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What is your tolerance for daily quests?

AeanderAeander Member LegendaryPosts: 8,028
What is your stance on daily quests? Do you like having the structure? Do you like having reasons to log in and play every day? Or do they make you feel like your game is a tedious job? Do they keep you playing games longer, or do they make you burn out?

Personally, I can't stand daily quests. If they are intrusive, time-consuming, or inconvenient enough, they'll probably make me burn out within a couple weeks. Bonus points if they make me adopt playstyles that I do not enjoy.

By far, the worst example of daily quests I've experienced is Destiny 2. You have an excessive number of dailies that can take hours to complete. You have weapon specific dailies. You have strike specific dailies. You have PvP specific dailies. You have dailies for every single patrol zone. It takes forever, and it's not fun. All it does is mask that the game has no content.
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Comments

  • immodiumimmodium Member RarePosts: 2,610
    Like you I'm not a fan. The only time they're tolerable and somewhat enjoyable are when they are group orientated.

    Solo dailies are awful.
    AlBQuirky

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  • TalmienTalmien Member UncommonPosts: 190
    I've never really liked daily quests, and most of my experience with them comes from WoW when you get stuck with them at the end of a expansion.

    I always felt like it forced me to play the game on the developers pre determined schedule. If I miss doing them one day I feel like I fell behind, if I have a lot of time and finish them all then I feel like I'm stuck from progressing further when I actually have time to play the game some more. 

    They're really just a poor design to try to keep gamers playing, and usually are not fun at all. Designers are hinging on keeping your attention through progression addiction rather than making their games fun and enjoyable at that point.
    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Zero tolerance.

    I have never felt "the need to log on" in order to REPEAT constantly what I've already accomplished.

    I log in for 3 reasons:
    1) I'm simply enjoying my time playing the MMO
    2) Friends
    3) Some goal I have in mind



    [Deleted User]laseritAbscissa15Morgenes83

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • LynxJSALynxJSA Member RarePosts: 3,334
    I enjoy them in the games that I play infrequently.

    Like, when I hop into Conqueror's Blade, once a month, I have about an hour or two of things to keep me busy. So they work well for me there. 

    In games I play regularly, I don't seem to find them fun, though. I feel like I'm putting myself at a disadvantage or 'behind the 8-ball' if I'm not doing them. In that regard, they shift from something I want to do and can do  to  something I feel I need to do or must do. That's not really all that fun for me. 
    AlBQuirky
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
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  • bcbullybcbully Member EpicPosts: 11,843
    My tolerance is 0 for quest that provide experience.

    My beloved Age of Wushu as an example to the contrary. Where quest provided no XP.  You only had to do them like once per expansion. 

    What the did give is lore and every blue moon if you did do one a “random encounter” would occur some time after. Omg random encounters AMAZING, due to them being so infrequent. Incredible rewards. 


    [Deleted User]AlBQuirky
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited October 2020
    When daily quests were first introduced, I liked them because, if you just had an hour of play time, you could always log in and do that.

    But over time, people doing them poured so much gold into the economy, raising the cost of things, to where it felt like you had to do them because you needed the money.

    They also become tedious.

    ScotAlBQuirkyLynxJSA

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I have zero tolerance for them.

    If the rewards are worthwhile, then I resent needing to log on and do them all the time.

    If the rewards are worthless, then I don't see the point in them.


    Most importantly, regardless of rewards, I've just never come across a fun daily quest. I suppose if a dev created a fun daily quest then I might be a bit more forgiving.


    The closest I get to enjoyable daily quests are the "kill X players in PvP" type quests.
    [Deleted User]bcbullyAlBQuirky
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • IselinIselin Member LegendaryPosts: 18,719
    Not a fan but whether I do them or not totally depends on the pay-off. In ESO for example I typically ignore the shit ton of dailies all the DLC zones have.

    But then they have events in those DLC zones once a year and the event rewards are tied to the dailies. I do them to get the event pay-off and stop doing them as soon as the event is over.
    AlBQuirky
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  • VrikaVrika Member LegendaryPosts: 7,973
    I hate them.

    I'm ok with weekly aims and limits, but I don't want any game to take my time each day.
    AlBQuirky
     
  • FoomerangFoomerang Member UncommonPosts: 5,628
    I dont mind daily routines set by me.  But when they make it so if you dont do these specific things every day, you fall behind....not a fan
    [Deleted User]SovrathMendelAlBQuirky
  • DevonDevon Member UncommonPosts: 22
    I dont do the dailies at Destiny 2 intentionally, I just grab all of those from the NPC's and if I end up doing it, its for a purpose or just random happenstance. I will say, I wouldnt ever have done Gambit or Strike Playlists if it hadnt been for some of the times you simply had to, and I would have missed out on some fun. But Crucible or dungeons that require you to have a full team going in.. or some third party site or phone app?!! to get a team.. is ludicrous game designing. And I would say proof of that is on that Dreaming City, Show up, join in area... Cant recall the name, The Well? Anyway... They can find answers to stop the nonsense of "Pre Requirement of PreFormed Teams" content, if they try.

    If you got garbage content, its due to over paying out to create PVP content I notice most. If you want a PVP Game, GO TO AN ALL PVP GAME.. I mean really.. plenty out there, why be bothered with storyline or changes other than maps and abilities and so fourth without reason other than, I bought this! Great! But.. mixing the two is just silly unless its like a GW2 Kind of .. join in.. find a place.. get fun in the moment balancing. Their WvW action is still some of the best at keeping you in, dailies included in that just feel like a bonus then.

    bcbullyAlBQuirky
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  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    I can only do them once a day.
    Amathe[Deleted User]Mendel[Deleted User]IselinbcbullyAlBQuirky
  • MendelMendel Member LegendaryPosts: 5,609
    I can only do them once a day.

