comes. I don't care about cash shops if they don't affect me. If they make someone more powerful in a pve game, I really don't care. In a pvp game that's a different story.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
So thanks.
What happens if the main healer of a group of six is cold and can't go ?
What does the group do ?...... Stupid shit !
You are looking at it (and others as well) like "a game where we raid!" as opposed to a fantasy world where you need to plan.
It's the difference between people who love survival games (yes, I know this isn't a survival game) and people who love Themepark games.
Because again, this all comes back to you not wanting "this type" of game. And hopefully, they develop this game to whatever demographic they have in mind that will want this type of game.
The actual problem is whether they are clear on who they want. I remember Brad saying that there are loads of people out there who were too young for the Everquest days but who would want their game now.
I think that very well may be the case. Whether or not there are enough of them or enough of them who are willing to put up with a "low budget" game, to support Pantheon is the real question.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What happens in a survival game where a group heads out to do something and someone forgot to bring water?
I highly doubt the answer is "damn, this is forced survival game!"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
"fight a little faster!"
"Add a buff for more damage"
If we stop adding game play elements because of the cash shop then we might not have very much of a game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You might not be upset if they eventually add a cash shop, but I sure as heck will be!
Only a matter of when and what they decide to include in it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
As much as I never want there to be a cash shop...VR has said a lot of things over the years that are simply false.
It doesnt matter what they have said, it should still be a concern that it ends up with a cash shop.
I know personally I would move on if it ends up that way. I have left multiple games when they change their payment model.
Logic, my dear, merely enables one to be wrong with great authority.
However, for me, I just take it as it comes. I don't care about cash shops if they don't affect me. If they make someone more powerful in a pve game, I really don't care. In a pvp game that's a different story.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo