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New World Preview - Waging War In Aeternum

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  • Morgenes83Morgenes83 Member UncommonPosts: 286
    remsleep said:
    No bunny hopping in PvP? Color me intrigued.

    Wait til you see how awesome the swimming animation is 






    SPOILER BELOW








    (it's walking underwater - yeah, lol)

    See video below at 2:15 - 



    The answer from the Devs to this is  "we still havent figured out how to swim in plate" when I brought this up in Alpha.
    Scot

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • SovrathSovrath Member LegendaryPosts: 32,780
    remsleep said:
    No bunny hopping in PvP? Color me intrigued.

    Wait til you see how awesome the swimming animation is 

    SPOILER BELOW


    (it's walking underwater - yeah, lol)

    See video below at 2:15 - 



    Phwwwt! In lineage 2 there was no swimming and you walked under water.

    before they implemented a breath gauge that is.
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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • botrytisbotrytis Member RarePosts: 3,363
    remsleep said:
    Cernan said:
    No jumping works. I thought I would hate it, but if you're commenting and haven't played then you won't understand. Sprinting lets you leap over objects and you climb up cliffs without jump. You actually reach up and climb to the next ledge instead of bunny hoping up a cliff. It feels more realistic, not less. Dodge gives you a small jump in a particular direction and it's tied to stamina to prevent abuse.

    Also, ranged combat is not even close something like ESO. In ESO the hit boxes are large and it's actually hard to miss. Here it's very easy to waste ammunition on small hit boxes and when lag comes into play. Bunny hoping would be a nightmare in PvP. I wasted over 5 arrows on a turkey that was running around in circles. AND I actually need to kill the turkey for it's feathers to make more arrows, kind of a catch-22 there.


    You are using the wrong weapon for turkeys - try muskets next time - one shot kills, easy aim.
    Bow and arrow works fine.
    [Deleted User]


  • cheyanecheyane Member LegendaryPosts: 9,385
    tzervo said:
    cheyane said:
    I never noticed that in Monster Hunter World. I was too busy watching my back , sides and climbing up here and there to notice I couldn't jump.
    Hehe, yeah, fights can get a bit hectic and you generally don't have time to think until you build quite a bit of muscle memory.

    But if you did not notice it outside of combat, like when tracking the monster and moving around, that tells me that it probably felt natural and you did not miss the jump button. And that's a good sign.

    People could still reject a good movement scheme with no jumping due to personal taste or conditioning from previous games. I just would urge those people to try one such game whose movement is generally considered "good" before passing judgement (not sure about New World specifically though, haven't tried it out myself to have an opinion on how it feels).
    I am not a bunny hopper. Honestly when I wasn't avoiding Rex (I hadn't gotten very far in the game so Rex was my main concern) I was looking at the timer before I ran out of time to find what harvested items I needed to collect. I just didn't think of jumping anywhere but you can sort of jump down off a cliff. I have jumped into the water to fight those fish and I recall jumping from top, I suppose that is more falling than jumping.
    [Deleted User]
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  • CernanCernan Member UncommonPosts: 360
    remsleep said:
    You are using the wrong weapon for turkeys - try muskets next time - one shot kills, easy aim.
    Unfortunately you have to start with Bows and then move into muskets.  At least that is what I 've found if you want to start ranged.  Arrows can be made at level 1 Engineering.  You can't make bullets until you are higher level Engineering and gathering for fire motes.  Arrow materials are easily farmed right outside the first town and when you finally unlock arrow spread or rain it's a little easier.  You could always just got melee or magic until you get your crafting skills up higher, but you can't reliably make bullets from the start.  You can only hope you get them from scattered chests.
  • SovrathSovrath Member LegendaryPosts: 32,780
    edited August 2020
    Does no one else enjoy jumping around when bored, or trying to parkour on different stuff in the world? 

    I can aim so jumping in PVP doesn't bother me and the stamina bar limits you anyway.... this game is the embodiment of Carebear World. 

    I don't really get bored. I do lose interest in things and immediately move on to other things.

    jumping up and down is a gimmick. I'd rather something that looked slightly more realistic than "video gamey."

    Then again, for me, the best pvp that I had was Tera so I tend to compare my experience of that game to other games.

