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MMO Reroll - Tera | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2020 in News & Features Discussion

imageMMO Reroll - Tera | MMORPG.com

Last month in MMO Reroll, Mitch took a trip back to the Dark Ages of gaming - the early 2000s - and gave the aptly named Dark Ages of Camelot a try. This month, it's TERA.

Read the full story here


Comments

  • vtravivtravi Member UncommonPosts: 400
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.
    strawhat0981Tuor7perrin82ApridiseDaemonweaverxpsync[Deleted User]
  • ScotScot Member LegendaryPosts: 24,273
    edited December 2020

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?
    Tuor7RedGuard17
  • ScotScot Member LegendaryPosts: 24,273
    I think these reviews are well worth doing, but older games require more commitment and doing a brief review like Mitch says he does will not show them at their best. Let me put this another way, modern MMO's will shine better for brief reviews, but maybe not so well in long reviews which get past the frontloaded shine.

    That said I look forward to more, especially as we have have found out he is not a teenager as some suspected. :)
    perrin82ZenJelly
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
  • SplattrSplattr Member RarePosts: 565

    vtravi said:

    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.



    I think part of the problem is the devs not understanding the player's issue with leveling. Players have complained about having to grind mobs as well as the added fluff of extra travel between/during quests slowing things down. They heard "leveling is too hard, lower the difficulty.

    FFXIV finally heard the real complaint and took action. They have reduced the total number of quests, shortened the amount of extraneous running back and forth, and even though the left side quests there for anyone who wants to do them you can level through the story quests alone. The actual fights aren't any harder or easier than they used to be.
    perrin82Apridise
  • DAOWAceDAOWAce Member UncommonPosts: 436
    What about Vindictus/Mabinogi Heroes?

    That game felt revolutionary back when it came out.

    Dated today, but the combat was still the best out of any 'MMO' to date, even over Black Desert.
    itchmon
  • kitaradkitarad Member LegendaryPosts: 8,164
    Vindictus would be a game I would play if they allowed people to freely remap the controls. I cannot get over how terrible they are and having tried it as recently as a few weeks ago gave up playing it for that sole reason.

  • Viper482Viper482 Member LegendaryPosts: 4,099
    Why was FFXIV even on the list? It's still considered one of the top active MMOs out there. Seems out of place compared to the other entries.
    ScotZenJellykitaradbamwalla[Deleted User]
    Make MMORPG's Great Again!
  • ScotScot Member LegendaryPosts: 24,273
    edited January 2021
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
  • numaticnumatic Member UncommonPosts: 675
    My two cents about DAoC

    It's never going to improve beyond what it is. It's a headliner MMO. It's one of the first MMOs who paved the way for the genre. But it's old. Really old. And it's limited in what it can do. It also doesn't have a base anymore that warrants putting a bunch of work into it. It's not necessarily rose colored glasses but more so that it still offers combat and RvR in a way that no other game has yet. So it still has a niche there.


    I think DAoC's combat is what is unique about it. Take a look at all the MMos these days. You swing 8 times per second while using spells and gcds. They've made combat so absurdly fast these days it only matters how fast you can push buttons rather than be strategic. DAoC combat rewards you for getting off positional/reactionaries/counters. It requires good timing and predictive strategy. So much so that it can change the course of a fight. These fights at end game can be fast. But most of DAoC isn't about one on one. However it's not without it's fallacies. Over the years it's been destroyed by /use items and charges. The game is on its final days and will likely shut down in the next few years at most. As it should be. Tbh I think it should have shut down a year ago.
    [Deleted User]
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited January 2021
    TERA was a game I temporarily loved. Scot said:
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
    I think it's the opposite. I play everything on hardest difficulty with a few exceptions in single player games. I think MMOs tend to offer some of the hardest difficulty in general. Sure, leveling experiences have become a joke. But they always were a joke. The word "tedium" could be redefined as, "leveling experience in pre-2004 MMORPGs."

    The risk in MMORPGs is time. The best and brightest at raiding take weeks to months to conquer some of the harder stuff in MMORPGs. PvP is a constant challenge in almost all MMORPGS that offer it.

