It's really cool they managed to turn the insanely poor launch around and make this into something great. I still haven't been able to really get into it because of my short attention span, but I did have fun for a couple of hours. Maybe when this comes out I'll give it another shot.
This is the game that shows Anthem, MA and the rest what they should be doing; I think Anthem has languished, we will see what MA does.
Not really comparable as NMS relies on procedural generation of low poly assets to craft it's game and simplifies most of it's gameplay mechanics.
For AAA games there's bigger expectations so the making the hand craft assets and gameplay with the fidelity needed for them is way more costly and time consuming than for a procedural low poly game.
So while Hello Games as a small studio can keep pumping out NMS Free updates thanks to the money they made at launch and through Sony support while Bioware cant just keep pumping Free DLC's for Anthem/MassEffect as they would be losing money doing so.
I'm so happy for Hello Games. Their studio was under such an immense amount of pressure. NMS is the model of what to do if your game starts out flat. DONT QUIT.
I've ran into Sean a few times on the job last year, he's a good dude with a lot of vision. I'm really excited for their next project.
Bravo HG for sticking with it, cant wait to jump into Origins.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
This is the game that shows Anthem, MA and the rest what they should be doing; I think Anthem has languished, we will see what MA does.
Not really comparable as NMS relies on procedural generation of low poly assets to craft it's game and simplifies most of it's gameplay mechanics.
For AAA games there's bigger expectations so the making the hand craft assets and gameplay with the fidelity needed for them is way more costly and time consuming than for a procedural low poly game.
So while Hello Games as a small studio can keep pumping out NMS Free updates thanks to the money they made at launch and through Sony support while Bioware cant just keep pumping Free DLC's for Anthem/MassEffect as they would be losing money doing so.
I wouldn't call Anthem a AAA game, the whole franchise is flying under the radar as we speak.
As for the last bit of your comment, I believe you have it backwards. HG is a small company they don't have an endless supply of money even with Sony helping out so they *should* be charging for their DLCs. Bioware is owned by EA which is a huge company. They could pump out free DLCs and not feel the hit to their bank account.
Also this is a bit of an apples and oranges comparison.
This is the game that shows Anthem, MA and the rest what they should be doing; I think Anthem has languished, we will see what MA does.
Not really comparable as NMS relies on procedural generation of low poly assets to craft it's game and simplifies most of it's gameplay mechanics.
For AAA games there's bigger expectations so the making the hand craft assets and gameplay with the fidelity needed for them is way more costly and time consuming than for a procedural low poly game.
So while Hello Games as a small studio can keep pumping out NMS Free updates thanks to the money they made at launch and through Sony support while Bioware cant just keep pumping Free DLC's for Anthem/MassEffect as they would be losing money doing so.
I think what @Scot was getting at is that all three games had shit launches, but Hello Games (tiny compared to EA/Bioware) persevered and did a complete 180.
I wouldn't call Anthem a AAA game, the whole franchise is flying under the radar as we speak.
As for the last bit of your comment, I believe you have it backwards. HG is a small company they don't have an endless supply of money even with Sony helping out so they *should* be charging for their DLCs. Bioware is owned by EA which is a huge company. They could pump out free DLCs and not feel the hit to their bank account.
Also this is a bit of an apples and oranges comparison.
AAA has nothing to do with the popularity of a game but the production and marketing budget. Anthem pretty much falls into that category of having a big budget and huge marketing campaign behind it.
And nop, I don't have it backwards. exactly because HG is a small company that the money they got from NMS can make them go for a lot longer.
They sold 1.17 Million units on PS4 the first week alone. At 60$ and not even including the 140$ special editions that's +70$Million dollars which could alone fund the work of a 20 Dev team for more than 70 years.
That is like winning the lottery for a small company like Hello Games who comprised of around 20 dev's but for Big Publishers/Studios like EA/Bungie that budget probably wouldn't be enough to cover cutscenes and marketing alone.
I think what @Scot was getting at is that all three games had shit launches, but Hello Games (tiny compared to EA/Bioware) persevered and did a complete 180.
As has been said, Hello Games' recovery with NMS is exemplary, as is their ongoing stream of major updates provided to the purchaser at no additional cost.
If other developers followed their lead in terms of commitment and perseverance we'd all be better off, whatever our games of choice.