    I would even add Dark Souls as a contender for the type of pvp I would like.
    [Deleted User]
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • anothernameanothername Member UncommonPosts: 200
    remsleep said:
    I might give it a try if the PvE is good .....

    Emmm... who wants to tell them
    I saw an extended lifestream; I do know that its not really at a good place questing & mob wise now ;)

    Besides PvE is more than just quests and story crafting.
  • NyghthowlerNyghthowler Member UncommonPosts: 392
    remsleep said:
    I'll post a video later just for the fun of proving a basher wrong - tonight it's WOW raid day ;)
    Jumping is just more realistic in this game - you don't go jumping like a retarded rabbit in full plate armor, you only make small jumps.

    Umm there is nothing to prove

    New World has a completely different type of "forward  jump" mechanics - this is a known thing.

    Again what players are complaining about there is no "regular stationary jump" - that happens when you hit spacebar in WoW/FFXiV, BDO etc... etc.. for example

    You say it's WoW raid day - go hit a space bar a couple of times while standing still

    Now do the same thing in New World - and there you go - that is why everyone is complaining how New World has no jump


    This is not a hard thing to understand
    The jump mechanics, or lack there of, in NW isn't hard to understand.

    Why everyone is crying and raising such a fuss about not being able to bunny hop like a 6 year old on crack is what's hard to understand...
    [Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    remsleep said:
    I'll post a video later just for the fun of proving a basher wrong - tonight it's WOW raid day ;)
    Jumping is just more realistic in this game - you don't go jumping like a retarded rabbit in full plate armor, you only make small jumps.

    Umm there is nothing to prove

    New World has a completely different type of "forward  jump" mechanics - this is a known thing.

    Again what players are complaining about there is no "regular stationary jump" - that happens when you hit spacebar in WoW/FFXiV, BDO etc... etc.. for example

    You say it's WoW raid day - go hit a space bar a couple of times while standing still

    Now do the same thing in New World - and there you go - that is why everyone is complaining how New World has no jump


    This is not a hard thing to understand
    The jump mechanics, or lack there of, in NW isn't hard to understand.

    Why everyone is crying and raising such a fuss about not being able to bunny hop like a 6 year old on crack is what's hard to understand...
    Kind of reminds me of thread here years ago when some were freaking out because in ESO you could not sit in game world chairs (you can now.)

    I'm surprised no one has complained yet that it uses = for auto-run instead of num lock :)
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  • Viper482Viper482 Member LegendaryPosts: 4,099
    How are people supposed to pvp without jumping around like idiots as they spam abilities?
    ScotSovrath[Deleted User]NyghthowlerTacticalZombehmuthaxbcbully
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  • ScotScot Member LegendaryPosts: 24,273
    edited August 2020

    "The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."

    That's the lore...sigh.

    Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.

    Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine. :)
    Post edited by Scot on
    bcbully
  • ScotScot Member LegendaryPosts: 24,273
    edited August 2020
    Scot said:

    "The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."

    That's the lore...sigh.

    Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.

    Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine. :)

    New World is not really a Theme Park.
    And the factions are explained during the starter quests in the first city.

    The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit. 

    The Covenant is a fervent group of individuals that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.

    The Syndicate is a secretive organization of immeasurable cunning and intellect in search of forbidden knowledge to usher in a new age of enlightenment.

    So basically you have the brutes, the zealots and the scholars, kinda...

    https://newworldfans.com/articles/new-world-faction-guide


    Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.

    As I have seen differences in opinion about what the words 'lore and story' mean when applied to games I should be more clear. Lore is the background setup; the history, legends and fiction about the world. Story is what is found in quests and events in game. There is some blurring of lines, like say Lotro doing quests where you are an historical character playing in the past. But that's it in a nutshell.
    [Deleted User]
  • ScotScot Member LegendaryPosts: 24,273
    edited August 2020
    tzervo said:
    Scot said:
    Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.
    Indeed. EVE is a sandbox but has rich lore (although, not sure if it was like that at launch). Albion on the other hand has nothing, so New World is not standing out. That is, if New World goes for a sandbox feel after the so-called planned PVE additions.

