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Final Fantasy XIV - Square Enix Producer Naoki Yoshida Confirms FFXIV as Main Focus Until 2021 | MMO

SystemSystem Member UncommonPosts: 12,599
edited September 2020 in News & Features Discussion

imageFinal Fantasy XIV - Square Enix Producer Naoki Yoshida Confirms FFXIV as Main Focus Until 2021 | MMORPG.com

In an interview at the Tokyo Game Show between Nier creator Yoko Taro and Square Enix producer Naoki Yoshida, there was talk of the team's commitment to Final Fantasy XIV until 2021, with the game considered to be a major focus. Yoshida is also working on Final Fantasy XVI.

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Comments

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited September 2020
    I would think this a no brainer because isn't 16 a single player game that earns profits for about a 2 week period then dies off into the sunset?

    FFXIV is there to make $$$ for years to come so naturally the focus is always about $$$.

    I am not even sold on 16 at all,i didn't care for Lighting or that teenager game with the black leather and high school kids either.I realize Square went down that path long before with I think was FF9.
    after being involved with Square games for a lot of years I feel they definitely target a certain demographic with their games.What bothers me is this 16 is showing more the true face of Yoshi which is imo NOT a good one,i9 do not one bit care for the arcade type gameplay 16 is portraying.
    Matter of fact since he has been on board I have been disappointed by many Square games but of course he is not in charge of many.

    I see more of a big change in direction which is also VERY odd considering when FFXIV struggled a memo was sent out to NOT be creative and just stick with what has worked for SE in the past.Well 16 is more like a Korean arcade game design than a FF design,so yeah this is very odd and imo for the worse because I have zero interest in 16 right now unless I see something good I have yet to see.
    Frustrating for me because Square was my go to developer, I own and played thousands of hours on their games but no longer FFXi or FFXIV and yeah several in between that were worse than garbage like the mobile/pc game that shut down last year.

    Asm0deusJeroKanearBishop

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited September 2020
    Seeing as FFXIV has been paying most of their bills for nearly a decade, its kind of obvious, especially since 2021 is supposed to have the game's expansion. Besides, FFXVI honestly just looks like them doing FFXV over again anyway minus the traveling boy band theme.
    Asm0deus
  • WarlyxWarlyx Member EpicPosts: 3,367
    ohhh cool.....4 months of focus then move to FFXVI ?.....btw is FFXVI developed on the FFXV engine? because graphics are similar tbh

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited September 2020

    Warlyx said:

    ohhh cool.....4 months of focus then move to FFXVI ?.....btw is FFXVI developed on the FFXV engine? because graphics are similar tbh






    I don't think SE usually discloses development information until like years after release, but I could be wrong. That said, I'm kind of torn on this title. Part of me thinks they wanted to just redo FFXV and just name it 16 since the whole 'giant summon' thing and the side character pretty much working like a kingsglaive character seems to be the backdrop of the story going by the story. That and the DLC for FFXV was originally going to 'flesh out' more of its world until they canned it. The other part of me just things its a cash grab trying to use FFXV's assets. Don't be fooled though, FFXIV is their real money maker with just their cash shop alone probably pulling in 50-60% of their revenue given that its updated monthly with items that pretty much either cost the price of a sub or double it (with many items being character bound).
  • exile01exile01 Member RarePosts: 1,089
    FF16 looks like hot garbage. As soon as they mentioned devil may(be) gay combat system, i knew it was over. I dont think the combat will be bad but it just diesnt fit in the ff universe. The main problem problem for me is, FF16 looks like its using assets from FF14.
    The last really good FF was still FF9 anyway. Heck, even FF8 was good, compared what we get nowdays.
    Asm0deus
  • PortzPortz Member UncommonPosts: 118
    Perhaps they have another Final fantasy mmorpg in the works? That would explain focus until 2021.
  • nate1980nate1980 Member UncommonPosts: 2,072
    Based on post history, I imagine most of the gamers on this forum (including myself) have been gaming for decades. We view an IP through the lens of what we're familiar with. Final Fantasy was always a turn-based JRPG with complex character building mechanics, minigames, and heavy on optional hard content. Well, things change. In fact, Final Fantasy hasn't been a traditional turn-based JRPG since 10.

    Us aging gamers need to learn to adapt. Developers can't build games for just one generation of gamers until those gamers are dead before trying new things. Technology has advanced tremendously since the 90's, which allows developers to be more innovative with gameplay design. While I loved the traditional turn-based nature of the older Final Fantasies, I've enjoyed 12, 13, and FF7 remake as well. I'm looking forward to FF16.
  • Asm0deusAsm0deus Member EpicPosts: 4,600
    nate1980 said:
    Based on post history, I imagine most of the gamers on this forum (including myself) have been gaming for decades. We view an IP through the lens of what we're familiar with. Final Fantasy was always a turn-based JRPG with complex character building mechanics, minigames, and heavy on optional hard content. Well, things change. In fact, Final Fantasy hasn't been a traditional turn-based JRPG since 10.