As has been said, Hello Games' recovery with NMS is exemplary, as is their ongoing stream of major updates provided to the purchaser at no additional cost.
If other developers followed their lead in terms of commitment and perseverance we'd all be better off, whatever our games of choice.
Other's developers most likely don't have the money to keep improving their games because they never had NMS world wide exposure and marketing campaign that generated millions of dollars in pre-orders alone.
This generalisation that dev's don't update or improve their games because they are lazy and lack commitment is ridiculously stupid and a very ignorant way of perceiving things. Considering the amount of work, time and money making a game requires for very low pay. The truth is that most dev's simply don't have the budget to do so and have family's to feed.
As has been said, Hello Games' recovery with NMS is exemplary, as is their ongoing stream of major updates provided to the purchaser at no additional cost.
If other developers followed their lead in terms of commitment and perseverance we'd all be better off, whatever our games of choice.
Other's developers most likely don't have the money to keep improving their games because they never had NMS world wide exposure and marketing campaign that generated millions of dollars in pre-orders alone.
This generalisation that dev's don't update or improve their games because they are lazy and lack commitment is ridiculously stupid and a very ignorant way of perceiving things. Considering the amount of work, time and money making a game requires for very low pay. The truth is that most dev's simply don't have the budget to do so and have family's to feed.
What kind of stupid strawman shit is that?
Praising one developer for good results isn't the same as saying everyone else is lazy and lacks commitment.
What kind of stupid strawman shit is that? Praising one developer for good results isn't the same as saying everyone else is lazy and lacks commitment.
Not a strawman at all, gamers seem to think that games fail because dev's lack dedication or perseverance when it's usually a budget factor.
Implying that other dev's don't have the "commitment and perseverance" of the NMS dev's is insulting to other devs.
Because NMS example is dumb as their game launched under very peculiar conditions, namely the hype train it managed to generate along with the world wide marketing campaign which generated pre-orders allowing the company the monetary cushing to increase their workforce and keep developing their game despite the critical backlash and offer free DLC's to get back the good will of gamers.
Most indie companies and small games don't have access to a world wide campaign marketing effort to generate millions of pre-orders wihch in turn afford them to keep working on games if they release badly much less work for free and give away DLC updates lol
What kind of stupid strawman shit is that? Praising one developer for good results isn't the same as saying everyone else is lazy and lacks commitment.
Not a strawman at all, gamers seem to think that games fail because dev's lack dedication or perseverance when it's usually a budget factor. Bringing NMS example is dumb because their game launched under very peculiar conditions, namely the hype train it managed to generate along with their funding which allowed them the monetary cushing to keep developing their game despite the critical backlash.
Gamers don't "seem to think" anything.
You don't know what gamers think. You don't know why games fail. You don't know Hello Games' financial situation. You don't know what you're talking about.
I wouldn't call Anthem a AAA game, the whole franchise is flying under the radar as we speak.
As for the last bit of your comment, I believe you have it backwards. HG is a small company they don't have an endless supply of money even with Sony helping out so they *should* be charging for their DLCs. Bioware is owned by EA which is a huge company. They could pump out free DLCs and not feel the hit to their bank account.
Also this is a bit of an apples and oranges comparison.
AAA has nothing to do with the popularity of a game but the production and marketing budget. Anthem pretty much falls into that category of having a big budget and huge marketing campaign behind it.
And nop, I don't have it backwards. exactly because HG is a small company that the money they got from NMS can make them go for a lot longer.
They sold 1.17 Million units on PS4 the first week alone. At 60$ and not even including the 140$ special editions that's +70$Million dollars which could alone fund the work of a 20 Dev team for more than 70 years.
That is like winning the lottery for a small company like Hello Games who comprised of around 20 dev's but for Big Publishers/Studios like EA/Bungie that budget probably wouldn't be enough to cover cutscenes and marketing alone.
I think what @Scot was getting at is that all three games had shit launches, but Hello Games (tiny compared to EA/Bioware) persevered and did a complete 180.
The comparison stands, it does not matter how they were made. Ask yourself this question, do you think bearing in mind what you have said that Anthem has done the best it can since launch within the constraints you mentioned? It seems paralysed compared to NMS, that cannot just be down to AAA graphics.
Not quite. Just because you don't "seem to think" at all doesn't mean your ignorance has to be an absolute lol
Games fail because the reason every product fails. They fail to get enough buyers to sustain it's production costs. For whatever reason that may be.