    I think people get confused about the reality of difficulty in MMORPGs because they are perfectly happy being mediocre. I know that I am for the most part. Every once in a while I choose to push hard against the difficulty in MMORPGs, and they rarely disappoint. But in general, the time it takes to be elite is too high a price in MMORPGs compared to other gaming experiences for me. But for those that crave difficulty in that way, MMORPGs tend to deliver.
  • ScotScot Member LegendaryPosts: 24,273
    edited January 2021
    TERA was a game I temporarily loved. Scot said:
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
    I think it's the opposite. I play everything on hardest difficulty with a few exceptions in single player games. I think MMOs tend to offer some of the hardest difficulty in general. Sure, leveling experiences have become a joke. But they always were a joke. The word "tedium" could be redefined as, "leveling experience in pre-2004 MMORPGs."

    The risk in MMORPGs is time. The best and brightest at raiding take weeks to months to conquer some of the harder stuff in MMORPGs. PvP is a constant challenge in almost all MMORPGS that offer it.

    I think people get confused about the reality of difficulty in MMORPGs because they are perfectly happy being mediocre. I know that I am for the most part. Every once in a while I choose to push hard against the difficulty in MMORPGs, and they rarely disappoint. But in general, the time it takes to be elite is too high a price in MMORPGs compared to other gaming experiences for me. But for those that crave difficulty in that way, MMORPGs tend to deliver.
    Name the MMO were over time levelling has got harder? Name the MMO where a "QOL "improvement" is not code for "ever easier"?
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Scot said:
    TERA was a game I temporarily loved. Scot said:
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
    I think it's the opposite. I play everything on hardest difficulty with a few exceptions in single player games. I think MMOs tend to offer some of the hardest difficulty in general. Sure, leveling experiences have become a joke. But they always were a joke. The word "tedium" could be redefined as, "leveling experience in pre-2004 MMORPGs."

    The risk in MMORPGs is time. The best and brightest at raiding take weeks to months to conquer some of the harder stuff in MMORPGs. PvP is a constant challenge in almost all MMORPGS that offer it.

    I think people get confused about the reality of difficulty in MMORPGs because they are perfectly happy being mediocre. I know that I am for the most part. Every once in a while I choose to push hard against the difficulty in MMORPGs, and they rarely disappoint. But in general, the time it takes to be elite is too high a price in MMORPGs compared to other gaming experiences for me. But for those that crave difficulty in that way, MMORPGs tend to deliver.
    Name the MMO were over time levelling has got harder? Name the MMO where a "QOL "improvement" is not code for "ever easier"?
    Wut... Did you not read the first paragraph or something?
  • olepiolepi Member EpicPosts: 3,017
    Mitch did a terrible job with DAOC. He created a Cleric, the weakest character to fight with, and then tried to solo for a few levels.

    Then quit because it wasn't fun.

    I hope he does a better job here.
    sumdumguy1

    ------------
    2024: 47 years on the Net.


  • LeucotomyLeucotomy Newbie CommonPosts: 4
    "My only goal as I play is to judge whether the end reward - catching up to the established player base and spending day after day playing the same end-game content - is worth the time and effort it would take to get there. It’s more about the journey than the destination. In fact, I haven’t made it to the end game content for any of the games I’ve covered. "

    How would you know if the "journey" is worth it if you don't in fact experience any of the end game content? I believe this the fundamental flaw in your article. You never get to endgame, so how would you know if the process of getting there is worth it or not?

    Let's be frank, getting to the "endgame" of DAoC (which I will consider getting to lvl 50 and RR3) may take casual gameplay every other day for a couple of weeks...

    I didn't want to comment of this bs again, but the fact that first part of this article is you basically sticking up for your laziness is just mind boggling. Instead of taking honest criticism from your last article and building upon that, you again talk down upon a game you spent minimal time getting to know and then go to say that people simply don't understand the point of these articles.... Laughable.


  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    I might have tried it if not for the lolis.  That's a deal breaker and really creepy.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    I remember when this all started.

    WoW patch 2.3. Increased XP gains, easier leveling, built in quest markers and sparkly objectives.