    Us aging gamers need to learn to adapt. Developers can't build games for just one generation of gamers until those gamers are dead before trying new things. Technology has advanced tremendously since the 90's, which allows developers to be more innovative with gameplay design. While I loved the traditional turn-based nature of the older Final Fantasies, I've enjoyed 12, 13, and FF7 remake as well. I'm looking forward to FF16.

    Yes and no.  Franchise like this have to be careful not to lose what made them so good in their quest to reach a new younger audience.

    If you look at FFXV it did not sell that well tbh with total sale figures close to something like FFVIII from 1999 even though in 2017 the video game market is much, much bigger.

    Not only did it not sell that well it made the bulk of it's sales in the first day with something like 5 million units shipped, as people seemed to really want a good new FF single player, however it only sold a total of 8.9million units to date since then and the  dlc they were suppose to come out with got canned.

    I can't say it just one thing but I do think they made some big mistakes with FFXV...like the sucky simply story..there so much wrong with this story and supporting cast in FFXV it's not even funny....and I do believe not that many people were enchanted with the sucky battle system.

    At some point you need to understand that we are not all just stuck in an old timer mindset...I like action games and do play some however  I do not want action based combat in my FF RPG  single player games.

    In the end I do not really appreciate sqeenix's attempt at rebranding the series into something it's not.  There's just too many other good action games out there for me to want to put up with a sucky one in a game that is known for turn based combat among the other things they messed up in FFXV.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • nate1980nate1980 Member UncommonPosts: 2,072

    Asm0deus said:


    nate1980 said:

    Based on post history, I imagine most of the gamers on this forum (including myself) have been gaming for decades. We view an IP through the lens of what we're familiar with. Final Fantasy was always a turn-based JRPG with complex character building mechanics, minigames, and heavy on optional hard content. Well, things change. In fact, Final Fantasy hasn't been a traditional turn-based JRPG since 10.



    Us aging gamers need to learn to adapt. Developers can't build games for just one generation of gamers until those gamers are dead before trying new things. Technology has advanced tremendously since the 90's, which allows developers to be more innovative with gameplay design. While I loved the traditional turn-based nature of the older Final Fantasies, I've enjoyed 12, 13, and FF7 remake as well. I'm looking forward to FF16.



    Yes and no.  Franchise like this have to be careful not to lose what made them so good in their quest to reach a new younger audience.

    If you look at FFXV it did not sell that well tbh with total sale figures close to something like FFVIII from 1999 even though in 2017 the video game market is much, much bigger.

    Not only did it not sell that well it made the bulk of it's sales in the first day with something like 5 million units shipped, as people seemed to really want a good new FF single player, however it only sold a total of 8.9million units to date since then and the  dlc they were suppose to come out with got canned.

    I can't say it just one thing but I do think they made some big mistakes with FFXV...like the sucky simply story..there so much wrong with this story and supporting cast in FFXV it's not even funny....and I do believe not that many people were enchanted with the sucky battle system.

    At some point you need to understand that we are not all just stuck in an old timer mindset...I like action games and do play some however  I do not want action based combat in my FF RPG  single player games.

    In the end I do not really appreciate sqeenix's attempt at rebranding the series into something it's not.  There's just too many other good action games out there for me to want to put up with a sucky one in a game that is known for turn based combat among the other things they messed up in FFXV.





    I didn't like FF15 either. I was in my mid to late 30's when it came out and "riding around with the bros" stopped being appealing to me in my early 20's. I also didn't like the combat, because I felt it required very little input from me to win battles. At least in 12, you had to think about how you built your characters, and how you set up your gambits; and in 13, the same as 12, except you had more input on the outcomes of battles with the paradigm change.

    There's a difference between not liking FF15 and wanting better, and disliking FF16 due to a video before even knowing the game design framework for the game.

    It's also not "your" final fantasy. It's everyone's. As I said before, it was only a traditional turn-based game for 10 years. It's gone away from that design for the last 20 years. If you were to measure the character of something, you'd weigh what that something has been for the majority of it's lifespan, not what it was when it began. In this case, Final Fantasy hasn't been a traditional turn-based JRPG most of it's lifespan. It has stayed nearly the same for the first 9 games, which came out quickly due to the ease of game development back then, but the developers started changing Final Fantasy with FFX and it has changed gradually with each new release to what we've seen recently with FF7.

