Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Daybreak Games has a License Agreement with Marvel According to EG7's Investor Report | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2020 in News & Features Discussion

imageDaybreak Games has a License Agreement with Marvel According to EG7's Investor Report | MMORPG.com

Over a year ago rumors were swirling that Daybreak Games was in possession of a Marvel license, and that they may be working on a Marvel MMO. While it's rare that we work off of rumors that can't wholly be substantiated, in the Enad Global 7 investor presentation, it all but proves that either sometime in the past, or even currently, Daybreak Games acquired licensing from Marvel.

Read the full story here


«1

Comments

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Marvel doesn't hand out license agreements like lollipops in a doctor office...

    They sent a cease and desist order to my elementary school cause a student painted a ugly af spider looking guy on one of the walls for a project that kinda but not really at all resembled Spiderman..

    No way they would even be allowed to post this license agreement info if they didn't have some type of ACTIVE arrangement.

    It would be super lame to throw in a Marvel license that they had in the past and 0% chance they could be dumb enough to do that cause it would take probably less than one work day for Marvel's legal team to contact them in a not very nice way.
    maskedweaselScotNilden
  • ScotScot Member LegendaryPosts: 24,273
    More to the point does anyone here want to see Daybreak Games make a Marvel MMO? Marvel deserves better, much better.
    NildenForgrimmFrodoFraginsLackingMMO
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Scot said:
    More to the point does anyone here want to see Daybreak Games make a Marvel MMO? Marvel deserves better, much better.

    Yes.

    I'd like anyone to give me one solid piece of fact based evidence NOT personal opinion of how DBG has harmed ANY of the MMO's they've been caretakers of. Caretakers that have improved LOTRO, DDO, DCUO, EQ2. Every last SOE & Turbine MMO would've been SHUT DOWN if it wasn't for DBG. If you are truly a MMO fan then you should be grateful like I am that they gave any fuks at a time when those games were about to go the way of SWG, AC1, AC2 because of poor management(Smed, Turb/WB). They inherited ALL of those games in a neglected state and turned every last one of them around.

    Kano spoke about their failed cash grab attempts in another thread which is true but as soon as those were known to be duds they tossed them and went full 110% into improving what they have. That type of mentality is rare in the gaming industry and one of the reasons I suspect EG7 decided to buy them out. People who talk vs people who DO. The prime examples IMO currently of companies coming up with shit and not knowing when to change course is AGS, Blizz & EA. They keep piling garbage on top of garbage then try to use various advertising tools to gaslight people into thinking it's not garbage...
    Their bureaucracies have become so strong that they don't even care if they make good games anymore just as long as they meet a certain mark/quota to keep shareholders/themselves happy. Compare the handful of devs at DBG to the hundreds of thousands of employees Blizz has and there's really no doubt which one the better 'game developing' company is.

    All the hero worship around here for crowdfrauders should be targeted instead to the people in the picture above. Without that company we'd be down 5 more MMO's + Planetside if you consider that a MMO.

    My hope right now is that this new company decides to continue developing their existing games while also considering the cost/value of bringing back some other titles they control.
    sschruppKidRiskScottJeslis
  • anothernameanothername Member UncommonPosts: 200
    Daybreak? How desperate is Marvel?
    FrodoFragins
  • AeanderAeander Member LegendaryPosts: 8,028
    Cool. So the next Marvel game is going to suck too.

    How did we end up in a universe in which the only good Marvel games are singleplayer Spiderman games, while all of the multiplayer ones are exclusively comprised of virtual waterboarding devices?
    FrodoFragins
  • ScotScot Member LegendaryPosts: 24,273
    BruceYee said:
    Scot said:
    More to the point does anyone here want to see Daybreak Games make a Marvel MMO? Marvel deserves better, much better.

    Yes.

    I'd like anyone to give me one solid piece of fact based evidence NOT personal opinion of how DBG has harmed ANY of the MMO's they've been caretakers of. Caretakers that have improved LOTRO, DDO, DCUO, EQ2. Every last SOE & Turbine MMO would've been SHUT DOWN if it wasn't for DBG. If you are truly a MMO fan then you should be grateful like I am that they gave any fuks at a time when those games were about to go the way of SWG, AC1, AC2 because of poor management(Smed, Turb/WB). They inherited ALL of those games in a neglected state and turned every last one of them around.

