6:20 - Gets to in game about the Dire Lord skills
17:50 - Gets in the game with gameplay with a team - 1 DR and 2 Shaman
26:40 - Jumps team level to 30, full skill kit
31:50 - Shaman jumps, to dispel that Pantheon does not have jumping
32:46 - Back to talking heads
34:42 - Patch Notes - Some interesting stuff
43:07 - Answering fan questions
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
None the less something that really turns me off are dumb idea because they don't make plausible realistic sense.
"point allotment"I detest that design.
Your character should just learn things over time and becoming better with those skills by using them.It should never be a case of,oh i have these points and if I put a point here WHALLA I am newly skilled.It is the complete OPPOSITE of plausible realism ,something I would expect from Blizzard.
My take on why any developer would do it,i suppose they have that mentality themselves or feel there is a market that enjoys getting to put points down.I am not after goofy ideas to appease my fiddling around,i want a design that brings out the plausible realism of a character living in a plausible world.
It carries the same idealized thought process that goes into instancing a game,i don't like it.Zoning i am ok with but not instancing.
"threat" or we can call hate same thing.Every single action should garner hate/threat,just like in real life,if you did something as simple as just moving in front of a beast,like a lion it would cause a reaction from the Lion.This is a more realistic design instead of these phantom things or whatever they are.
"timers"the exact same dumb timers from the EQ designs.Example this "essence"idea is a 2 sec timer....zzzzzzzzzzz.So these guys just can't escape the poor design ideas from EQ.If this tank is a magic mitigator there shoudl be a spell or ability casts that last at least 2-5 maybe even 20 minutes.Even better is this essence buff would become better over time,the more you use it the better it becomes.Slow/rooted again 3 secs 5 secs ,just awful and turns me off.
Never forget 3 mile Island and never trust a government official or company spokesman.
These abilities should be getting better gradually over time and not improved by jotting down a point.
So if I don't put down a point,somehow my player doesn't improve ,jot a point and I do,it makes ZERO sense.So using an example,i could play for 500 years and i never jotted down a point my player would not have got better at anything,but some player playing for 1 day jots down pints and is more skilled than me ..lol.
I want to walk up whoever thought this was a good idea and just look at them,shake my head and then ask "do you have ANY clue?".
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
They are. Ben mentioned it in the stream. The Wizard and Rogue will be up next.
It does make me wonder why they would take the time to show us the other models? This seems to be reoccurring.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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