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Guild Wars 2 Steam Release Delayed - No Time Frame Given for Steam Release | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageGuild Wars 2 Steam Release Delayed - No Time Frame Given for Steam Release | MMORPG.com

ArenaNet has decided to delay the Steam release of Guild Wars 2 in order to fully focus on their main priority, Guild Wars 2: End of Dragons, their next expansion. No further details were given on the Steam release delay.

Read the full story here


Comments

  • GorweGorwe Member Posts: 1,593
    That's too bad, I was looking forward to giving it a final chance, start from the scratch and all of that.

    Some other time perhaps.
    JeroKanePortzvelimirius
  • HarikenHariken Member EpicPosts: 2,680

    Gorwe said:

    That's too bad, I was looking forward to giving it a final chance, start from the scratch and all of that.



    Some other time perhaps.



    Your not missing anything.
    Aeanderhitsuji182NecromaPortzbotrytisvelimiriussumdumguy1Sensai
  • TruvidiennTruvidienn Member UncommonPosts: 346
    How's the pop going for GW2?
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Gorwe said:
    That's too bad, I was looking forward to giving it a final chance, start from the scratch and all of that.

    Some other time perhaps.

    Tried three times never got past level 20....Just wasnt my cup of tea.
    PortzZenJellyvelimiriusbcbully
  • ReverielleReverielle Member UncommonPosts: 133
    It's good they're doing this. And I hope the subtext is that they're hoping to have the latency/server issues sorted out before any Steam release. For releasing the game there as it currently is I fear would be a bad idea.
    RamsayIV
  • RamsayIVRamsayIV Member UncommonPosts: 1


    How's the pop going for GW2?



    It’s actually quite good, despite what doomsayers will tell you. I go to the new player zones frequently and see many roaming around, as well as other zones for higher levels.
    botrytissumdumguy1
  • APThugAPThug Member RarePosts: 543
    Although Anet says they are delaying the steam release for now because they want to focus on the expansion and the next living world saga, I think it too, has to do with the server issues the game has been having in several higher content maps.

    I've been playing for years; idk whats really going on with some of the maps in POF and some of the living world maps like Thuderhead keep. But that lag is absolutely unplayable. It gets so bad, everyone in the same map including the mobs start to lag too. Thing is though, this didn't used to be the case in the past. When these maps first came out, there was barely ever any lag. I've always had a very smooth experience outside of the occasional small bits of lag in WvW.

    Holding off to fix these issues are super important to landing a good first impression.

    image
  • FellshardFellshard Newbie CommonPosts: 2



    It is because they are using Amazon servers on the POF maps, and thats why everyone in europe has that much lag. Nothing to do with their internal infrastructure, they have a contract to Amazon servers, and that's why they are delaying and delaying saying they are working on it, but nothing has changed at all, no patch has even remotely solved the issue, it's on Amazon's servers that is the problem



    Not exactly. Amazon gives you the toolkit, and you have to use it properly. AWS' reliability is quite solid, but as an engineer, you have to assemble the parts that fit your use case.

    The latency issues have been cropping up on only specific maps, and worsen when / after specific events pop up. If they are treating servers as pets instead of cattle (hearkening back to their old on-prem server farm), or not providing sufficient budget for running newer maps that require higher capacity, that would account for some, especially since the tick lag is 'spreading' to older maps. It's not network latency by any measure.

    A second problem is that ANet has lost a significant amount of tribal knowledge in the last couple years due to layoffs and departures of many of the original devs. The new devs have stated openly they don't understand the engine well enough to understand how all the components will interact, and are stuck trying to whittle down which interactions consume so much processing time on a given tick.

    APThugJeroKanebotrytispanwyrvelimirius[Deleted User][Deleted User]
  • WizardryWizardry Member LegendaryPosts: 19,332
    Has not EVERY single release been delayed?I am quite sure that even my sketchy memory is correct.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • UngoodUngood Member LegendaryPosts: 7,534
    Why is a Steam Release significant? 
    botrytis
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AkulasAkulas Member RarePosts: 3,028
    Delaying a steam release to focus on an expansion isn't even a bad thing. 
    sumdumguy1botrytis

    This isn't a signature, you just think it is.

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373

    Akulas said:

    Delaying a steam release to focus on an expansion isn't even a bad thing. 



    Agreed
  • AeanderAeander Member LegendaryPosts: 8,028
    edited November 2020
    The problem with GW2 isn't population. It's spend per player. There really isn't a whole lot of incentive to buy cash shop items in a game that emphasizes cosmetics and a flat endgame power curve.

    Certainly, its spend per player doesn't compare with NCSoft's multiple pay to win Korean cash cows.

    A Steam release might help by broadening the base, but the spend per player isn't going to increase, and the changes necessary to change that would undermine everything the game stands for.
  • GorweGorwe Member Posts: 1,593
    Hariken said:

    Gorwe said:

    That's too bad, I was looking forward to giving it a final chance, start from the scratch and all of that.



