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Here's Your First Look at Crowfall's Druid | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageHere's Your First Look at Crowfall's Druid | MMORPG.com

As the Crowfall team continues to share out new looks at their new specialization system, we now have our first look at the Druid class.

Read the full story here


Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited October 2020
    Does seem they are trying to make up for lost ground
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,590
    Nanfoodle said:
    Does seem they are trying to make up for lost ground
    Massive changes to each class, but at the end of the day was class design the biggest factor in the game's success?  

    I dunno.  I haven't played in a few months.  In figure when the "big patch" hits I will load it up again and see.

    Then of course we will start to hear about the NEXT big patch which will start to include improvements from the imbedding of the Unity folks in the team for a few weeks...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • TalmienTalmien Member UncommonPosts: 190
    Rhoklaw said:
    So I'm curious as I never really asked about this, but in the maps, are structures or bases premade by the game itself or do players build them? If they are in fact built by players, can they be built anywhere on the map or only in certain spots?
    Currently they are only premade, and require resources to upgrade and complete. For instance, a fort might not have walls until enough resources are donated. But all of it premade, the players do not choose the location. I don't think that will change come release, they originally had plans for the world to be more malleable by the the players, such as being able to dig tunnels, but I think that has been abandoned.
  • MensurMensur Member EpicPosts: 1,531
    This game is the definition of an endless development hell loop!

    mmorpg junkie since 1999



  • WizardryWizardry Member LegendaryPosts: 19,332
    No video...again /sigh,such a sad thread.

    HERE is a look at the DRUID class,ok now read some typed words BAH !!.
    YashaX

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • VrikaVrika Member LegendaryPosts: 7,973
    Mensur said:
    This game is the definition of an endless development hell loop!
    No, it's actually progressing well compared to other Crowdfunded MMOs.

    They're more of an example of how you can successfully create an MMO and it may still be boring.
    botrytisYashaX
     
  • Allwynd_01Allwynd_01 Member UncommonPosts: 193
    edited October 2020
    If the game was more PvE-oriented, I'd be interested, but as it currently stands, I don't think I will be able to get into it and I think lots of others won't either. I don't hate PvP, I just like it when it's like in WoW's PvE servers - if you want PvP, there are battlegrounds and arenas, if you don't want PvP, you just don't go there and everyone is happy.
    iamspamicus
  • Arkade99Arkade99 Member RarePosts: 538

    Talmien said:


    Rhoklaw said:

    So I'm curious as I never really asked about this, but in the maps, are structures or bases premade by the game itself or do players build them? If they are in fact built by players, can they be built anywhere on the map or only in certain spots?


    Currently they are only premade, and require resources to upgrade and complete. For instance, a fort might not have walls until enough resources are donated. But all of it premade, the players do not choose the location. I don't think that will change come release, they originally had plans for the world to be more malleable by the the players, such as being able to dig tunnels, but I think that has been abandoned.



    To add on to this, guilds can choose what buildings they want to construct. Different buildings provide different benefits.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    I really think these types of MMO's that are long-term progression games like Albion, EVE need a sub-genre label similar to how "strategy" has "4x". Anyone logging in expecting instant gratification like WoW won't really get it in CF. If anything CF is closer to classic MMO's where you'll need to socialize and possibly dedicate years of your life to get your characters to where you want them to be.
  • YashaXYashaX Member EpicPosts: 3,100
    Talmien said:
    Rhoklaw said:
    So I'm curious as I never really asked about this, but in the maps, are structures or bases premade by the game itself or do players build them? If they are in fact built by players, can they be built anywhere on the map or only in certain spots?
    Currently they are only premade, and require resources to upgrade and complete. For instance, a fort might not have walls until enough resources are donated. But all of it premade, the players do not choose the location. I don't think that will change come release, they originally had plans for the world to be more malleable by the the players, such as being able to dig tunnels, but I think that has been abandoned.
    Also, at least when I played it, the upgrading was only available in the guild vs guild pvp world. 
    ....
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