    Kano spoke about their failed cash grab attempts in another thread which is true but as soon as those were known to be duds they tossed them and went full 110% into improving what they have. That type of mentality is rare in the gaming industry and one of the reasons I suspect EG7 decided to buy them out. People who talk vs people who DO. The prime examples IMO currently of companies coming up with shit and not knowing when to change course is AGS, Blizz & EA. They keep piling garbage on top of garbage then try to use various advertising tools to gaslight people into thinking it's not garbage...
    Their bureaucracies have become so strong that they don't even care if they make good games anymore just as long as they meet a certain mark/quota to keep shareholders/themselves happy. Compare the handful of devs at DBG to the hundreds of thousands of employees Blizz has and there's really no doubt which one the better 'game developing' company is.

    All the hero worship around here for crowdfrauders should be targeted instead to the people in the picture above. Without that company we'd be down 5 more MMO's + Planetside if you consider that a MMO.

    My hope right now is that this new company decides to continue developing their existing games while also considering the cost/value of bringing back some other titles they control.
    I take your point about keeping MMOs going that may have closed, but those who follow gaming companies more than I do can clarify what I say next if it is of base. They have never really stoked any MMO they run, just kept the lights on. Each time they have been bought staff layoffs have ensued. They have not taken any of these games to other platforms which they were supposed to do or actually made a MMO themselves. On that basis I find them an extraordinarily poor choice for Marvel.
    [Deleted User]angerbeaver
  • UtinniUtinni Member EpicPosts: 2,209
    Just a remnant license. This company also used to hold licensing for Star Wars. Their new title will be based in EQ universe.
  • ValentinaValentina Member RarePosts: 2,104
    I thought we learned that the Marvel MMO by Daybreak was shelved last year? Maybe that was just a rumor.
  • laxielaxie Member RarePosts: 1,122
    How do IP licenses for games work? Does a company buy an IP license for X years that has to then be renewed? Or do they get a perpetual license for a single product as long as they aren't damaging the brand?
  • ReizlaReizla Member RarePosts: 4,092

    laxie said:

    How do IP licenses for games work? Does a company buy an IP license for X years that has to then be renewed? Or do they get a perpetual license for a single product as long as they aren't damaging the brand?



    Middle Earth Enterprises has given their Lord of the Rings online license for a set period (5 years at a time with 2 years added to negotiate a new licence if I remember correctly from older news).

    Disney has a more 'no harm to the brand' attitude towards their IPs. Marvel Heroes Omega's license was pulled because the developer (Gazillion, right?) made quite a mess of the game and it's maintenance.
    laxie
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    remsleep said:
    Are people still forgetting that Daybreak has no talent left to make good games anymore?

    What licenses they have is completely irrelevant when you are incapable of making a good product.
    If they didn't have any talent, they wouldn't be able to keep the games running.  A given amount of talent looks a lot worse when assigned to maintain 20-year-old code that is archaic at best and likely also a mess.

    You also shouldn't forget that you can buy talent.  Offer a good job at good wages and you'll have talented people who want to take it.  How much EG7 is willing to spend here remains in doubt, but if they're willing to spend the money, they can buy plenty of talent.

    The real question is what their plans are.  Are they going to put all of the games into maintenance mode so as to reduce expenses and hope to make some money back before everyone leaves?  If so, I don't see how they could ever recover the $300 million investment.

    But let's suppose that you had a lot of money to spend and wanted to build a dominant company in the MMORPG genre.  How would you do it?  Ideally, you'd like to have a really good MMORPG game engine to build games on.  But the problem with trying to build the engine first without any particular game in mind is that you'll do a bunch of things all wrong.  You'll guess at what games want, guess all wrong, and end up with a lousy engine.

    In programming, it's a lot easier to do things right the second time than the first.  After you build something and see what goes wrong, redesign the whole thing taking into account what you've learned and do it right the next time.  But you can't do that until after you've built and launched the game the first time.

    If you happened to have several launched MMORPGs that had been made by very different development teams, then you could learn from what was wrong with their aging code bases and fold that knowledge into the design of a new engine.  If you can build an engine with several games in mind, that can guide your decisions on what you need.  If the same engine can handle EQ2, DCUO, LotRO, and DDO, then it would probably work well for quite a lot of other potential MMORPG designs.

    So what they could do is to hire people to make a new engine that they'll port their old games to.  Make the engine work on PC, Xbox One and later, PS4 and later, and if you really want to be ambitious, maybe even Switch and Linux.  Use modern tools and make it scale well to many CPU cores, which a lot of older games didn't because they didn't realize it was going to be a thing when it started.  Make it scale well to high resolutions, so that future gamers on 8K monitors can have the UI still look fine.  Port your old games to it to demonstrate how well it works and maybe you'll get some licensing opportunities from other companies who want to make an MMORPG.

