No jumping works. I thought I would hate it, but if you're commenting and haven't played then you won't understand. Sprinting lets you leap over objects and you climb up cliffs without jump. You actually reach up and climb to the next ledge instead of bunny hoping up a cliff. It feels more realistic, not less. Dodge gives you a small jump in a particular direction and it's tied to stamina to prevent abuse.
Also, ranged combat is not even close something like ESO. In ESO the hit boxes are large and it's actually hard to miss. Here it's very easy to waste ammunition on small hit boxes and when lag comes into play. Bunny hoping would be a nightmare in PvP. I wasted over 5 arrows on a turkey that was running around in circles. AND I actually need to kill the turkey for it's feathers to make more arrows, kind of a catch-22 there.
You are using the wrong weapon for turkeys - try muskets next time - one shot kills, easy aim.
I never noticed that in Monster Hunter World. I was too busy watching my back , sides and climbing up here and there to notice I couldn't jump.
Hehe, yeah, fights can get a bit hectic and you generally don't have time to think until you build quite a bit of muscle memory.
But if you did not notice it outside of combat, like when tracking the monster and moving around, that tells me that it probably felt natural and you did not miss the jump button. And that's a good sign.
People could still reject a good movement scheme with no jumping due to personal taste or conditioning from previous games. I just would urge those people to try one such game whose movement is generally considered "good" before passing judgement (not sure about New World specifically though, haven't tried it out myself to have an opinion on how it feels).
I am not a bunny hopper. Honestly when I wasn't avoiding Rex (I hadn't gotten very far in the game so Rex was my main concern) I was looking at the timer before I ran out of time to find what harvested items I needed to collect. I just didn't think of jumping anywhere but you can sort of jump down off a cliff. I have jumped into the water to fight those fish and I recall jumping from top, I suppose that is more falling than jumping.
You are using the wrong weapon for turkeys - try muskets next time - one shot kills, easy aim.
Unfortunately you have to start with Bows and then move into muskets. At least that is what I 've found if you want to start ranged. Arrows can be made at level 1 Engineering. You can't make bullets until you are higher level Engineering and gathering for fire motes. Arrow materials are easily farmed right outside the first town and when you finally unlock arrow spread or rain it's a little easier. You could always just got melee or magic until you get your crafting skills up higher, but you can't reliably make bullets from the start. You can only hope you get them from scattered chests.
I'll post a video later just for the fun of proving a basher wrong - tonight it's WOW raid day
Jumping is just more realistic in this game - you don't go jumping like a retarded rabbit in full plate armor, you only make small jumps.
Umm there is nothing to prove
New World has a completely different type of "forward jump" mechanics - this is a known thing.
Again what players are complaining about there is no "regular stationary jump" - that happens when you hit spacebar in WoW/FFXiV, BDO etc... etc.. for example
You say it's WoW raid day - go hit a space bar a couple of times while standing still
Now do the same thing in New World - and there you go - that is why everyone is complaining how New World has no jump
This is not a hard thing to understand
The jump mechanics, or lack there of, in NW isn't hard to understand.
Why everyone is crying and raising such a fuss about not being able to bunny hop like a 6 year old on crack is what's hard to understand...
I'll post a video later just for the fun of proving a basher wrong - tonight it's WOW raid day
Jumping is just more realistic in this game - you don't go jumping like a retarded rabbit in full plate armor, you only make small jumps.
Umm there is nothing to prove
New World has a completely different type of "forward jump" mechanics - this is a known thing.
Again what players are complaining about there is no "regular stationary jump" - that happens when you hit spacebar in WoW/FFXiV, BDO etc... etc.. for example
You say it's WoW raid day - go hit a space bar a couple of times while standing still
Now do the same thing in New World - and there you go - that is why everyone is complaining how New World has no jump
This is not a hard thing to understand
The jump mechanics, or lack there of, in NW isn't hard to understand.
Why everyone is crying and raising such a fuss about not being able to bunny hop like a 6 year old on crack is what's hard to understand...
Kind of reminds me of thread here years ago when some were freaking out because in ESO you could not sit in game world chairs (you can now.)
I'm surprised no one has complained yet that it uses = for auto-run instead of num lock
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
"The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."
That's the lore...sigh.
Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.
Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine.
"The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."
That's the lore...sigh.
Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.
Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine.
New World is not really a Theme Park.
And the factions are explained during the starter quests in the first city.
The Marauders are a ruthless military force bent on establishing a
free nation where anyone with the strength to do so can prosper and
profit.
The Covenant is a fervent group of individuals that has charged
itself with cleansing the land of heretics and defilers so that its true
holy nature can flourish and justice can be restored.
The Syndicate is a secretive organization of immeasurable cunning
and intellect in search of forbidden knowledge to usher in a new age of
enlightenment.
So basically you have the brutes, the zealots and the scholars, kinda...
Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.
As I have seen differences in opinion about what the words 'lore and story' mean when applied to games I should be more clear. Lore is the background setup; the history, legends and fiction about the world. Story is what is found in quests and events in game. There is some blurring of lines, like say Lotro doing quests where you are an historical character playing in the past. But that's it in a nutshell.
Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.
Indeed. EVE is a sandbox but has rich lore (although, not sure if it was like that at launch). Albion on the other hand has nothing, so New World is not standing out. That is,if New World goes for a sandbox feel after the so-called planned PVE additions.
