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New World - Amazon's Game Director Scot Lane Talks Combat and its Influences

SystemSystem Member UncommonPosts: 12,599
edited September 2020 in News & Features Discussion

imageNew World - Amazon's Game Director Scot Lane Talks Combat and its Influences

In a recent interview on Gamesindustry.biz with New World game director Scot Lane, information has surfaced on how Twitch, action RPGs and survival titles influenced the design of combat in New World. In addition to outlining their influences, Lane is candid about Amazons focus to make New World the next big MMO in an industry that he feels has been largely stagnant.

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Comments

  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299
    "Physics based"? Which part of physics exactly because every game uses made up physics and ground pound effect 300lb hammers are squarely in that department and thats ignoring the fact that New Worlds combat system is a terrible button spam affair that couldnt carry a PvP game so they are desperately trying to shoehorn in quests to attract the less discerning PvE croud.
    Gdemami
  • freaksoldier99freaksoldier99 Member UncommonPosts: 40
    edited September 2020
    imagine going from the best sandbox/pvp/conquer/full loot game to a carebear nothing matter ez piece of crap doing the same daily over and over... capture the point pvp... what a joke
    Alomarbobbymcswanson[Deleted User][Deleted User]
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited September 2020
    Funny he mentions FFXIV and BDO because i own and played both those games ffxiv for 6 months.It was the combat that drove me away.Two problems with this Lane guy,he says both great games,well being a great game has little to do with the combat being great,there are MANY sums of the whole that make up a game design....MANY.

    I happen to move from FFXI the game i consider to have the best combat design/structure of all the mmorpg's so when i moved to FXIV i was very disappointed to see SE dislodge a BETTER combat design for a more controlled shallow design.

    BDO was just a joke,i don't even want to get into that again because it gets me hot.

    Also a mmorpg should have different combat than a shooter or action type game or a pvp type design.Rpg's can utilize hotbars with many different ideas utilized during combat.A pvp structure cannot do the same because you are busy moving all over the place and ideas like healing are just not the same for again many reasons.

    So i'll draw up a couple examples involving healing.Typically in a pvp setting a player will utilize pots or something that has to be fast unless you have long distance fighting like BR's where a player will hide behind a rock or tree and self heal.This again doesn't work in an action based combat design that is more up close and personal.Also a player couldn't utilize a magical healing affect while another player is attacking them,their casting would be constantly interrupted.

    So imo this Lane guy doesn't understand how to properly implement combat at all.It should take a very long time to design combat,every single idea has a lot to think about in implementing the ideas.An exampl,e i always like to use is that i feel combat should be full of action and reaction and not just a simple MHW type hit dodge hit dodge hit dodge because that is shallow and to me boring.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited September 2020
    Simply put a survival game is NOT a rpg,so he shouldn't be comparing FFXIV and BDO to a survival game for combat ideas.Could a rpg type combat work in a survival game,well yes and no there would be a lot of give and take on realistic immersion and how to implement each idea so in reality you would have a sketchy design that is not at it's best.

    I personally feel Atlas an actual survival game has/had the absolute best potential for combat and i am not even a fan of pvp combat but in Atlas it most certainly could work.The reason why it didn't and often doesn't in games is because devs are LAZY and don't do enough testing to make sure the design is sound and free from cheating and exploiting.

    Gamer's are scum,they will spend every single minute looking for ways to cheat and exploit a game,so the developer MUST be on top of that before releasing their game and afterwards as well.
    Example ,Atlas had thatch wood and stone and with varies blueprints for varied strengths,MORE can be done with that idea including various resistances.Atlas also had both land and water fighting and utilizes pets which could be done way better and while avoiding exploiting.SO Atlas just offered MORE than say TNW world can offer and likel yever will offer,so i am sorry Mr/Lane but TNW will NOT be the best survival game let alone best mmo combat.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AlomarAlomar Member RarePosts: 1,299
    What a joke, never gave the game's first direction a fair shake and now more and more appears to be shaping up to being nothing more than your generic mediocre at everything and good at nothing mmo. Should have just kept the pvp mmo and launched it as New World and then had a portion of the devs post-launch work on this new "mess" of a game and call it Newer World lol.
    [Deleted User]
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    21  year MMO veteran 
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  • ReaperUkReaperUk Member UncommonPosts: 760

    Wizardry said:

    Simply put a survival game is NOT a rpg,so he shouldn't be comparing FFXIV and BDO to a survival game for combat ideas.Could a rpg type combat work in a survival game,well yes and no there would be a lot of give and take on realistic immersion and how to implement each idea so in reality you would have a sketchy design that is not at it's best.



    I personally feel Atlas an actual survival game has/had the absolute best potential for combat and i am not even a fan of pvp combat but in Atlas it most certainly could work.The reason why it didn't and often doesn't in games is because devs are LAZY and don't do enough testing to make sure the design is sound and free from cheating and exploiting.



    Gamer's are scum,they will spend every single minute looking for ways to cheat and exploit a game,so the developer MUST be on top of that before releasing their game and afterwards as well.

    Example ,Atlas had thatch wood and stone and with varies blueprints for varied strengths,MORE can be done with that idea including various resistances.Atlas also had both land and water fighting and utilizes pets which could be done way better and while avoiding exploiting.SO Atlas just offered MORE than say TNW world can offer and likel yever will offer,so i am sorry Mr/Lane but TNW will NOT be the best survival game let alone best mmo combat.



    I don't know what it may have been like earlier in its development but in the version we all played recently it's definitely not a survival game. It's an mmorpg and I personally much prefer the combat system over the traditional multiple hotbar models of previous games I've played in the past. It needs refining and padding out with more content but has the potential to be the best new mmorpg for years.
    muthax
  • QQMorePleaseQQMorePlease Member UncommonPosts: 51
    Theres a whole lotta mad in this thread lol

    Forumwarriors mad....but mostly positive feedback from the community so far..

    As far as the negative...they're addressing a lot of that in the live stream with Asmond and friend (whoever it was) which leaves me hopeful
    YashaX
  • zachdayzachday Member UncommonPosts: 19
    edited September 2020
    The interview kind of lost me when it focused on the “colonialism” stance. Who cares either way. Theres no artistic expression if you take an entire era and say “ANY DEPICTION OF THIS OTHER THAN PURE HATRED IS UNACCEPTABLE”. Gosh they got really cringe focusing on that.
  • HeretiqueHeretique Member RarePosts: 1,536
    After playing the preview, I dont see it. I dont see this guys vision at all. Games like BDO and FF have some good com at while both being completely different. New Worlds combat (imo) was not impactful and I think will hinder the game in the long run.

    The game needs more cooking time. There is a reason some games are still doing good, they should be completely mindful to that on a players perspective.
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