    Some other time perhaps.



    Your not missing anything.
    I am mostly curious. I loved Guild Wars 1 and that is no secret, but GW2 never clicked with me. Wanted to give it a final shot of sorts.

    While we are at NC Soft, they should really release Blade and Soul on Steam. Haven't seen it, maybe it's there.
  • botrytisbotrytis Member RarePosts: 3,363
    Wizardry said:
    Has not EVERY single release been delayed?I am quite sure that even my sketchy memory is correct.
    No, just sketchy memory.


  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    The problem with GW2 isn't population. It's spend per player. There really isn't a whole lot of incentive to buy cash shop items in a game that emphasizes cosmetics and a flat endgame power curve.

    Certainly, its spend per player doesn't compare with NCSoft's multiple pay to win Korean cash cows.

    A Steam release might help by broadening the base, but the spend per player isn't going to increase, and the changes necessary to change that would undermine everything the game stands for.
    They already undermined everything the game stood for when they put in Raids, they might as well adopt whatever they can to fleece their population for what they can.
    Gorwebotrytis
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,028
    Ungood said:
    Aeander said:
    The problem with GW2 isn't population. It's spend per player. There really isn't a whole lot of incentive to buy cash shop items in a game that emphasizes cosmetics and a flat endgame power curve.

    Certainly, its spend per player doesn't compare with NCSoft's multiple pay to win Korean cash cows.

    A Steam release might help by broadening the base, but the spend per player isn't going to increase, and the changes necessary to change that would undermine everything the game stands for.
    They already undermined everything the game stood for when they put in Raids, they might as well adopt whatever they can to fleece their population for what they can.
    What I will say is that they should have just focused entirely on the open world dynamic content the entire time. That's where the game is at its best and where it best stands out from the competition.

    Let Guild Wars 1 handle the group-based dungeon crawls and Guild Wars 2 handle the open world exploration and chaos, instead of trying and failing to do everything with GW2.
    [Deleted User]
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    Ungood said:
    Aeander said:
    The problem with GW2 isn't population. It's spend per player. There really isn't a whole lot of incentive to buy cash shop items in a game that emphasizes cosmetics and a flat endgame power curve.

    Certainly, its spend per player doesn't compare with NCSoft's multiple pay to win Korean cash cows.

    A Steam release might help by broadening the base, but the spend per player isn't going to increase, and the changes necessary to change that would undermine everything the game stands for.
    They already undermined everything the game stood for when they put in Raids, they might as well adopt whatever they can to fleece their population for what they can.
    What I will say is that they should have just focused entirely on the open world dynamic content the entire time. That's where the game is at its best and where it best stands out from the competition.

    Let Guild Wars 1 handle the group-based dungeon crawls and Guild Wars 2 handle the open world exploration and chaos, instead of trying and failing to do everything with GW2.
    I would agree with you, that it should have focused more on Open World content, but they didn't, when their casual base opted to use their limited play time to come to their forums and tell them not to do this, as opposed to seeing that as the writing on the wall that it should have been, they told them to bugger off, and if they didn't like it, they could leave.

    They opted to cater to the demographic that wanted Raids and all the egotism and special rewards that stem from raids, to be like every other Raid Grind MMO out there. They went so far as to push give even more QOL upgrades to Legendary stuff which again, came from Raids, and then put in Strike Missions to push and promote raids. Obviously Raids were the hill they have chosen to die on.. and truth be told, it looks like they are dying on it.



    But I, I mean, they were warned, many times. They didn't want to listen.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • SandmanjwSandmanjw Member RarePosts: 531
    Just wonder if this and the new name change for NCSOFT might be an indication of something deeper going on?

    Maybe some changes coming to the games they want to keep running and/or they are looking to sell off some?

    NC are notorious for closing games down or doing sudden changes to their American games.

    No clue, just speculation here, but i never trust NC anymore.
    Ungood
  • UngoodUngood Member LegendaryPosts: 7,534
    Sandmanjw said:
    Just wonder if this and the new name change for NCSOFT might be an indication of something deeper going on?

    Maybe some changes coming to the games they want to keep running and/or they are looking to sell off some?

    NC are notorious for closing games down or doing sudden changes to their American games.

    No clue, just speculation here, but i never trust NC anymore.
    Well.. GW2 is not the bottom earner in their MMO's.. but I will say, their Mobile Games are outstripping their PC games by a power of ten.

    So they might be rebranding to move away from PC games in general like a few other developers, (like Turbine for example), and go full mobile.

    If this happens they might be selling off their PC games to other developers/publishers, I noticed that the Mike O'Brian, the Head Developer of both GW1 and GW2, has started his own game company, and this might be the set for him to buy back the franchise that he made to start with.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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