    That started the downfall.
    xpsync
  • ScotScot Member LegendaryPosts: 24,273
    edited January 2021
    Scot said:
    TERA was a game I temporarily loved. Scot said:
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
    I think it's the opposite. I play everything on hardest difficulty with a few exceptions in single player games. I think MMOs tend to offer some of the hardest difficulty in general. Sure, leveling experiences have become a joke. But they always were a joke. The word "tedium" could be redefined as, "leveling experience in pre-2004 MMORPGs."

    The risk in MMORPGs is time. The best and brightest at raiding take weeks to months to conquer some of the harder stuff in MMORPGs. PvP is a constant challenge in almost all MMORPGS that offer it.

    I think people get confused about the reality of difficulty in MMORPGs because they are perfectly happy being mediocre. I know that I am for the most part. Every once in a while I choose to push hard against the difficulty in MMORPGs, and they rarely disappoint. But in general, the time it takes to be elite is too high a price in MMORPGs compared to other gaming experiences for me. But for those that crave difficulty in that way, MMORPGs tend to deliver.
    Name the MMO were over time levelling has got harder? Name the MMO where a "QOL "improvement" is not code for "ever easier"?
    Wut... Did you not read the first paragraph or something?
    You can certainly play at higher difficulty in solo games, but even there the difficulty is limited in scope. For example you can nearly always make the mobs tougher but often you are stuck with the minimap. Difficulty in solo games focuses around the strength of npc enemies not the systems used.

    Back to MMOs, what you seem to be saying is the difficulty all lies in the top end play, well that means everything up to top end has got easier, which is what I am saying. I am sure you realise many MMOs don't have raids, indeed they don't even have PvP. "Top level" content these days is as likely to be dailies as it is anything that is difficult.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Scot said:
    Scot said:
    TERA was a game I temporarily loved. Scot said:
    Scorchien said:
    Scot said:

    vtravi said:
    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.


    The history of gaming has been one of making games ever easier. Each year they must slowly get easier than the last, by doing this you cater to the lowest common denominator of gaming experience and skill, which increases sales to the largest possible group of players. At least that's the dogma, I think skilful has a place in gaming, unfortunately the gaming industry does not. As the former CEO of EA said, "we are going to make games your mum could play", that went down very well with investors, players may disagree but they play whatever they are given so who cares what they think?

      the Devs have delivered what the majority of players want ..

     And the majority of players want easy game / easy rewards / little challenge ..

     And is exactly why games LIke GW2 / ESO / Wow/ LOTRO/BDO /SWTOR etc have catered to them , most games now are built for the casual players..

      Now of course in each of those examples there is the 5% or less that experience the hardest content at endgame / which has challenge .. but thats it ... Most players never experience anyway ..

      There are games out there that offer challenge risk vs reward .... Most players avoid those games .. Eve / UO / DF/ p1999 etc .. 
    Your argument would work if a small section of the gaming industry had decided to go "ever easier" and players had latched on to that. But what happened was they all did, that dogma of easier gaming reaching more potential players did not take several years to become entrenched in gaming studios, it came near ubiquitous very quickly like any idea that makes more money in business does.

    The games you mentioned are all very old MMOs, very old games don't get played much in the present.

    Players had extremely little choice and in fact for a few years were not even aware of what was going on, nearly two decades down the line we are so accustomed to ever easier that it seems unnatural that games could be harder. And that goes for myself too, it becomes the norm and a game that has more difficulty can seem frustrating. Let me put that into perspective, if we do something in a game and it does not work perfectly the first time the game can be seen as frustrating.

    That is an astonishing place for gaming to be; no risk, no meaningful decisions, it is the gaming of the pre-school playground and we are being treated like we were babies.
    I think it's the opposite. I play everything on hardest difficulty with a few exceptions in single player games. I think MMOs tend to offer some of the hardest difficulty in general. Sure, leveling experiences have become a joke. But they always were a joke. The word "tedium" could be redefined as, "leveling experience in pre-2004 MMORPGs."

    The risk in MMORPGs is time. The best and brightest at raiding take weeks to months to conquer some of the harder stuff in MMORPGs. PvP is a constant challenge in almost all MMORPGS that offer it.

