What is your stance on daily quests? Do you like having the structure? Do you like having reasons to log in and play every day? Or do they make you feel like your game is a tedious job? Do they keep you playing games longer, or do they make you burn out?
Personally, I can't stand daily quests. If they are intrusive, time-consuming, or inconvenient enough, they'll probably make me burn out within a couple weeks. Bonus points if they make me adopt playstyles that I do not enjoy.
By far, the worst example of daily quests I've experienced is Destiny 2. You have an excessive number of dailies that can take hours to complete. You have weapon specific dailies. You have strike specific dailies. You have PvP specific dailies. You have dailies for every single patrol zone. It takes forever, and it's not fun. All it does is mask that the game has no content.
Comments
I always felt like it forced me to play the game on the developers pre determined schedule. If I miss doing them one day I feel like I fell behind, if I have a lot of time and finish them all then I feel like I'm stuck from progressing further when I actually have time to play the game some more.
They're really just a poor design to try to keep gamers playing, and usually are not fun at all. Designers are hinging on keeping your attention through progression addiction rather than making their games fun and enjoyable at that point.
I have never felt "the need to log on" in order to REPEAT constantly what I've already accomplished.
I log in for 3 reasons:
1) I'm simply enjoying my time playing the MMO
2) Friends
3) Some goal I have in mind
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Like, when I hop into Conqueror's Blade, once a month, I have about an hour or two of things to keep me busy. So they work well for me there.
In games I play regularly, I don't seem to find them fun, though. I feel like I'm putting myself at a disadvantage or 'behind the 8-ball' if I'm not doing them. In that regard, they shift from something I want to do and can do to something I feel I need to do or must do. That's not really all that fun for me.
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My beloved Age of Wushu as an example to the contrary. Where quest provided no XP. You only had to do them like once per expansion.
But over time, people doing them poured so much gold into the economy, raising the cost of things, to where it felt like you had to do them because you needed the money.
They also become tedious.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
But then they have events in those DLC zones once a year and the event rewards are tied to the dailies. I do them to get the event pay-off and stop doing them as soon as the event is over.
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I'm ok with weekly aims and limits, but I don't want any game to take my time each day.
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More to keep you addicted amd logged in every day, im pretty sure research goes that the longer in days a person doesnt log in, the more likely they will stop playing said game.
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That is terrible game design and actually makes the act of playing the game less fun in the moment.
GW2 was one of my first real experiences with dailies and I deeply resented feeling pushed to do them while I was pursuing my personal progression goals.
So it was with some trepidation when FO76 introduced them earlier this year and my friends and I quickly came to call them our "chores."
But for some reason they weren't quite as hateful as expected and when combined with the new seasonal content / reward system actually gave us some sense of purpose while we wait for each expansion.
I think perhaps because it wasn't added until I had long since completed the original content dailies were a somewhat welcome relief.
Also dailies and weeklies in FO76 are more along the lines of being easy to incorporate into one's regular routine or are so easy to complete it's not really a major inconvenience to do them.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
If you give players too much in dailies of what they get elsewhere they will cease certain PvE activates or whatever and just do the dailies. The rewards must never cross over. But just as importantly designers need to think about how much time we can spend doing any one thing in the game and the impact that has on all the other activities.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It is very similar to what "power hour" did in UO. It was an hour a day that you would get increased skill gain. It reset every 24 hours a player would get a msg on screen when the new power hour started.
People would be in the middle of a group dungeon run or a roleplayed event and then just recall out the instant that msg appeared, because you use it or you lose it for the day.
It was eventually pulled because it did exactly as you said - it made the act of playing the game less fun in the moment.
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