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World of Warcraft Game Designer Leaves Blizzard After 13 Years 'Unhappy with State of the Game' | MM

SystemSystem Member UncommonPosts: 12,599
edited November 2020 in News & Features Discussion

imageWorld of Warcraft Game Designer Leaves Blizzard After 13 Years 'Unhappy with State of the Game' | MMORPG.com

After 13 years, World of Warcraft game designer Chris Kaleiki has decided to move to greener pastures, leaving Blizzard for the great unknown. In a tweet accompanied by a 14-minute YouTube video, Kaleiki explains why he left, and his first-hand opinions on the state of the game's development over the years.

Read the full story here


Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2020
    Good video from someone who's actually worked with them. I don't hear many people talk about "the player is the story" and that mmos should do things that only they can do, not trying to adopt so many single-player RPG elements to just transform every mmo into a co-op version of skyrim minus the mods. Quit holding players; hands all the time and just give them the tools to create their own damn content. That's why WoW was successful in the first place. Too many systems that get outdated by every new patch to make sure that everyone is within a gap of each other. F*ck this 'no player left behind' mantra adopted over the decade. Its not the developers job to get the player 'caught-up,' its the player and the community's responsibility.
    sausagemixScot[Deleted User]ZenJellyAreteoAxxar
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    This happens with every MMO...What game still has the same charm 13 years later? I know EQ did not.....I knew when WoW had its first expansion that the game was in trouble long term because the gear was significantly better and its difficult to keep that up expansion after expansion.
    Axxar
  • DenambrenDenambren Member UncommonPosts: 399
    Me and one of my good friends really want to see a game like Star Wars Galaxies come back, but my 65 year old dad and my 22 year old girlfriend and my other friends all want to play World of Warcraft. So I'm playing World of Warcraft.

    I wish Chris the best of luck in his future endeavors and hopefully we'll see some good stuff from him. Though just like Chris, I'll be playing WoW in the meantime. And the only reason we can both do that is because WoW has such mainstream appeal and consistently has the funds to keep churning out new content (even if it's not the content some of us dream of).

    Fingers crossed on a new decent MMO!
    [Deleted User]strawhat0981
  • WizardryWizardry Member LegendaryPosts: 19,332
    Albatroes said:
    Good video from someone who's actually worked with them. I don't hear many people talk about "the player is the story" and that mmos should do things that only they can do, not trying to adopt so many single-player RPG elements to just transform every mmo into a co-op version of skyrim minus the mods. Quit holding players; hands all the time and just give them the tools to create their own damn content. That's why WoW was successful in the first place. Too many systems that get outdated by every new patch to make sure that everyone is within a gap of each other. F*ck this 'no player left behind' mantra adopted over the decade. Its not the developers job to get the player 'caught-up,' its the player and the community's responsibility.
    I can't say your wrong about your ideas but you just described FFXI and NOT Wow.I will agree that Wow is worse now but the template of the design,vanilla or whatever you want to cal lit has always been a hand holding experience.
    To draw an example,Wow has more hand holding markers in one section of one zone than FFXi has in the entire game.Well FFXI has ZERO hand holding lol,so yeah my math has to be right.

    Even the GROUPING experience within Wow is bad and i am not saying other games are doing it much better but slightly better..yes.

    My stance on Wow is that the design is the ANTI mmo and ANTI rpg.

    Then if you want the ANTI immersion with ideas like auto warping to the dungeon,automated gameplay FTW!!!  

    But yes your morals and ideas behind a BETTER mmorpg are correct,you simply used the wrong game lol.

    I want to also add that guy does NOT know what a good mmorpg is because his focus,his ideals are based on pvp.
    Gear scores the WORST,dumbest idea ever and i am pretty sure Blizzard started that.
    SO we really don't know what ideas this guy mentioned to get his promotion and we don't know what made him leave all we know is that his love is for pvp.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited November 2020
    He also mentions that he misses the DRAMA and doesn't like more story.IDK about anyone else but i can't stand drama and no it odes not give a better human element it gives a very negative human element.

    He also talks about something i DETEST in modern mmorpg's and that END GAME.He doesn't say he wants more from the guild throughout the ENTIRE game but talks about end game.
    So after listening to him talk through his video i truly get a picture that he was used to getting his own way and recently had a falling out with a superior employee and it bummed him out.

    Personally he does NOT share the same ideals behind a great mmorpg.He used a term "successful"I personally don't care how successful the business is i simply want a GREAT game to play.

    xpsync

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • xpsyncxpsync Member EpicPosts: 1,854

    Torval said:

    I just want an open world MMORPG that I can farm mobs, xp, and drops (like Lineage 1) without so many quests and no raids. I hate level squishing and gear resetting. It is what robs a sense of progression for me. Seasonal 'temporary' progress doesn't interest me in the least for an MMORPG.