"The amount of money that No Man's Sky developer Hello Games had at its disposal rose more than 2,559 per cent between 2016 and 2018.
That's according to the studio's Companies House filing for the 18 months ending January 31st, 2018 in which Hello Games claims it had £59,788,905 ($74.7m) in the bank and in hand, compared to £2.2m ($2.8m) it reported for the 12 month period ending July 31st, 2016. There's also a further £640,255 ($799,467) that was owed to Hello Games by debtors in 2018, a slight increase on the £567,991 ($709,233) it reported in 2016."
The comparison stands, it does not matter how they were made. Ask yourself this question, do you think bearing in mind what you have said that Anthem has done the best it can since launch within the constraints you mentioned? It seems paralysed compared to NMS, that cannot just be down to AAA graphics.
It doesn't, just read the article in the post. You're comparing updating a woodcabin ,who sold for 100000x the price it cost to make, with a missing room and new furniture to updating a skyscrapper who opened without elevators and sold for less than it cost to make.
Updating one is different from another just like maintaining one is different than maintining another.
It doesn't, just read the article in the post. You're comparing updating a woodcabin who sold for 100000x the priced it costed to make with a missing room and new furniture to updating a skyscrapper who opened without elevators and sold for less than it costed to make.
Maintaining one is different than maintining another.
So THAT is the reason the elevators in SC are epic fail, makes total sense.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Hmmm I fired up my NMS today and once it loaded (which took over 10 minutes) it was just a blank white screen. I could hear the sounds from the game, but just a blank white picture. No idea what has happened but apparently I can't play it anymore.
Hmmm I fired up my NMS today and once it loaded (which took over 10 minutes) it was just a blank white screen. I could hear the sounds from the game, but just a blank white picture. No idea what has happened but apparently I can't play it anymore.
I want to say you are being sarcastic.....you are, right? If you are serious, then why wouldn't you have googled the issue in place of posting this comment?
Comments
거북이는 목을 내밀 때 안 움직입니다
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I've ran into Sean a few times on the job last year, he's a good dude with a lot of vision. I'm really excited for their next project.
Bravo HG for sticking with it, cant wait to jump into Origins.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I wouldn't call Anthem a AAA game, the whole franchise is flying under the radar as we speak.
As for the last bit of your comment, I believe you have it backwards. HG is a small company they don't have an endless supply of money even with Sony helping out so they *should* be charging for their DLCs. Bioware is owned by EA which is a huge company. They could pump out free DLCs and not feel the hit to their bank account.
Also this is a bit of an apples and oranges comparison.
I think what @Scot was getting at is that all three games had shit launches, but Hello Games (tiny compared to EA/Bioware) persevered and did a complete 180.
If other developers followed their lead in terms of commitment and perseverance we'd all be better off, whatever our games of choice.
Praising one developer for good results isn't the same as saying everyone else is lazy and lacks commitment.
You don't know what gamers think.
You don't know why games fail.
You don't know Hello Games' financial situation.
You don't know what you're talking about.
Games fail because the reason every product fails. They fail to get enough buyers to sustain it's production costs. For whatever reason that may be.
"The amount of money that No Man's Sky developer Hello Games had at its disposal rose more than 2,559 per cent between 2016 and 2018.
That's according to the studio's Companies House filing for the 18 months ending January 31st, 2018 in which Hello Games claims it had £59,788,905 ($74.7m) in the bank and in hand, compared to £2.2m ($2.8m) it reported for the 12 month period ending July 31st, 2016. There's also a further £640,255 ($799,467) that was owed to Hello Games by debtors in 2018, a slight increase on the £567,991 ($709,233) it reported in 2016."
https://www.pcgamesinsider.biz/news/69348/no-mans-sky-developer-hello-games-cash-reserves-rose-over-2500-between-2016-and-2018/Just because You're ignorant about a subject doesn't mean everyone is.
NMS sold like an AAA game but on a shoestring budget.
Scot said: It doesn't, just read the article in the post.
You're comparing updating a woodcabin ,who sold for 100000x the price it cost to make, with a missing room and new furniture to updating a skyscrapper who opened without elevators and sold for less than it cost to make.
Updating one is different from another just like maintaining one is different than maintining another.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I want to say you are being sarcastic.....you are, right? If you are serious, then why wouldn't you have googled the issue in place of posting this comment?