    Like it or not, we get what the developers make and vote with our wallets once it's released. I'm excited for FF16, despite hating FF15. That's because I've enjoyed the vast majority of the Final Fantasies they released. It annoys me when people instantly hate an unreleased product based on their experience with one iteration of its predecessor. Yes, when people do that it makes them seem like an old fart resistant to change.
  • ACommonMuggerACommonMugger Member RarePosts: 558
    Good. FF14 is fantastic. The longer it runs with good story and expansions, the happier I'll be.
  • nate1980nate1980 Member UncommonPosts: 2,072



    nate1980 said:

    Based on post history, I imagine most of the gamers on this forum (including myself) have been gaming for decades. We view an IP through the lens of what we're familiar with. Final Fantasy was always a turn-based JRPG with complex character building mechanics, minigames, and heavy on optional hard content. Well, things change. In fact, Final Fantasy hasn't been a traditional turn-based JRPG since 10.



    Us aging gamers need to learn to adapt. Developers can't build games for just one generation of gamers until those gamers are dead before trying new things. Technology has advanced tremendously since the 90's, which allows developers to be more innovative with gameplay design. While I loved the traditional turn-based nature of the older Final Fantasies, I've enjoyed 12, 13, and FF7 remake as well. I'm looking forward to FF16.


    For me personally it is not an age thing although I am older.  Some action combat games are fine.  I have mentioned I love love love Ghost of Tsushima and the combat was not exactly difficult or varied in that one.  Though the perfect dodge / parry mechanic was nice when you timed it right.

    But then I went into it knowing what the combat was.  FFVII remake was a nice enough blend that I would be ok with it if thats what they are doing in XVI.  I however do not want just press X for 30 - 40 hours of gameplay in this particular setting.  Samurai setting ok...FF setting need a lil more depth to the system.





    Indeed, I want depth in both character building and the combat system in order for me to really enjoy the game. I used to be that guy that wouldn't buy the new Final Fantasy title if I heard it wasn't a traditional turn-based game, but I've since changed. I've learned more about what I enjoy since then and I don't knee-jerk disown a game if it doesn't follow a pre-existing formula anymore. But I do want a good story, engaging gameplay, and depth to character progression.

    I didn't find FF15's gameplay engaging because I rarely felt like there was any risk of dying. Now it's been years since I beat FF15 so my memory could be off, but I remember just auto-attacking my way through the game. I don't recall any character building either, but again my memory could be failing me here. But if there was, it wasn't good enough for me to remember it and that says something.

    I would like to see FF16 evolve from 13 & 15. I don't enjoy micro-managing my party through every trivial battle, thus enjoy AI scripts that I can set up or that have already been set up for the party members. I do enjoy more control during difficult encounters though. The depth in character building for the series has waned since the earlier games, but really took a nose-dive in 15. So I'd like to see an improvement there over 15. Story is subjective and I've enjoyed every Final Fantasy story to some extent. I think story has gotten better since 10 with cinematics and voice acting there to aid in delivery. So I'm not worried about FF16's story being good.

    As for the traditional turn-based argument; there are other games that still include that type of gameplay, so when I have the itch, I can still pick one up and scratch it. I'm okay seeing the Final Fantasies evolve in gameplay, since traditional turn-based JRPG's are still out there to play.
  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited September 2020
    nate1980 said:
    ...snip...


    I didn't like FF15 either. I was in my mid to late 30's when it came out and "riding around with the bros" stopped being appealing to me in my early 20's. I also didn't like the combat, because I felt it required very little input from me to win battles. At least in 12, you had to think about how you built your characters, and how you set up your gambits; and in 13, the same as 12, except you had more input on the outcomes of battles with the paradigm change.


    Wont argue with this as I agree, the story felt more like a cheap young adult coming of age novel than a grand epic adventure I would expect from a FF game

    There's a difference between not liking FF15 and wanting better, and disliking FF16 due to a video before even knowing the game design framework for the game.


    Agreed but I dunno what point you are trying to make to me here though, people are mostly just expressing their impression off the trailer but indeed we wont know what's up until we get the game in our hands, pretty sure that is fairly obvious to everyone

    It's also not "your" final fantasy. It's everyone's.


    Not sure why you dislike my turn of phrase here..Ofc it's not just my game but when I say "my" FF I mean the kind of FF I know and love and prefer so yeah those are "my" kind of FF..never said I have sole proprietorship of the IP so I dunno why you are trying to obfuscate what I was saying here?