    I agree that's why i play SWG:L

    If this is what we want, we'll always be left wanting and waiting and dreaming and hoping got so f'ing tired of that, instead of doing that i'm playing with what is available and well supported. Something comes along, then great, but until then... having fun... while waiting lol :)
    [Deleted User]
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • xpsyncxpsync Member EpicPosts: 1,854
    edited November 2020
    Denambren said:

    Me and one of my good friends really want to see a game like Star Wars Galaxies come back, but my 65 year old dad and my 22 year old girlfriend and my other friends all want to play World of Warcraft. So I'm playing World of Warcraft.



    I wish Chris the best of luck in his future endeavors and hopefully we'll see some good stuff from him. Though just like Chris, I'll be playing WoW in the meantime. And the only reason we can both do that is because WoW has such mainstream appeal and consistently has the funds to keep churning out new content (even if it's not the content some of us dream of).



    Fingers crossed on a new decent MMO!



    SWG is alive and well and better than before, been playing 3 years now, server been up for 7 or 8 years now, around there.

    SO...

    The water is fine... https://swglegends.com/
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • xpsyncxpsync Member EpicPosts: 1,854
    I don't think there was any room left in the company for his ego anyway, later dude, won't be missed, don't let the door out you on the way out, i mean i really think it's cute that he thinks his opinion matters, but hey let him have his 15 min of fame before he is all but totally forgotten by tomorrow. lol, twitter, facebook, people make me chuckle such a self entitled elitist generation it has spawned. WOW! :)
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • AmatheAmathe Member LegendaryPosts: 7,630
    If you really want to influence the game, that is best done from within. Now you are just random internet guy with an opinion.
    Mendelxpsync[Deleted User]

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • IselinIselin Member LegendaryPosts: 18,719
    edited November 2020
    I find it ironic that he uses classic WoW, the game that actually started the trend of the story and quest driven MMOs, which by their nature are focused on the individual and not the community as a whole, as the "good old days" of MMOs.

    He actually sounds quite ignorant of the pre-WoW MMO landscape almost like he has never played any other MMO. And I laughed at his examples of guild drama as a good thing.

    I like story, need it actually, in MMOs but I like it in ways that make sense in a massively multiplayer context. I want a story to set the stage and give purpose to the activities I'm about to do. But then those activities should be all about casual grouping in the game world without the traditional WoW dungeon and raid instances.

    It's funny but this week I've been having a blast killing bosses in Icecrown as a way to gear up in preparation for Shadowlands. The story of why I'm there is set-up by several quests and cinematics but once you get there it's casual grouping where both, Alliance and Horde players go around  together from boss to boss in large numbers, grouped or ungrouped, essentially just grinding away for gear drops or scourgestones you can trade for gear.

    A good story got us there but once we got there it's massively multiplaying at its best.
    [Deleted User]xpsync[Deleted User]laseritkitaradBeansnBreadRaivyn79
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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    ― CD PROJEKT RED

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    edited November 2020
    Amathe said:
    If you really want to influence the game, that is best done from within. Now you are just random internet guy with an opinion.
    If there's enough of you things like Classic WOW eventually make it out, even against the developers wishes.  Even Ion the robot eventually has to cave in when his treasured systems turn out to be turds.

    But yeah, there's not much you can do besides spend your money elsewhere.  But in that case Blizzard will just sell character boosts, gold, store exclusives mounts and pets ...
    [Deleted User]Areteo
  • IceAgeIceAge Member EpicPosts: 3,200
    edited November 2020
    I pretty much agree with the guy. WoW was successful when the content was (pretty) hard. Last time WoW was ...very decent, was when they launched Legion. The content WAS hard, especially in the first months. Dungeons very well designed ( and hard ), good features and skills/gear progression, etc.

    Suramar was one of the best zones i've ever played in any MMO. It was hard, with a very well crafted story and characters.

    It became easier in time, because the forums were full of QQ posts about how hard X or Y dungeon was, how grindy it was to max your weapon(s) ( which I love it ) and especially, how hard the Sarumar zone was.

    And then BfA launched. Geezes. The disappointment, for me, was HUGE. Is like they said : Let's have another failed x-paxc, shall we?

    For me, Shadowlands is the last x-pac I will buy, before waiting for the (serious) reviews. Oh. I did that with Legion and ..best decision ever.

    So yea, be good Shadowlands. Pretty please.

    PS: I don't usually write on this forum from my phone, but...WHAT UP with the ads banners and pop-ups?! Please show 1 banner every...few/several hours and not on any page I visit. Thanks!

    PS2: Yea no! Tried to login from my phone. On my first try, captcha appear like .. I didn't even see it, but the error that I didn't completed the captcha. 2nd time my password was wrong, 3rd miss-clicked ( fingered ) an ad. DAMN THOSE ADS! Every page you load/reload/visit , there is an ad. I'm done visiting this website on mobile, and did I say it loads so ... heavy?!

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • sausagemixsausagemix Member UncommonPosts: 96

    Albatroes said:

    Good video from someone who's actually worked with them. I don't hear many people talk about "the player is the story" and that mmos should do things that only they can do, not trying to adopt so many single-player RPG elements to just transform every mmo into a co-op version of skyrim minus the mods. Quit holding players; hands all the time and just give them the tools to create their own damn content. That's why WoW was successful in the first place. Too many systems that get outdated by every new patch to make sure that everyone is within a gap of each other. F*ck this 'no player left behind' mantra adopted over the decade. Its not the developers job to get the player 'caught-up,' its the player and the community's responsibility.