    Wisdom.  I can only stomach daily quests once a week.



    AlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I dont like them except in one game. That is entropia, where a quest reward is real life money, so they can help out. Otherwise, they suck in all facets imo.

    More to keep you addicted amd logged in every day, im pretty sure research goes that the longer in days a person doesnt log in, the more likely they will stop playing said game.
    AlBQuirky
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  • TheocritusTheocritus Member LegendaryPosts: 9,976
    edited October 2020
    The problem is that it shifts from where I am playing the game to just logging in, doing dailies, then leaving. I often no longer enjoy the game itself. An example for me was Anarchy Online. Before the daily quest, I logged in and ran dungeons or went out into the world and played. Once the daily appeared though, it gave so much XP that it made the regular gameplay feel worthless.
    AlBQuirkyLynxJSA
  • AeanderAeander Member LegendaryPosts: 8,028
    I'd add that some of the very worst dailies are those that actively require the player to think about them while they play. The attitude shifts from just needing to do what needs to be done to clear content to "I need to focus on grenade kills" or "I need to kill this many undead before my teammates do." 

    That is terrible game design and actually makes the act of playing the game less fun in the moment.
    [Deleted User]Kyleran[Deleted User]bcbullyAlBQuirky
  • KyleranKyleran Member LegendaryPosts: 43,975
    Mixed opinion on this subject.

    GW2 was one of my first real experiences with dailies and I deeply resented feeling pushed to do them while I was pursuing my personal progression goals.

    So it was with some trepidation when  FO76 introduced them earlier this year and my friends and I quickly came to call them our "chores."

    But for some reason they weren't quite as hateful as expected and when combined with the new seasonal content / reward system actually gave us some sense of purpose while we wait for each expansion.

    I think perhaps because it wasn't added until I had long since completed the original content dailies were a somewhat welcome relief.

    Also dailies and weeklies in FO76 are more along the lines of being easy to incorporate into one's regular routine or are so easy to complete it's not really a major inconvenience to do them.
    bcbully[Deleted User]AlBQuirky

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  • AmatheAmathe Member LegendaryPosts: 7,630
    I can only do them once a day.
    Possibly my favorite comment in recent memory.
    TwistedSister77AlBQuirky

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • iixviiiixiixviiiix Member RarePosts: 2,256
    I do play repeatable quests , but daily , NO
    I can grind , but daily is a big no no . You have to wait for a day to play it again ? NO
    bcbullyAlBQuirky
  • BruceYeeBruceYee Member EpicPosts: 2,556
    There are so many variables when it comes to dailies that just reading the responses in this thread makes my head hurt trying to figure out which games some people are talking about.

    The next thread about dailies should ask what games fall under tolerable and which ones not with reasons why.

    IDEA! Make a feature on this site that starts a second topic split thread(can be started/created by OP) within the original thread when the focus of the conversation changes.
    AlBQuirky
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Case by case. I'm naturally greedy AND lazy though so dailies that have the chance of getting items with high in-game value as long as it isn't too hard are my favorites.
    ESO event dailies are usually pretty high up there especially the Skyrim one that just ended cause you get the quest reward + boss/HS drop items. New Life & Witches event are also worth spamming alts for cause that in-game dolla make me holla.
    AlBQuirky
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  • ScotScot Member LegendaryPosts: 24,273
    edited October 2020
    Initially many thought dailies were part of the answer to end game problems. But everything you do in a MMO is competing for your time and players can often do dailies from a very early level. Once again just like PvP and PvE and various sorts of PvP like say arena and scenario it is all about structuring the rewards.

    If you give players too much in dailies of what they get elsewhere they will cease certain PvE activates or whatever and just do the dailies. The rewards must never cross over. But just as importantly designers need to think about how much time we can spend doing any one thing in the game and the impact that has on all the other activities.
    AlBQuirky
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited October 2020
    Amathe said:
    When daily quests were first introduced, I liked them because, if you just had an hour of play time, you could always log in and do that.

    But over time, people doing them poured so much gold into the economy, raising the cost of things, to where it felt like you had to do them because you needed the money.

    They also become tedious.


    Is this is why I felt so poor in my return to WoW earlier this year after many, many years absence? I had 4 characters at top mount level. None have it now. It cost 5000GP for each to purchase, which all of my characters together did not have. So I tired the Auction  House. What a disaster! I spent more than I made on listing fees alone and sold only a handful of items.

    Maybe I should have done dailies? :lol:

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • LynxJSALynxJSA Member RarePosts: 3,334
    Aeander said:
    I'd add that some of the very worst dailies are those that actively require the player to think about them while they play. The attitude shifts from just needing to do what needs to be done to clear content to "I need to focus on grenade kills" or "I need to kill this many undead before my teammates do." 

    That is terrible game design and actually makes the act of playing the game less fun in the moment.

    It is very similar to what "power hour" did in UO. It was an hour a day that you would get increased skill gain. It reset every 24 hours a player would get a msg on screen when the new power hour started. 

    People would be in the middle of a group dungeon run or a roleplayed event and then just recall out the instant that msg appeared, because you use it or you lose it for the day. 

    It was eventually pulled because it did exactly as you said - it made the act of playing the game less fun in the moment.
    AlBQuirky
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
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