    I think people get confused about the reality of difficulty in MMORPGs because they are perfectly happy being mediocre. I know that I am for the most part. Every once in a while I choose to push hard against the difficulty in MMORPGs, and they rarely disappoint. But in general, the time it takes to be elite is too high a price in MMORPGs compared to other gaming experiences for me. But for those that crave difficulty in that way, MMORPGs tend to deliver.
    Name the MMO were over time levelling has got harder? Name the MMO where a "QOL "improvement" is not code for "ever easier"?
    Wut... Did you not read the first paragraph or something?
    You can certainly play at higher difficulty in solo games, but even there the difficulty is limited in scope. For example you can nearly always make the mobs tougher but often you are stuck with the minimap. Difficulty in solo games focuses around the strength of npc enemies not the systems used.

    Back to MMOs, what you seem to be saying is the difficulty all lies in the top end play, well that means everything up to top end has got easier, which is what I am saying. I am sure you realise many MMOs don't have raids, indeed they don't even have PvP. "Top level" content these days is more likely to be dailies.
    Well, if you are in search of difficulty, you can find it in MMORPGs. It literally has content that is so difficult that groups of the best people sometimes can't complete it for months. If you want to play a game that only has dailies at endgame, you aren't really into finding the difficultly in games. You can be a generalist and say that most games don't have this or that, but really you should probably not be playing games that don't have things that you like.

    If you focus on wanting difficulty, you can definitely find it in MMORPGs. As you put it, in general.
  • kitaradkitarad Member LegendaryPosts: 8,164
    I liked the combat in this game although the locked animation bit was annoying but still the combat animation look was very nice for when it released. The character that used melee was well done.

  • ScotScot Member LegendaryPosts: 24,273
    edited January 2021

     Well, if you are in search of difficulty, you can find it in MMORPGs. It literally has content that is so difficult that groups of the best people sometimes can't complete it for months. If you want to play a game that only has dailies at endgame, you aren't really into finding the difficultly in games. You can be a generalist and say that most games don't have this or that, but really you should probably not be playing games that don't have things that you like.

    If you focus on wanting difficulty, you can definitely find it in MMORPGs. As you put it, in general.
    I am being a generalist that's the whole point, what I said was about the history and current state of gaming, not how easy it is for me personally to find difficulty in games. "Dark Souls like" is out there, but it is such a tiny genre it is named after one game.

    Here are some links, mind you I would be the first to say "don't believe the pundits", make up your own mind. I leave you to have the last post on this if you wish:

    Mainstream Video Games Have Become Too Easy - Gamer Professionals (gamerpros.co) 

    Are Games Getting Too Easy? (whatculture.com) 

    Easy modes are too easy nowadays Gaming News (gamestogather.org) 


  • AkulasAkulas Member RarePosts: 3,028
    Tera. Logged in, see butts and guild names crack of destiny, butts for you and elven miners with butts as their guild logos. Not even 5 minutes in to see the type of community I'll have to put up with. + the super easy combat it used to be a good game to play from what I remember. I think I just grew into an adult from then til now.

    This isn't a signature, you just think it is.

  • itchmonitchmon Member RarePosts: 1,999
    Do Mabinogi next :)

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • xpsyncxpsync Member EpicPosts: 1,854

    vtravi said:

    I will never understand why company's think it is smart to dumb down the difficulty to the game so much. I would love to play SWTOR again but the leveling is so painfully easy that is makes the game a chore. Wow was like this for a while, it is much better now with the level squish.



    Back when was i shopping i gave tera a test drive which turned into a fairly long road trip but in the end the super easy unbelievably stupidness of combat/leveling was a killer. Started a new toon and halfway through the first zone, i had to skip the next 2 or 3 ZONES!!! to make chit relevant again.

    I mean i get that easy makes more money, however in this situation it almost feels disgruntled in that suits screamed to developer make it more like wow, same thing which killed EQ2, so dev was like "you want want easy? here's your fucking easy assholes" and players pay the price for yet another mmorpg ruined by idiocy.
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
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