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In an interview at the Tokyo Game Show between Nier creator Yoko Taro and Square Enix producer Naoki Yoshida, there was talk of the team's commitment to Final Fantasy XIV until 2021, with the game considered to be a major focus. Yoshida is also working on Final Fantasy XVI.
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FFXIV is there to make $$$ for years to come so naturally the focus is always about $$$.
I am not even sold on 16 at all,i didn't care for Lighting or that teenager game with the black leather and high school kids either.I realize Square went down that path long before with I think was FF9.
after being involved with Square games for a lot of years I feel they definitely target a certain demographic with their games.What bothers me is this 16 is showing more the true face of Yoshi which is imo NOT a good one,i9 do not one bit care for the arcade type gameplay 16 is portraying.
Matter of fact since he has been on board I have been disappointed by many Square games but of course he is not in charge of many.
I see more of a big change in direction which is also VERY odd considering when FFXIV struggled a memo was sent out to NOT be creative and just stick with what has worked for SE in the past.Well 16 is more like a Korean arcade game design than a FF design,so yeah this is very odd and imo for the worse because I have zero interest in 16 right now unless I see something good I have yet to see.
Frustrating for me because Square was my go to developer, I own and played thousands of hours on their games but no longer FFXi or FFXIV and yeah several in between that were worse than garbage like the mobile/pc game that shut down last year.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't think SE usually discloses development information until like years after release, but I could be wrong. That said, I'm kind of torn on this title. Part of me thinks they wanted to just redo FFXV and just name it 16 since the whole 'giant summon' thing and the side character pretty much working like a kingsglaive character seems to be the backdrop of the story going by the story. That and the DLC for FFXV was originally going to 'flesh out' more of its world until they canned it. The other part of me just things its a cash grab trying to use FFXV's assets. Don't be fooled though, FFXIV is their real money maker with just their cash shop alone probably pulling in 50-60% of their revenue given that its updated monthly with items that pretty much either cost the price of a sub or double it (with many items being character bound).
The last really good FF was still FF9 anyway. Heck, even FF8 was good, compared what we get nowdays.
Us aging gamers need to learn to adapt. Developers can't build games for just one generation of gamers until those gamers are dead before trying new things. Technology has advanced tremendously since the 90's, which allows developers to be more innovative with gameplay design. While I loved the traditional turn-based nature of the older Final Fantasies, I've enjoyed 12, 13, and FF7 remake as well. I'm looking forward to FF16.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I didn't like FF15 either. I was in my mid to late 30's when it came out and "riding around with the bros" stopped being appealing to me in my early 20's. I also didn't like the combat, because I felt it required very little input from me to win battles. At least in 12, you had to think about how you built your characters, and how you set up your gambits; and in 13, the same as 12, except you had more input on the outcomes of battles with the paradigm change.
There's a difference between not liking FF15 and wanting better, and disliking FF16 due to a video before even knowing the game design framework for the game.
It's also not "your" final fantasy. It's everyone's. As I said before, it was only a traditional turn-based game for 10 years. It's gone away from that design for the last 20 years. If you were to measure the character of something, you'd weigh what that something has been for the majority of it's lifespan, not what it was when it began. In this case, Final Fantasy hasn't been a traditional turn-based JRPG most of it's lifespan. It has stayed nearly the same for the first 9 games, which came out quickly due to the ease of game development back then, but the developers started changing Final Fantasy with FFX and it has changed gradually with each new release to what we've seen recently with FF7.
Like it or not, we get what the developers make and vote with our wallets once it's released. I'm excited for FF16, despite hating FF15. That's because I've enjoyed the vast majority of the Final Fantasies they released. It annoys me when people instantly hate an unreleased product based on their experience with one iteration of its predecessor. Yes, when people do that it makes them seem like an old fart resistant to change.
Indeed, I want depth in both character building and the combat system in order for me to really enjoy the game. I used to be that guy that wouldn't buy the new Final Fantasy title if I heard it wasn't a traditional turn-based game, but I've since changed. I've learned more about what I enjoy since then and I don't knee-jerk disown a game if it doesn't follow a pre-existing formula anymore. But I do want a good story, engaging gameplay, and depth to character progression.
I didn't find FF15's gameplay engaging because I rarely felt like there was any risk of dying. Now it's been years since I beat FF15 so my memory could be off, but I remember just auto-attacking my way through the game. I don't recall any character building either, but again my memory could be failing me here. But if there was, it wasn't good enough for me to remember it and that says something.
I would like to see FF16 evolve from 13 & 15. I don't enjoy micro-managing my party through every trivial battle, thus enjoy AI scripts that I can set up or that have already been set up for the party members. I do enjoy more control during difficult encounters though. The depth in character building for the series has waned since the earlier games, but really took a nose-dive in 15. So I'd like to see an improvement there over 15. Story is subjective and I've enjoyed every Final Fantasy story to some extent. I think story has gotten better since 10 with cinematics and voice acting there to aid in delivery. So I'm not worried about FF16's story being good.
As for the traditional turn-based argument; there are other games that still include that type of gameplay, so when I have the itch, I can still pick one up and scratch it. I'm okay seeing the Final Fantasies evolve in gameplay, since traditional turn-based JRPG's are still out there to play.
Wont argue with this as I agree, the story felt more like a cheap young adult coming of age novel than a grand epic adventure I would expect from a FF game
Agreed but I dunno what point you are trying to make to me here though, people are mostly just expressing their impression off the trailer but indeed we wont know what's up until we get the game in our hands, pretty sure that is fairly obvious to everyone
Not sure why you dislike my turn of phrase here..Ofc it's not just my game but when I say "my" FF I mean the kind of FF I know and love and prefer so yeah those are "my" kind of FF..never said I have sole proprietorship of the IP so I dunno why you are trying to obfuscate what I was saying here?
See here I have to disagree. You see it from a point of view of time which I gather includes the mmo games... I do not. I look at FF from a single player POV and from a each title point of view rather than time. I also disagree with your assessment that FF has been more action based over turn based. Most FF games are turned based or a modified type of turn based gameplay (ATB) which I am fine with...very few are actually real action based or at least very few that I consider a proper FF game.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I say all of this because when you look at Blizzard, in particularly at Shadowlands and Ion's explanation for 'borrowed power' and expansion specific 'features' that need to die when the expansion ends, this guy just wants to turn each expansion into an isolated game. I mean....they could just make another warcraft game for that 'RPG feeling' but I guess that would lower their upfront gains, and we can't have that! Just like them trying to push shadowlands out the gate even though the entire leveling revamp is still having massive problems which honestly can't be solve in a month's time even in the best of circumstances (quests completely bugging out with not being able to get specific items or mobs glitching out, sub quests and world quests overlapping which have been resulting in an endless loop of the quests not even completing, the threads of fate leveling not giving appropriate exp once you've completed the entire thing). The expansion needed at least 2-3 more months, but it has to be reading for those financial reports!