I think that generally sandbox MMORPG players do not pay that much attention to lore. It is a nice-to-have but secondary to most everything else - especially when there is room for players to make "history" (player-made lore) within the game, like in EVE. I like having EVE lore as a backdrop, but did not miss not having it in Albion.
There has always been that tension between lore as decided by the game and story as told by the players which can become lore itself. I see no issue though and I am sure players in NW will do the same as the do in EVE. Indeed I was recently talking on here about roleplayers just getting on with it no matter how little MMOs cater for them these days.
Quite right NW is not standing out, which to me is rather sad, its a wasted opportunity. It is not as if they had to write a book or anything, a couple of pages about each faction and a couple of pages about the New World would do.
I am hopeful the quests flesh things out a bit, but yes roleplayers and immersion players will just get on with it.
New World Preview - Waging War In Aeternum
Bradford had a chance to take on a War in Amazon Games' upcoming MMO New World ahead of the preview event starting later today. Check out his thoughts on combat and the performance in the build leading up to the peview event.
There has always been that tension between lore as decided by the game and story as told by the players which can become lore itself. I see no issue though and I am sure players in NW will do the same as the do in EVE. Indeed I was recently talking on here about roleplayers just getting on with it no matter how little MMOs cater for them these days.
Quite right NW is not standing out, which to me is rather sad, its a wasted opportunity. It is not as if they had to write a book or anything, a couple of pages about each faction and a couple of pages about the New World would do.
I am hopeful the quests flesh things out a bit, but yes roleplayers and immersion players will just get on with it.
I'm reading a bunch of feedback that there just really isn't much point to joining/choosing between any of the three factions (aside from who your guild/friends chooses).
I could be wrong, but no slight faction advantages/differences (exploring, economy, combat)... and really since all the character gear is basically the same, no dramatic visual differences.
I enjoy roleplaying a bit in games, and spreading it around to non roleplayers just to add to everyone's immersion. (Which is why I asked about emotes in this game here, but nobody replied ). But my experience is that roleplayers are <20% of playerbase (being generous).
And lack of stuff to do or storyline, does not make a sandbox game.
"The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."
That's the lore...sigh.
Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.
Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine.
New World is not really a Theme Park.
And the factions are explained during the starter quests in the first city.
The Marauders are a ruthless military force bent on establishing a
free nation where anyone with the strength to do so can prosper and
profit.
The Covenant is a fervent group of individuals that has charged
itself with cleansing the land of heretics and defilers so that its true
holy nature can flourish and justice can be restored.
The Syndicate is a secretive organization of immeasurable cunning
and intellect in search of forbidden knowledge to usher in a new age of
enlightenment.
So basically you have the brutes, the zealots and the scholars, kinda...
Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.
Indeed. EVE is a sandbox but has rich lore (although, not sure if it was like that at launch). Albion on the other hand has nothing, so New World is not standing out. That is,if New World goes for a sandbox feel after the so-called planned PVE additions.
I think that generally sandbox MMORPG players do not pay that much attention to lore. It is a nice-to-have but secondary to most everything else - especially when there is room for players to make "history" (player-made lore) within the game, like in EVE. I like having EVE lore as a backdrop, but did not miss not having it in Albion.
My sandbox needs lore. I could care less about railed storys. I make my own store within the lore.
Comments
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
before they implemented a breath gauge that is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't really get bored. I do lose interest in things and immediately move on to other things.
jumping up and down is a gimmick. I'd rather something that looked slightly more realistic than "video gamey."
Then again, for me, the best pvp that I had was Tera so I tend to compare my experience of that game to other games.
I would even add Dark Souls as a contender for the type of pvp I would like.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Besides PvE is more than just quests and story crafting.
Why everyone is crying and raising such a fuss about not being able to bunny hop like a 6 year old on crack is what's hard to understand...
I'm surprised no one has complained yet that it uses = for auto-run instead of num lock
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."
That's the lore...sigh.
Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine.
As I have seen differences in opinion about what the words 'lore and story' mean when applied to games I should be more clear. Lore is the background setup; the history, legends and fiction about the world. Story is what is found in quests and events in game. There is some blurring of lines, like say Lotro doing quests where you are an historical character playing in the past. But that's it in a nutshell.
Quite right NW is not standing out, which to me is rather sad, its a wasted opportunity. It is not as if they had to write a book or anything, a couple of pages about each faction and a couple of pages about the New World would do.
I am hopeful the quests flesh things out a bit, but yes roleplayers and immersion players will just get on with it.
Bradford had a chance to take on a War in Amazon Games' upcoming MMO New World ahead of the preview event starting later today. Check out his thoughts on combat and the performance in the build leading up to the peview event.
What's a peview?
I could be wrong, but no slight faction advantages/differences (exploring, economy, combat)... and really since all the character gear is basically the same, no dramatic visual differences.
I enjoy roleplaying a bit in games, and spreading it around to non roleplayers just to add to everyone's immersion. (Which is why I asked about emotes in this game here, but nobody replied ). But my experience is that roleplayers are <20% of playerbase (being generous).
And lack of stuff to do or storyline, does not make a sandbox game.
how about skills, no
how about lore, no
just a color huh?