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ArenaNet has decided to delay the Steam release of Guild Wars 2 in order to fully focus on their main priority, Guild Wars 2: End of Dragons, their next expansion. No further details were given on the Steam release delay.
Comments
Some other time perhaps.
Your not missing anything.
Tried three times never got past level 20....Just wasnt my cup of tea.
It’s actually quite good, despite what doomsayers will tell you. I go to the new player zones frequently and see many roaming around, as well as other zones for higher levels.
I've been playing for years; idk whats really going on with some of the maps in POF and some of the living world maps like Thuderhead keep. But that lag is absolutely unplayable. It gets so bad, everyone in the same map including the mobs start to lag too. Thing is though, this didn't used to be the case in the past. When these maps first came out, there was barely ever any lag. I've always had a very smooth experience outside of the occasional small bits of lag in WvW.
Holding off to fix these issues are super important to landing a good first impression.
Not exactly. Amazon gives you the toolkit, and you have to use it properly. AWS' reliability is quite solid, but as an engineer, you have to assemble the parts that fit your use case.
The latency issues have been cropping up on only specific maps, and worsen when / after specific events pop up. If they are treating servers as pets instead of cattle (hearkening back to their old on-prem server farm), or not providing sufficient budget for running newer maps that require higher capacity, that would account for some, especially since the tick lag is 'spreading' to older maps. It's not network latency by any measure.
A second problem is that ANet has lost a significant amount of tribal knowledge in the last couple years due to layoffs and departures of many of the original devs. The new devs have stated openly they don't understand the engine well enough to understand how all the components will interact, and are stuck trying to whittle down which interactions consume so much processing time on a given tick.
Never forget 3 mile Island and never trust a government official or company spokesman.
This isn't a signature, you just think it is.
Agreed
Certainly, its spend per player doesn't compare with NCSoft's multiple pay to win Korean cash cows.
A Steam release might help by broadening the base, but the spend per player isn't going to increase, and the changes necessary to change that would undermine everything the game stands for.
While we are at NC Soft, they should really release Blade and Soul on Steam. Haven't seen it, maybe it's there.
Let Guild Wars 1 handle the group-based dungeon crawls and Guild Wars 2 handle the open world exploration and chaos, instead of trying and failing to do everything with GW2.
They opted to cater to the demographic that wanted Raids and all the egotism and special rewards that stem from raids, to be like every other Raid Grind MMO out there. They went so far as to push give even more QOL upgrades to Legendary stuff which again, came from Raids, and then put in Strike Missions to push and promote raids. Obviously Raids were the hill they have chosen to die on.. and truth be told, it looks like they are dying on it.
But I, I mean, they were warned, many times. They didn't want to listen.
Maybe some changes coming to the games they want to keep running and/or they are looking to sell off some?
NC are notorious for closing games down or doing sudden changes to their American games.
No clue, just speculation here, but i never trust NC anymore.
So they might be rebranding to move away from PC games in general like a few other developers, (like Turbine for example), and go full mobile.
If this happens they might be selling off their PC games to other developers/publishers, I noticed that the Mike O'Brian, the Head Developer of both GW1 and GW2, has started his own game company, and this might be the set for him to buy back the franchise that he made to start with.