    I COMPLETELY agree with you. Unfortunately, refusing the fast track strategy minimizes the profit potential of any long running MMO. Ive heard of countless stories now of people that joined WoW in the last 4 years who probably would have dropped it without shortcuts and accessibility designs. I only played 5 minutes of WoW when it first released and felt annoyed by its art style, but it sounds like it has become what FFXIV:ARR was: a single player game requiring online connection that only made co-op and team building necessary for grinding and raids. It also uses the "front and center storyline", I would guess, as a way to get people invested from expansion to expansion. I think thats how WoW works now as I see so much chatter about the characters and plot speculation from the announcement trailer to after release before it dissipates from common discourse again.
  • CoatedCoated Member UncommonPosts: 507
    Pointless conversation. It really is. Blizzard is doing what every company with majority market share does in their situation. They are pandering to the new players/returning players. They make zero new revenue by giving already active players what they want.  Come on people! It shouldn't be this hard to figure it out by now.

    As for every other decision made.. Advertising.  Player driven content? You can't advertise that. Wtf is that!? How about some cool big orc story with a huge weapon we can put in a taxi right in the middle of time square.

    This guy in the video sounds like he is interviewing for a new job and doing a bad job at it. He sounds uninformed, lacks details and most of all, lacks passion.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    The people shitting on this guy should think about the fact that he's been there for THIRTEEN YEARS. I think that allows him a couple tweets and a youtube vid. That Wildstar guy didn't even last 1 year if I'm remembering correctly.
    [Deleted User]
  • BruceYeeBruceYee Member EpicPosts: 2,556

    Xodic said:

    He was part of the problem for 13 years.



    The bureaucracy at many game companies is similar to authoritarian power structures. A bright shining star no matter how full of ideas may never be heard due to top tier geezers and their own interests.
    TacticalZombeh[Deleted User][Deleted User]
  • XatshXatsh Member RarePosts: 451
    I think he was honest.

    He feel in love with WoW and it was a work of passion for him. The higher ups changed the game into something he did not like, something that was against what he viewed mmos were all about. And he was not high enough in the totem pole to actually make an impact on the games direction. Classic highlighted what happened to WoW. IT was a true mmo then it changed into whatever you want to call it now.

    He gave his reason for leaving, which honestly sound alot like the reasons alot of players left the game. They just do not like the direction Blizz has taken the game. And to be honest to be a game developer of any level I feel you have to have passion for the project. All you hear is how much work it is to make a game, make an expansion, and so on. Imagine if you disagreed with what you were told to work on and was opposed to the direction it was going. The product quality you produce would fall, your quality of life at work would be reduced, and possibly your quality of life in total would drop because you dislike going to work. SO honestly him leaving was the right choice. Honestly he will probably get a job somewhere easily with his experience. Would not be surprised to see him picked up by Ashes of Creation honestly, considering that project seems to check all his boxes.

    Personally I agree with him on his points. Why I hate most new AAA mmos that released in the last 7yrs. I feel Classic is better then BfA for basically his reasons in the video. Current WoW is just missing what makes a mmo a mmo. The other BIG mmo FFXIV I feel is the exact same way. Better story then WoW but when you remove the story it is a really mediocre game. No player driven anything, no guilds, no economy, world is pointless due to instanced everything, no depth, nothing has longevity, just minimal progression content and worthless fluff. All I can say is thank god it seems newer games in development seem to be going back to the roots of mmos. (not counting the mobile bs, which honestly is a joke to even call them mmos)
    [Deleted User]
  • ciupagaciupaga Member UncommonPosts: 10
    In my opinion if that's his point of view - he was totally dis-attached from his game audience - WoW is actually about the STORY line and immersion (vide books, stories etc etc). The original game (called "classic") evolved from the Warcraft Single Player Game with the great story line behind it! It wasn't the other way around!

    The game market has plenty of slash and hack games where "a player is a story" and their owners actually fight for the same pool of players, who after a few month just switch one for another.

    WoW has a pool of dedicated fans who subscribed to the game in 2004 and are still there.
    [Deleted User]
  • ciupagaciupaga Member UncommonPosts: 10

    Coated said:

    This guy in the video sounds like he is interviewing for a new job and doing a bad job at it. He sounds uninformed, lacks details and most of all, lacks passion.



    I perceived his video in exactly the same way.
  • ScotScot Member LegendaryPosts: 24,273
    edited November 2020
    Amathe said:
    If you really want to influence the game, that is best done from within. Now you are just random internet guy with an opinion.
    With so many top level people leaving it seems to me they did not think they were influencing the game. Whoever is having the final say wants the "modern game" to not deviate from the course it is embarked on.
  • xion12121xion12121 Member UncommonPosts: 199
    If one reads that he was responsible for balancing the Monk class, you would easily know why he was let go IMO.

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

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