    This would also give you a chance to bring old games to new audiences on the game consoles.  One of the perennial problems with MMORPGs is having enough content so that people don't run out of content and quit.  Older games have a ton of content available, so much so that you don't necessarily even need to release it all up front, but can add in the newer expansions in coming years.

    Would it be profitable to do that?  That depends some on whether you believe it's profitable to build new MMORPGs at all, and some on how well you do it.

    So let's suppose that you're looking to buy several older but stable MMORPGs?  Which company would you want to buy?  Publishers that specialize in importing foreign games and attaching pay to win item malls that will soon chase most of the players away aren't the best choice.  You'd like some more respected games that are likely to still be viable by the time you're ready to port the game to the new engine.  Blizzard, Zenimax, and EA are major players on the MMO scene, but they're mostly known for non-MMO games, so they'd be way too expensive to buy.  If you're trying to buy your way into the industry and build a dominant Western MMORPG company, Daybreak was probably the best opportunity.

    You mentioned the problem of a lack of talent.  Maintaining a 20 year old code base that was originally written by other people who have long since left really isn't a very attractive position for a programmer.  You can make it attractive by offering sufficiently high pay and good work conditions, but that's expensive to do.

    Having several years to build a new MMORPG engine using modern tools and then porting old games to the new engine would be a far more attractive position.  If that's what you want to hire for, then offer competitive wages and working conditions and you'll have very talented people lining up.
    BruceYee
  • ReizlaReizla Member RarePosts: 4,092

    Valentina said:

    I thought we learned that the Marvel MMO by Daybreak was shelved last year? Maybe that was just a rumor.



    Most likely no rumour, but they just said to have a license. It's not said they are actually developing...
  • WizardryWizardry Member LegendaryPosts: 19,332
    EVERY single last brand IP i have witnessed has been a crap cash grab game.I do not want to see ANY Marvel or ANY known brand games,i want to see NEW IP's so that way the developer knows the game has to sell off of merit and not off the name.

    Yes there can be many rules in the contract to a license.The game was being worked on in 2018 and cancelled that same year along with tons of layoffs.

    DBG acquires SOE then immediately lays off lots of employees.3 years later and was working on a marvel licensed game but that same year cancels and lays off tons more.

    When you keep laying off employees and cancel a licensed game it does not look like a business ready to expand.So it made ZERO sense they restructured into 3 new studios other than for business reasons and NOT because of gaming reasons.

    I am  seriously not that interested to find out much more on the license because as stated I don't want a Marvel game and this studio was dwindled down to a bare bones studio that really must have struggled just to make expansions for their games let alone make any new games.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TokkenTokken Member EpicPosts: 3,644
    edited December 2020
    Maybe they can bring back Marvel Heroes? I enjoyed that game.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • herculeshercules Member UncommonPosts: 4,925
    I do recall long ago soe had a licence for marvel
    this is going back a while though
  • NildenNilden Member EpicPosts: 3,916

    Daybreak Games has a License Agreement with Marvel According to EG7's Investor Report

    but your not sure it's even current...

    Did you even try to talk to anyone at Daybreak or is this just some of the stellar "games journalism" we should expect around here?

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • BruceYeeBruceYee Member EpicPosts: 2,556

    Utinni said:

    Just a remnant license. This company also used to hold licensing for Star Wars. Their new title will be based in EQ universe.



    Your statement kinda suggests that it might be an active license..

    If it's just a "remnant" license why not mention the Star Wars "remnant" license as well?
  • BruceYeeBruceYee Member EpicPosts: 2,556

    remsleep said:

    Are people still forgetting that Daybreak has no talent left to make good games anymore?

    What licenses they have is completely irrelevant when you are incapable of making a good product.

     



    "No talent left" in your alternate reality must mean that they're able to release expansions/dlc for DCUO, LOTRO, DDO, E2, EQ like they've been doing for years now... How is it possible to create any NEW content at a speed that keeps their paying players happy if they no longer have "talent"?
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050

    BruceYee said:



    remsleep said:


    Are people still forgetting that Daybreak has no talent left to make good games anymore?

    What licenses they have is completely irrelevant when you are incapable of making a good product.

     






    "No talent left" in your alternate reality must mean that they're able to release expansions/dlc for DCUO, LOTRO, DDO, E2, EQ like they've been doing for years now... How is it possible to create any NEW content at a speed that keeps their paying players happy if they no longer have "talent"?