    As I said before, it was only a traditional turn-based game for 10 years. It's gone away from that design for the last 20 years. If you were to measure the character of something, you'd weigh what that something has been for the majority of it's lifespan, not what it was when it began. In this case, Final Fantasy hasn't been a traditional turn-based JRPG most of it's lifespan. It has stayed nearly the same for the first 9 games, which came out quickly due to the ease of game development back then, but the developers started changing Final Fantasy with FFX and it has changed gradually with each new release to what we've seen recently with FF7.


    See here I have to disagree. You see it from a point of view of time which I gather includes the mmo games... I do not. I look at FF from a single player POV and from a each title point of view rather than time. I also disagree with your assessment that FF has been more action based over turn based. Most FF games are turned based or a modified type of turn based gameplay (ATB) which I am fine with...very few are actually real action based or at least very few that I consider a proper FF game.

    Like it or not, we get what the developers make and vote with our wallets once it's released. I'm excited for FF16, despite hating FF15. That's because I've enjoyed the vast majority of the Final Fantasies they released. It annoys me when people instantly hate an unreleased product based on their experience with one iteration of its predecessor. Yes, when people do that it makes them seem like an old fart resistant to change.


    Oh no shit the devs will decide, I think pretty much everyone knows this and I would go even further and say most peeps here know voting with your wallet, to buy or not to buy, wont even change anything either but that's neither here nor there or have much to do with it.

    As for the "haters" I have no clue if you mean to include me in that but I do not hate it yet as I dunno if I will like it, tbh I quite dislike that term "haters" as it has far more negative connotations beyond someone "hating" a single game for XYZ reasons it's more of an attack on a person's character rather than their arguments.

    For FFXV I could have looked over the combat if the story had been any good but it wasn't sooo yeah I disliked it quite a bit and hated how they messed it up for various reason that I feel justify my "hate". Obviously not everyone will agree though I would think them cancelling some of the DLC it was suppose to have is quite telling.

    I will say based on what little we know and from the combat scene we saw it worries me a little as the combat looks like more of the meh FFXV combat where you control a single character and zip around the screen with warp strikes....not a fan of this. For the story lets just hope they learned from the disaster that was FFXV.

    I think maybe if you practiced a little less ageism here you might see that most peeps are just expressing what they like or dislike and what they prefer in their ideal FF games...regardless of their age.

    Some of our ideas and opinion may annoy you but keep in mind it's even more annoying when people use retarded, lame arguments like, "it makes them seem like an old fart resistant to change." as that just reflects badly on you and shows poor mental acuity.



    I have always like both turn based AND action based game play so really my choice of preferring combat that is closer to turn based or some form of it for FF games is just what I prefer as I feel that what works best for the kind of game FF should be.

    That said I really enjoyed games like Zelda which were not turn based and have zero issues with them evolving into the new forms of action and would equally dislike if they suddenly decided to make new Zelda game a traditional turned based one... I would bet lots of people would feel similar and telling them to go play other action based games is not an argument or helpful in any way.

    Fairly certain if people that loved a action based franchise started getting turn based combat they would be equally vocal in their dislike and be justified in their dislike with the company and wouldn't care one whit when people say well... get with the times or go play something else etc etc.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • ScotScot Member LegendaryPosts: 24,273
    edited September 2020
    Main focus could mean as little as 51% of the their time, but who knows how much it really is?
  • TillerTiller Member LegendaryPosts: 11,449
    They will probably do a cross over event in FFXIV as per usual. It seems 14 is the most stable form of revenue for them so why would they not focus on it? I expect it will be the same in 5 years from now.
    Asm0deus
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • OcculticalOccultical Member UncommonPosts: 3
    What happens after 2021 a new ff online?
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Honestly, we (myself included) should be giving them more credit, since they are still pumping out more single players games (which of course they've been known for primarily for years). I can respect Yoshida for being candid for the most part in saying that FFXIV tries to do specific things and that players can play other things for other experiences (the guy does sit on SE's board, so his words do have weight).

    I say all of this because when you look at Blizzard, in particularly at Shadowlands and Ion's explanation for 'borrowed power' and expansion specific 'features' that need to die when the expansion ends, this guy just wants to turn each expansion into an isolated game. I mean....they could just make another warcraft game for that 'RPG feeling' but I guess that would lower their upfront gains, and we can't have that! Just like them trying to push shadowlands out the gate even though the entire leveling revamp is still having massive problems which honestly can't be solve in a month's time even in the best of circumstances (quests completely bugging out with not being able to get specific items or mobs glitching out, sub quests and world quests overlapping which have been resulting in an endless loop of the quests not even completing, the threads of fate leveling not giving appropriate exp once you've completed the entire thing). The expansion needed at least 2-3 more months, but it has to be reading for those financial reports!
  • exile01exile01 Member RarePosts: 1,089
    edited September 2020
    FF games are so bad nowdays, its not even worth to pirate them. Except FF7.
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