    I think that generally sandbox MMORPG players do not pay that much attention to lore. It is a nice-to-have but secondary to most everything else - especially when there is room for players to make "history" (player-made lore) within the game, like in EVE. I like having EVE lore as a backdrop, but did not miss not having it in Albion.
    There has always been that tension between lore as decided by the game and story as told by the players which can become lore itself. I see no issue though and I am sure players in NW will do the same as the do in EVE. Indeed I was recently talking on here about roleplayers just getting on with it no matter how little MMOs cater for them these days. 

    Quite right NW is not standing out, which to me is rather sad, its a wasted opportunity. It is not as if they had to write a book or anything, a couple of pages about each faction and a couple of pages about the New World would do.

    I am hopeful the quests flesh things out a bit, but yes roleplayers and immersion players will just get on with it.
    [Deleted User]
  • jshackleford8314jshackleford8314 Member UncommonPosts: 16
    New World Preview - Waging War In Aeternum
    Bradford had a chance to take on a War in Amazon Games' upcoming MMO New World ahead of the preview event starting later today. Check out his thoughts on combat and the performance in the build leading up to the peview event.


    What's a peview?
    Scot
  • muthaxmuthax Member UncommonPosts: 703
    You can jump, vault, leap and climb, just no bunny jumping
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144

    tzervo said:
    There has always been that tension between lore as decided by the game and story as told by the players which can become lore itself. I see no issue though and I am sure players in NW will do the same as the do in EVE. Indeed I was recently talking on here about roleplayers just getting on with it no matter how little MMOs cater for them these days. 

    Quite right NW is not standing out, which to me is rather sad, its a wasted opportunity. It is not as if they had to write a book or anything, a couple of pages about each faction and a couple of pages about the New World would do.

    I am hopeful the quests flesh things out a bit, but yes roleplayers and immersion players will just get on with it.
    I'm reading a bunch of feedback that there just really isn't much point to joining/choosing between any of the three factions (aside from who your guild/friends chooses). 

    I could be wrong, but no slight faction advantages/differences (exploring, economy, combat)... and really since all the character gear is basically the same,  no dramatic visual differences.

    I enjoy roleplaying a bit in games, and spreading it around to non roleplayers just to add to everyone's immersion.  (Which is why I asked about emotes in this game here, but nobody replied :(   ).  But my experience is that roleplayers are <20% of playerbase (being generous).  

    And lack of stuff to do or storyline, does not make a sandbox game.
  • bcbullybcbully Member EpicPosts: 11,843
    Scot said:

    "The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards."

    That's the lore...sigh.

    Ok there is a sentence more for each faction if you look, but that's your lot. Some of the guides I looked at from the link on the other thread are very helpful, but that's it for lore. It just seems like a hugely missed opportunity.

    Indeed I am not sure how you are going to pick, I assume on which outfits you prefer? Unless the words military, secretive and religious are enough to make your pick? But I know a guild who is looking at being in this so if I do join they will make my choice for me which is fine. :)

    New World is not really a Theme Park.
    And the factions are explained during the starter quests in the first city.

    The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit. 

    The Covenant is a fervent group of individuals that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored.

    The Syndicate is a secretive organization of immeasurable cunning and intellect in search of forbidden knowledge to usher in a new age of enlightenment.

    So basically you have the brutes, the zealots and the scholars, kinda...

    https://newworldfans.com/articles/new-world-faction-guide


    Sooooo are there different classes, no
    how about skills, no
    how about lore, no

    just a color huh?
  • bcbullybcbully Member EpicPosts: 11,843
    tzervo said:
    Scot said:
    Come now, it is beyond bare bones. Not sure this has anything to do with theme park, a sandbox can be full of lore. Story is a another matter, theme park tends to do a lot more story than sandbox. But NW has quests so it is delving into story there.
    Indeed. EVE is a sandbox but has rich lore (although, not sure if it was like that at launch). Albion on the other hand has nothing, so New World is not standing out. That is, if New World goes for a sandbox feel after the so-called planned PVE additions.

    I think that generally sandbox MMORPG players do not pay that much attention to lore. It is a nice-to-have but secondary to most everything else - especially when there is room for players to make "history" (player-made lore) within the game, like in EVE. I like having EVE lore as a backdrop, but did not miss not having it in Albion.
    My sandbox needs lore. I could care less about railed storys. I make my own store within the lore. 
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