    Adding content to an existing engine and product is a far cry from developing a brand new MMO based on a very popular IP. I haven't been impressed with SSG that's for sure.
    [Deleted User]BruceYee
  • NildenNilden Member EpicPosts: 3,916
    BruceYee said:

    Utinni said:

    Just a remnant license. This company also used to hold licensing for Star Wars. Their new title will be based in EQ universe.



    Your statement kinda suggests that it might be an active license..

    If it's just a "remnant" license why not mention the Star Wars "remnant" license as well?
    The same reason Planetside Arena, Everquest Next/Landmark is nowhere to be found. SWG got shut down.

    The entire investor report tries to make the acquisition of Daybreak look like it was worth buying.

    Even if the Marvel license is current they might be making a mobile battle royale or more likely they might be doing nothing with it. 

    Personally I think that Daybreak doing anything noteworthy with any game/IP they have is pie in the sky and a new game from them would probably be a laughable failure much like Planetside Arena.

    I'm also expecting any story with relevance or actual games journalism to be broken over at MassivelyOP.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Nilden said:


    I'm also expecting any story with relevance or actual games journalism to be broken over at MassivelyOP.
    You head on over there, we'll be right behind you.


    WhiteLantern



  • CuddleheartCuddleheart Member UncommonPosts: 391
    Ya. They also have the LOTRO license through shady shenanigans and buying 'rights' from someone who got rights from someone who got the rights. Disney smashes people who use Marvel imagery around terminal cancer kids, if they think their Marvel 'license' is going to shake out the same way that the Lord of the Rings one did... (((Presses F)))
  • BruceYeeBruceYee Member EpicPosts: 2,556
    @Quizzical

    What you wrote below is pretty much why I chose this hill... I could really give 0 fuks even if this is a TC shell cause the rules of boarding come into play in this situation "a$$, ca$h or grass". They chose ca$h and it created some much needed movement in the MMO sphere. So much movement that there are even people here on a MMORPG site trying to downplay this somewhat historic MMO event.

    "One of the perennial problems with MMORPGs is having enough content so that people don't run out of content and quit. Older games have a ton of content available, so much so that you don't necessarily even need to release it all up front, but can add in the newer expansions in coming years."

    Every single DBG MMO they have up and running has stuck by the THREE C'S I use to determine a solid MMO experience...

    1. Content - Lots of it & preferably replayable.
    2. Character Progression - Meaningful & not instant.
    3. Community - Does not need to be grabby but at least willing to respond with help. The way I judge a community is how they treat new players because new players in MMO's are the real world equivalent of pets, children & elderly. Care for them and they can possibly return the gesture tenfold.

    "That depends some on whether you believe it's profitable to build new MMORPGs at all."

    My personal opinion is that the best MMO's have already been made. To think anyone can start fresh and create decades worth of content like what exists in older games is IMO unrealistic. There's just no way to spend any amount of money and create decades worth of content even remotely similar to what was made by the talented individuals who worked on certain titles. I'd like to be proven wrong about this but one example after another has shown us that to make a gem of a MMO all the chips MUST fall exactly in the right place.


    Right now I think the greatest untapped market is older games including those that were shut down. Five years ago if I told you Runescape OS would have a massive under 25 crowd or said that every decade old DBG MMO has tens of thousands of subscribers Kano would call me crazy and try to convince me Trion was the best company ever. Here we are though in 2020, Trion went bankrupt and either because of coronavirus and/or fate the younger generation is searching for something other than spoonfed shallow gameplay. At least provide them with options that organically lead them away from the loot box oriented brown stain in gaming history then we'll all win in the end.


  • NildenNilden Member EpicPosts: 3,916
    BruceYee said:

    remsleep said:

    Are people still forgetting that Daybreak has no talent left to make good games anymore?

    What licenses they have is completely irrelevant when you are incapable of making a good product.

     



    "No talent left" in your alternate reality must mean that they're able to release expansions/dlc for DCUO, LOTRO, DDO, E2, EQ like they've been doing for years now... How is it possible to create any NEW content at a speed that keeps their paying players happy if they no longer have "talent"?
    If keeping the lights on is a talent then they are extremely talented. Other than that I wonder if you have even played any of these games recently? Calling what they release "expansions" is being very generous.
    anothername

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • NildenNilden Member EpicPosts: 3,916
    Nilden said:


    I'm also expecting any story with relevance or actual games journalism to be broken over at MassivelyOP.
    You head on over there, we'll be right behind you.


    Actually you could just stay right here. They will just link anything relevant from MassivelyOP anyway.
    maskedweasel

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

Sign In or Register to comment.